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Gaudium

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Everything posted by Gaudium

  1. Nothing helped for me so far... I tried: - updating drivers - change setting ingame - change settings in nvidia control panal - turn off steam overlay and telemetry - force window mode and dx11 on steam gamelaunch - raise priority of the pillars.exe in the task manager - checked correct slot of my graphic card Most indoor areas and dungeons are stable 60 fps for me but in higher crowded areas like port maje, fort deadlight or Neketaka i get something around 40 to 50 fps. I got random fps drops during exploring to something like 30 fps for 1 second, them the fps go up again. This happens very 10 seconds. Fps during combat go down to 40 to 50. speccs are: Windows 10 64 bit 11GB ZOTAC GeForce GTX 1080 Ti AMP Aktiv PCIe 3.0 x16 (Retail) AMD Ryzen 1700X (eight cores) 16GB G.Skill Aegis DDR4-3000 DIMM CL16 Dual Kit
  2. Hi everyone, i am a little disapointed about the performance of the game. But im not sure if its a problem of the game engine or my computer. I have read that a lot of peaple complain about there fps which have similar hardware components like me. But also some people with an older rig say that they got stable 60 fps. Most indoor areas and dungeons are stable 60 fps for me too but in higher crowded areas like the first town, fort deadlight or Neketaka i get something around 40 to 50 fps. I got random fps drops during exploring to something like 30 fps for 1 second, them the fps go up again. This happens very 10 seconds. Fps during combat go down to 40 to 50. Here are my system speccs: -Windows 10 64 bit -11GB ZOTAC GeForce GTX 1080 Ti AMP Aktiv PCIe 3.0 x16 (Retail) -AMD Ryzen 1700X (eight cores) -16GB G.Skill Aegis DDR4-3000 DIMM CL16 Dual Kit Is my CPU bottlenecking the game? I heard that unity engine games are really CPU dependand. But i really think i got a good system that should handle the game with 60 fps. Can someone help me? thanks
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