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Exerci

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Everything posted by Exerci

  1. Basically, anything where you say that you trust Atton will increase your influence. But really, Atton is happy almost no matter what you do, as long as you trust him.
  2. My exile is blackhaired, slightly darkskinned. His indifference to everything started because no one was unable to stop bullies from ridiculing him because of his slightly unconventional name. His parents for some odd reason called him "Yush Mayn", which really sounded like "Yes man" He wasn't really all that bad, mostly anti-social, but not really homicidal...though that all changed when he fell under the temptation to follow Kreia's advice. He was cold, although he wasn't dark for the sake of being dark. He was dark, because he didn't care for how things got done, just that they did get done. As an example, he wanted to save a man getting robbed, and so he did, by making the robbers jump to their deaths. Cold and callous, caring nothing for other people's lives, but not going out of his way to kill either. He went into the war against the mandalorians because he really didn't have anything better to do. In the end he rebelled against Kreia, feeling furious because she attacked him. The only people in his crew who actually liked him was HK-47 and Hanharr, and Hanharr wasn't anything but a sword in the hands of the exile. His specialty is his inherent knowledge of technology, and his overwhelming speed. His class is a Sentinel/assassin.
  3. I'd say that the main difference between HK-47 and the other HK-units is that HK-47 has had more encounters to learn from. However, the HK-units seem to be controlled from somewhere (not like remote control, more like "Go do that, HK-units"). HK-47 is incredibly insolent when you consider that he was repaired by the exile... Other than that, I like HK-47's voice much better. I doubt that the HK-50 units are more evil than HK-47. It seems more like HK-50 droids consider every life expendable, while HK-47 considers taking lives to be fun. Just look at this quote, from KOTOR 1, granted: "98 percent chance that the miniature organic's friends have been kidnapped by sandpeople. He probably wants us to help him. " What's the other 2 percent? "2 percent chance that he is just trying to cause trouble and I should blast him. That might be wishful thinking on my part though."
  4. I think most of you are really underestimating the gunslinger. Master speed + two blasters + rapid shot = dead enemies. Especially so when stasis field + sneak attack comes into play. Because then all of those six shots you launch at the enemies do 10-60 extra damage. Multiply 10-60 by 6, and you have 60-360 damage added to the damage you usually do. I just played through all of KOTOR, soloing all the way, and not even once was I endangered by the enemies. In KOTOR the perfect character for this was Scoundrel/Consular, as that's the only way you can have both sneak attack, and awesome force use (for stasis field. Can't have them resisting, now can we). In KOTOR II, it's a bit more difficult. A lot more, actually. Not impossible though. Consular for the non-resisting part, and Watchman/assassin for the sneak attacking. Once again, we have a gunman who can stasis field just about anyone, and shoot them to death while they are being held still. In the end of KOTOR, I was, without having gathered super-good equipment, able to stasis field entire armies, and kill at least 5 enemies before they even move. Six blasts that just about slay the enemy, no matter who he is. Malak was easy.
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