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BioJedi_5

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  1. That's true, you could do that too. But as I said before, even if you had to add a few elements to it, put some music there and it would work without any hitches, at least. Then, perhaps mix a few droid voices in the track - that wouldn't be hard. Hmm.... I hadn't heard about that. I'm pretty sure that the whole Vash, Kaah, and M4-78 (the droid) plots are seperate from the TSLRP sub-plots. Which sub-plots do you think are being included elsewhere? If you remember, the two teams were planning on making their mods work together in TSL, so I doubt that both mods go through the same plots, especially ones that are exclusive to the M4-78 planet.
  2. You're right on that, but as long as the ambient track wasn't too different than what someone needed, it would become easier to mix the right track, since - let's move down to what you said afterward: Since, as I was going to say, you wouldn't have to edit out people noise or voices if you could find a right ambient track. You're also right about Nar Shaddaa not working, but - I should have thought of this earlier - Peragus would work perfectly. I don't even really know what its ambient track is like, but it should work (and if I couldn't distinguish it, and you add the right music, it would - should work perfectly). Well, regardless of what he is talking about, I'd have to reserve judgement on this myself, because I don't really know what it sounds like if you do that. If you could make it sound fine with a lot of work, it could solve voice-over problems that weren't able to be solved short of buying a recording studio and rehiring the actors. But I don't know. I would think the opposite. Perhaps I'm misjudging how indifferent people would be, but so far, with the folding up of the M4-78 team, at least people have been dissapointed and generally share the view that it was a huge shame for it not to be completed. Now, people are just hanging on to the TSLRP, and hopefully that won't go down too. But still, if you could just get this project moving - start it and a team (finding a team would probably be a whole different adventure) with some momentum - you would probably be able to get people into it. I would consider the difficult part just getting the darn thing going. Besides, people would never pass up the chance to put a whole new kick-ass planet mod (as some say of the M4-78 project) and sub-plot into a game, especially one that was originally supposed to be in the game (not just some made-up modded planet). So, again, there won't be lack of interest in the mod, just maybe some lack of support.
  3. Well, to put it simply, Blank, its people like you who make this mod even less likely to be completed. Trust me - I understand how difficult this would be. I'm not being optimistig (well, maybe I am), but that's better than being pessimistic I guess. I can look at this practically and see how much of a chance there is for this to be finished (minisculely low). But I don't appreciate being told to "get over it." Well, basing on your comments, you're one person I won't ask. But I'm not sure why you say nobody will (even though you admit it can be done) because its "time and energy that can be devoted somewhere else." Like... where? Like time that could be "better" used in posting on Obsidian's forums about why its hopeless and no one will ever do it? But that isn't like voice-overs or people talking to you, that's background noise. I mean, you could find background noise almost everywhere to use, and you can take back stuff from other planets in TSL. I'm really sure that people would go "HEY! What the F---! That's the background noise from Nar Shaddaa, just changed a little bit!" Aren't you? It wouldn't create that much problems - although the more the characters, the bigger the problem. For example, if it was just Vash, it might work. Along with what I said before, and you answered, about splicing existing lines (which sounds like it can be done in necessary situations), and a bit of creativity, then it wouldn't affect the plot too much. You'd have to do the same for others, which, I agree, would make a plot harder to work out.
  4. Well, all the scripting, plot-writing, and animation stuff the team was doing, so I would assume that that means its not impossible, just very hard and time-consuming. I do understand what you mean, that it sounds like you just be creating a whole new part of the game with nothing to start from, but the M4-78 team was able to at least start to do that. As I said, it would just take a lot of experienced people with time that they wanted to devote to it. As for voice-overs, what in the planet needs a voice-over? I thing Vash has some voice-overs in there, then Kaah needs some (but if you had to you could make him twilek - I mean, would you care if someone finished the mod and Kaah just used the generic alien voices? Maybe it could be added on later, at most, since it really isn't that high of a priority). There's droids, I guess, but maybe only the central droid would speak english. I really don't know about all the plot and everything, so I'm just quessing as to the characters, of course. And whatever else you needed could be done.... I dunno, is it possible to chop existing lines and words apart and put them into a good sounding line in the game? No, its not simple, I agree. But one of the things that Pavlos said was that hardly anyone in the team had KOTOR modding experience (unlike TSLRP). If you take some good, experienced, KOTOR modders, or at least have some of their advice. A new team would also be started with some of what the M4-78 team did, and they would also have the benefit of learning from their mistakes - and taking Pavlos's advice in his first post. With all that, you have a smaller chance of falling apart and not completing the mod like their team did. Besides, many people are still connected to the KOTOR series; there's a huge gourp of fans waiting for a KOTOR III, and people (including me) still play KOTOR and TSL. As I said, a huge community would come back if this mod was completed, and got a chance to play TSL the way it was supposed to be. Its not that old of game - but its getting older as we speak.
  5. There would be pleanty of problems, from what the restoration team have said I get the impression that most of the missing planet only exists in storyboard or general outline form and not all of the diolog was recorded for the planet anyway. This is why the restoration team decided not to try and put then planet back. But it wouldn't be impossible. And as I said, that is just modding problems - I would assume that there could be ways to get through those, if you tried hard enough. It would just matter how much you wanted to do, or how much time you put on it.
  6. I guess I didn't read all of his reasons carefully. It does seem a shame, though, but it still seems like there would be no unsolvable problems in starting the mod again, other than difficulties in modding the game itself. For example, there are certain parts of the mod that I don't see why there would be a problem in getting them to another team, simple and/or basic stuff that there is no need to do all over again. I'm not talking about story stuff or anything, just perhaps things like entry cutscenes and whatnot. But I don't really care about that. Trust me, if this mod were finished, and added to the TSLRP mod, it would bring back a crapload of gamers, so to speak. It would sure make people want to play TSL all over again, and renew interest in the series.
  7. Excuse me... I've been following the M4-78 and the TSLRP projects for a long time and I'm really dissapointed to see the former go down. It would have added so much to the game, probably brought back a lot of gamers to the series once released. However, as it seems you had some internal issues, and perhaps simple technical difficulties, I guess it just didn't work out. But what I wanted to ask was this: is there any chance of it being restarted? What if another team had the courage to try and take on the M4-78 project, could they start with some of your progress and basic files? Or is that even feasible? I really don't know anything about modding this kind of stuff, although I've done a little - so it probably wouldn't be me. If I did learn, I would offer to help, though. It seems a shame to have this project just kinda die, especially since I don't think its over yet. But I wanted to get your opinion: would another try work, and would your team be willing to help?
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