this is very important
"GameDataObjects": [{ "$type": "Game.GameData.CharacterLevelScalingTableGameData, Assembly-CSharp", "DebugName": "CL-DefaultScalingRules", "ID": "311137d5-67c2-40ec-b21a-cf8dbd64ae1f", "Components": [{ "$type": "Game.GameData.CharacterLevelScalingTableComponent, Assembly-CSharp", "ExpectedCharacterLevelAdjustments": [{ "ExpectedDifferenceMin": -50, "ExpectedDifferenceMax": -2, "AdjustedLevelAmount": -1 }, { "ExpectedDifferenceMin": -1, "ExpectedDifferenceMax": 1, "AdjustedLevelAmount": 0 }, { "ExpectedDifferenceMin": 2, "ExpectedDifferenceMax": 2, "AdjustedLevelAmount": 1 }, { "ExpectedDifferenceMin": 3, "ExpectedDifferenceMax": 50, "AdjustedLevelAmount": 2 } ] } ] }
Les figure this out
"ExpectedDifferenceMin": -50, "ExpectedDifferenceMax": -2, "AdjustedLevelAmount": -1
if you are -50 to -2 levels scale all to -1 ?
"ExpectedDifferenceMin": -1, "ExpectedDifferenceMax": 1, "AdjustedLevelAmount": 0 If you are -1 to 1 level don't make adjustment
}, { "ExpectedDifferenceMin": 2, "ExpectedDifferenceMax": 2, "AdjustedLevelAmount": 1
if you are 2 levels abobe adjusted to only 1 level....this i dont like
}, {
"ExpectedDifferenceMin": 3, "ExpectedDifferenceMax": 50, "AdjustedLevelAmount": 2
if you are 3 to 50 levels adjusted to only 2 ,,,this is bad
can someone try it out ?