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jsaving

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  1. Kreia herself expresses those reservations in one of her dialogues with the Exile. She thinks she has been successful in using the Force without succumbing to its influence (which if true would mean could make the call herself without needing the Exile). But she confides that she can't be sure. That's why the Exile is so important to her -- he's the only person in human history who doesn't feel the influence of the Force in any direction. Besides, nothing says a person can't resist the Force on occasion. The Force surely didn't wish Kreia to kill its loyal disciples amongst the Jedi and the Sith, but she did it anyway. And the Force surely didn't endorse the "trust yourself rather than the Force" message that she repeatedly drilled into the Exile, but she said it anyway. The problem wasn't that Kreia was an automaton "governed" by the Force, but rather that she had no objective way to determine whether she had successfully resisted its influence. That's why she told the Exile to trust his own judgment even if he finds he cannot rely on hers, which would be a rather remarkable thing to say if she truly were "governed" by the force.
  2. Kreia saw the Force as a "cosmic busybody" that subtly manipulated everyone in the universe except for one person -- you. Her goal was to forge you into someone who can make an intelligent decision about the future, and then bring about that future, without being influenced or controlled by the Force as you made that decision. To that end she oversaw your development and eliminated the Jedi and Sith that she knew the Force would throw in your way during the course of the game. That's what her "stand on your own two feet" refrain was about -- it wasn't to draw you down the path of the Sith as Atton claimed, but rather to reinforce the idea that you should be guided solely by your own conscience in making decisions. Once you made your choice at the end of the game, the Force had died, in the sense that it was unable to influence what you decided. For once in the history of the cosmos a person had chosen his own destiny free from outside influence (except of course for Kreia's!). And that's what Kreia wanted. Choosing the right dialogue options following the defeats of Atris and Kreia brings much, but not all, of this to light. Since the Ebon Hawk picked you up and then flew away, your party members certainly didn't die. In the original ending of the game you were able to choose whether to annihilate them to fuel yourself while fighting Darth Sion, but this was removed by the developers due to time constraints. Unfortunately that left a few holes in the end-game plot which they attempted to tie up (with varying degrees of success) through the lengthy "see into the future" dialogue with Kreia. In the official ending, everyone survived except Remote, Go-To, Kreia, and (possibly) Bao-Dur.
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