
Reposter
Members-
Posts
26 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Reposter
-
Hi guys, I just completed the game today for the 1st time. I basically just used a Fighter for my main, and a Priest (Cleric), Wizard, Rogue and Cipher (Sorceror). Overall fun game, once I started having unique items and reached level 16, I just keep gibbing a lot of the enemies. Whats your 1st play through party composition?
-
Hi guys thanks for the info. I read somewhere if you go to Ori o Koīki after dealing with the Slavers, you can get the Tip of the Spear quest which is to kill the Wahaki's Tribal leaders. If you work with Furrente and complete Tip of the Spear, does this mean you fail Fruitful Alliance Huana quest and cannot ally with the Huana?
-
Hi guys, I completed the main quest at Hasongo and I got the message to meet the Queen at Neketaka. I read somewhere that if I complete Fruitful Alliance quest I ally with the Huana. But I want to be able to ally the Principi or Royal Deadfire Company, so anyone with insight can give me advice as to what to do? Also I currently own a Voyager but want to upgrade to a Junk, so any advice how to do it, I only have 14k Copper currently? Does completing most of the quests or allying with the right faction solve my problems to get a Junk? I ask this because I read somewhere that you need a Junk supposedly or one of the special ships from your allies to complete the final main quest, is this accurate?
-
Hi guys, I have fought 2 sea battles with Neutral Merchants and won, 1 with cannons the other by boarding, this resulted is 3 of my crew getting injured. I placed the 3 of them into the resting slots but nothing happens. I believe it is a bug, many steam users have reported this issue as well in the steam forums. I have a Surgeon on board as well. Ok it is some sort of bug. I tested a few times and managed to get my healing of crew members to work. Here is what I did: 1. I had a Cannoner, a helmsman and a cook injured. If I put all 3 into the resting slots, nothing happens. 2. I decided to put only 1 crew member into the resting slot (this means 2 of them are injured and are working under injury, which means -2 morale) 3. If I move around the sea for one day, my Cannoner starts to heal, using up some 5 medicine. 4. Then when the healing starts, I put my Helmsman he starts to heal as well after another day, taking up 10 medicine for 2 crew members in the resting slot. Obviously the work around helps, I strongly believe it is a bug, for your attention please help.
-
You can respec at any tavern. It is the rolling dice icon, called "retrain" in game. To add on to the Grimoire thing, basically each Grimoire has two spells in it per level. Your character can also learn various spells. So ideally what you do is choose a Grimoire that has different spells than the ones you choose to learn for that level. This way you maximize the number of spells you can access per spell level. It is also handy to keep multiple Grimoires around in case you find battles you need to approach differently, because with multiple Grimoires you can change a chunk of your spell selection on the fly. Thank for your help, as I have not yet experimented with buying a Grimoire I do not quite fully understand what you are saying. What happens when you level up for a Wizard: 1. You get to select new spells from the Grimoire in your characters inventory slot and can only learn up to the number of spell learning points given for a certain level? Say for example I am level 4 I am level to level 5, what exactly happens for your Wizards selection of spells? 2. Once you select the spells you want from 1 Grimoire, what happens if you switch to another Grimoire semi-permenantly? Do you get to reselect what spells your wizard have currently or is it randomly selected? Thanks for the help guys, I am new player so I am trying to get as much info as possible. I was hoping maybe someone had an in depth FAQ or video or something to help new players out, thanks.
-
Hi guys, I just managed to get Aloth and I made him the Wizard of my party. I have some questions I hope you can help me with and would appreciate advice as to how to fully integrate a Wizard effectively into my Party, currently I am at the Engwithan Digsite, I am in the process of completing the Stranded quest. My questions are: 1. I used to play Temple of Elemental Evil and I know wizards and sorcerers are different in the way they learn magic spells. I know the wizard for the old D&D PC game Temple of Elemental Evil used a spell book and could learn new spells by leveling up or by using magic scrolls and then input into their spell book. The Temple of Elemental Evil Wizard I believe could learn all the spells as long as it is part of their school of magic or as long as they have a scroll. How do Wizards in Deadfire learn new spells? I know in Deadfire they have a Wizards Grimoire, how do I use it properly? 2. How do I change the spells for Aloth? When I first got him I have a set of level 1 & level 2 spells, how do I keep changing spells? Why exactly does leveling my Wizard do to him in terms of the spells he can use and how do I change the spells he can use without leveling? 3. I notice Aloth would cast his level 1 Mage Shield spell automatically? How do I prevent him for doing this all the time? 4. Sometimes when I highlight my characters, not just the Wizard Aloth, I would see a countdown timer for a spell or ability? Is this countdown timer mean the time it takes an ability or spell to activate or is it already activated and indicates the duration left for the spell or ability? Thank you for any help and assistance.
-
Hi guys, I have reached Port Maje and have 3 Characters. I spoke with the Governor to get a quest so that in return he will repair my ship. I have also been to the Kraken Inn and managed to complete the quest to get a discounted room for resting. I also got a quest to help someone address a bullying issue. I can hire adventurers from the Inn Keeper, what exactly is that suppose to do or is it a experienced player trick shot? Need directions as to what to do next to progress in the game thanks.
-
Ok, I have been testing the weapon proficiency abilities again and found that I was able to turn them off when I tried fighting some old monsters again. It seems the game fixed itself or I missed something? Basically what I did was to click half sword after I see the icon cool down effect wear off, I could toggle it off. Now I can properly turn it off after I retry the Sea Caves from the start of the game. Hope this helps, thanks for your attention.
-
Hi guys, I have a fighter as my main character and I gave him the Sword and Medium Shield Weapon Proficiencies which gave me Half Sword and Deflect ability and the corresponding tabs in the game interface. The issue I have is when I turn on any of the Weapon Proficiencies abilities I cannot totally turn them off during combat. I can only turn off one or the other, I cannot turn them off both in combat. I am not certain if this is intended or is this a bug? When I am out of combat then I can totally manually turn off both abilities by toggling them. Please enlighten me as to whether this is a bug or intended gameplay? Thanks.
-
Hi guys, I made a Fighter as my first character. I gave him the Sword and Medium Shield Weapon Proficiencies. This gave him the Half Sword and Block abilities, the issue I have is once I click on one of the abilities during combat, I cannot turn either one off completely, it just gets stuck and I can alternate between Block and Half Sword but it just does not grant me the option to totally switch off the abilities to become both deactivated. I can only switch off the abilities once I am out of combat though by clicking the ability twice it gets deselected for certain, I am not sure if this is a bug, anyone else having the same issues?
-
Ok, still need some clarification for the main character falling. If your main character falls (means 0 HP) but your companions are alive, does this mean if they win the fight it is ok still to continue the game? Does It mean the first 4 times your main character reach 0 HP you still continue as he only has 4 injuries and can be revived and healed?