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uncletusky

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  1. Well you can also reduce cost of all the Blessings to 1 point each by editing the global.gamedatabundle (just search by "Cost": and edit number after it it in your favorite text editor, for example notepad++ ). Then you can have them all enabled with only 9 unlocked achievement points. But that is probably huuuge overkill considering how easy game is anyway. ;-)
  2. From the Korean basket weaving forum. Currently when choosing dialogue options that reward disposition points, the player receives the same amount of disposition points regardless of whether the choice should reward a Minor or Average number of points, ultimately rewarding more disposition points than intended. In the game file Minor and Average change strength components having the same value 4. The Minor change strength value should probably be set to 1 ? factions.gamedatabundle --------------------------------- "$type": "Game.GameData.ChangeStrengthGameData, Assembly-CSharp", "DebugName": "Average", "ID": "71c858fe-7c4b-432a-a105-c518319eaed7", "Components": [ { "$type": "Game.GameData.ChangeStrengthComponent, Assembly-CSharp", "ChangeValue": 4, (...) "$type": "Game.GameData.ChangeStrengthGameData, Assembly-CSharp", "DebugName": "Major", "ID": "e19a6f92-2165-4e34-be10-c65e8de970eb", "Components": [ { "$type": "Game.GameData.ChangeStrengthComponent, Assembly-CSharp", "ChangeValue": 8, (...) "$type": "Game.GameData.ChangeStrengthGameData, Assembly-CSharp", "DebugName": "Minor", "ID": "54772c0d-cf3f-4589-8cab-9f3601d575c2", "Components": [ { "$type": "Game.GameData.ChangeStrengthComponent, Assembly-CSharp", "ChangeValue": 4, (...) Please include fix for this in todays patch.

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