Everything posted by moxsapphire
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the decision to not give casters a lot of spells (like POE1)
moxsapphire replied to moxsapphire's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)well, one thing I AM finding, by dropping the venserian system of magic, casters, are suddenly gaining way more sustain, i think (?) i need to delve into the manual to figure it out, but it seems classes (even my beloved rogue) have power source points or something ... mine are called "guile" i think they regenerate in battle, somehow? i'm not really sure. but im watching the wizard AI mow down enemies every fight now so you say no spells were removed going from poe1 to poe 2? ok. my bad. it seems like they were. i remember you get like 10 spells per level as a priest, and it didnt seem like there was a selection of 10 on that tree it knd of feels like 4th edition d&d right now. i guess it's not bad or good but a change... maybe it's not so bad because the micromanagement and the anxiety of the decision to use a spell slot or not is gone io poe 2... just fire away every battle, right...? or am i missing something...
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the decision to not give casters a lot of spells (like POE1)
I can sort of understand it - you got a ton of spells at level up in POE 1 and only ended up using 2-3 of them per level. But I'm not sure I can agree with the decision - it seems to detract from the coolness and d&d ness of the game. From an assets and game profit and money perspective I can understand it also, because it means they have to spend less money doing the programming assets and art for spells that will be rarely used Im hoping modders will be able to add the old system back in Current system feels too much like its geared for newbies that 'get confused' with too much choice
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[Weapon] "St. Drogga's Skull" (saber) cannot be wielded in primary hand
moxsapphire replied to grulag's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)My character is a level 1 wood elf assassin rogue. the weapon cannot be wielded in primary hand, even in a 1 weapon configuration. The weapon is 1 handed Additional information: my character can wield vanilla sabers in 1, both, hands, off or regular
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I thought we waited extra time to 'smooth out the bugs'?
moxsapphire replied to moxsapphire's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)it indeed worked. I did a full uninstall, reinstall. now stuck trying to import my poe 1 game.
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PE2 can't find PE1 files
moxsapphire replied to brimacgregor's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I am having the same problem as this poster. I played pillars of eternity on a different PC that I am putting to rest. I have a complete copy of the save game folder. It will not recognize my gamecomplete file . one poster suggested rebooting after copying the gamecomplete file to that folder. didnt work. nothing works. please help.
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I thought we waited extra time to 'smooth out the bugs'?
BUG #1 : the pre-load never finished to a load, same error as many forum goers had, just sits there endlessly at 0 kb/s . so I am wasiting more time now by uninstalling and reinstalling. NICE