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ULTIMAX

Initiates
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  1. It's kind of hard to give advice without knowing what difficulty you are playing, and who is in your party. Is your team max level? Did you make sure to rest at one of the better inns for solid bonuses? (Celestial Sapling in Hearthsong or Dracogen inn in Dyrford Village) Did you much a bunch of food before hand? (also potions are instant use in fights, highly recommend having some key potions on characters to kick off fights - like potions of power, potions of deleterious alacrity, Llengrath's displaced image). Pretty sure the constructs are also vulnerable to weapons like St. Ydwen's redeemer, it doesn't even need to be leveled for the change to destroy vessels proc. While all 3 targets are very resistant to quite a lot, they aren't necessarily immune to key control effects. I had two characters pumping put as many AoE paralyzes as they could to try and keep things under controlled. Cipher's Mental Binding (L2 power) is one of my favorite abilities. Try tossing out some debuffs like Priest's Shining beacon & Divine mark.
  2. For someone who didn't make it into the beta for deadfire, this is a very interesting thread. Out of curiosity, for people in beta, would you say some of the melee/melee combinations - such as Paladin/Barb - are as powerful or more powerful than PoE 1 casters like Wizards? There's a point mid to late game, where regardless of how well built or geared my melees were they basically felt like they were there to carry the luggage of my caster squad who totally ruled the battlefield. Was also kind of silly being able to build a controller/tank style wizard that seemed better than my fighter or a melee focused self buffing wizard with citzal's lance & martial power, basically being the best melee damage dealer I was able to build. So just curious if the new multi-class melees are THAT powerful?
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