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Roz

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About Roz

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    (1) Prestidigitator
    (1) Prestidigitator

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    ozrael@yahoo.com
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    http://www.planescapetrilogy.com

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  1. That whole argument tangent was ridiculous. I read the whole thing. Loved it. Some of the arguments were a little illogical or flawed at times, but that didn't take away from the passion. The passion is what counts. I can see the frustration of wanting a prestige class that doesn't quite match up with your exact build or character vision. (Having character vision is, in fact, meta-gaming) Unfortunately, that's the way it works in this system. It makes sense within the confines of the D&D rule-set. I think an interesting alternative would be having base classes and prestige classes with variable pre-requisites. Like instead of 8 points in sneak/hide/listen/wilderness survival... just dictate 32 points spread between them. Alternately, you could do a more open system using a generic prestige class, and have your skills, attributes and existing feats make certain class abilities available at certain levels of experience. Basically it'd be a more malleable feat system that would govern class progression past a certain point. Like Oblivion's build your own class.
  2. Hey, just bumping the thread a bit. The Planescape Trilogy is on track. Technically it's running late, but that's due to the increased amount of custom content getting pushed into the game... so quality-wise it's right on schedule.
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