- NWN2 News Feb 17, 2008
- NWN2 News October 19, 2007
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NWN2 News September 14, 2007
Hellfire and I would like to extend our thanks to Rob and the folks at Obsidian for the invite to the press event on thursday. All I can say is how impressed we were with the enthusiasm each member we spoke to had about MotB. Hellfire I know spoke to each designer, artist, coder he could. And we have a few nice surprises for the community thanks to their help I think. We are going to do a write up of our experience there and have Maximus post up on the vault sometime early next week. I also second Rob's suggestion to everyone to DL Purgatoria when it is released..the level of quality in that mod is just stupendous, from the hours of custom music tracks to the voice overs..All I could do sitting there was just gape at the amount of work Rogue Dao has done..Adjectives fail me. Thanks again...
- Poll: What kind of NWN2 Player are you?
- NWN2 News August 10, 2007
- NWN2 News June 7, 2007
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NWN2 News May 23, 2007
I've also got some nice big meta-tiles in process for the sewers...soon we will have great underground rivers of waste.....num Any idea on a date? ... I currently have some ... crypts-tileset-flooded-with-docks-on-the-side-creation in our module, but i'd love to switch.^^ How does Rob say it?...ummmm...Soon? In all honesty I am unsure...I have all the tiles modelled and textured. (except the meta-tiles, which arent textured yet)..Hellfire has to create some Normal Maps for my wall textures, get them in game and then I have to make up the 2da's...but believe me when I say we are working on it... Oh and just to tease.. here is some raw images of the metatiles http://earchitect.50megs.com/models/nwn2/Sewers10.jpg http://earchitect.50megs.com/models/nwn2/Sewers11.jpg http://earchitect.50megs.com/models/nwn2/Sewers12.jpg
- NWN2 News May 23, 2007
- NWN2 News May 23, 2007
- NWN2 News May 10th, 2007
- NWN2 News April 11th, 2007
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Ideas for Consideration: Data Management and Feedback
I'm all for organization. really, still I would like to see the tiles.2da and tileset.2da files be able to be read from within a hak file...you're gonna need that anyway (among other things) before any kind of organization system will be of any use. With CC tilesets not really being supported by the game (by "not really" I mean from within a hakpak and not requiring use of the override) its kinda cramping Hellfire and my (Robinson Workshop) style
- Scripting Update