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Rhonto

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  1. Ghost Heart is my favorite option for rangers, and it's probably the most viable ranger subclass right now. Simply because it offers the option to eliminate the pet from the equation and spares you the trouble of dealing with the consequences of bonded grief in addition to saving you from having to micromanage a pet that's going to die immediately without your constant supervision. Sharpshooter sounded interesting, and wanting to play a ranged DPS it might seems like the obvious choice, but it's utter ****. Because here's the thing about wanting to play an effective ranged DPS. You're going to want to MIN/MAX your stats. You're going to tank your defensive attributes and boost the ever-loving **** out of your offensive ones. Trouble is, this is going to make your pet squishy as ****, which means it's going to die constantly. Which means you're going to be suffering bonded grief constantly. Which means you're going to be an ineffective piece of ****. So, what's the alternative? Don't MIN/MAX? Build defensively and suffer the reduced DPS potential that comes with having low offensive attributes? Or, spend loads of skill points investing in skills that increase your pets survivability, also resulting in lower DPS potential because you're passing up skills that directly increase your damage? Either works, except for the fact that they don't! Because unless you are doing both, your pet is still going to die! But surprise, there's no point in doing both! Because having a pet that can survive a typical POTD encounter isn't worth you bringing a ranger that's going to contribute ZERO to a fight besides an unkillable pet that your enemies can just ignore! That said, I am intrigued by the idea of a pet-based ranger and after this ghost heart play-through I fully intend to try a melee-stalker build. Possibly stalker/monk.
  2. Evoker. Abuse firecrackers before combat to group enemies while stealthed, fire an empowered minolettas concussive missile into the group = dead enemies. As soon as my evoker got his level four spells (minolettas concussive missiles) I quite literally breezed through every player-initiated encounter on POTD difficulty. Evoker damage with empowered spells is just absurd! Red triple skull mobs fell at my feet! I think, perhaps, that there's some strange beneficial interaction between evokers, the empower ability, and any spell with minoletta in the name. Because no other empowered spell ever had the same effectiveness while empowered. With the one exception being, delayed fireball, because casting it from stealth doesn't initiate combat which means you will still be able to use an additional empowered spell once combat begins. Admittedly the first few levels are tough. They didn't have to be but I went with a min max evoker build (18m/3c/17d/17p/19i/4r) which made me fodder for ranged enemies and put me at a major disadvantage during early game-initiated fights because the game ignores your group order and puts the main character front and center, directly beside your enemies. But again, as soon as you get your level four spells, you dominate. Also, it's very beneficial to dump your skill points into metaphysics because there's this shield called "Cadhu Scalth" which when upgraded provides % reduced damage that scales based on your metaphysics stat. It's obtainable in the Old city/old city ruins which are accessible by going to the gullet in neketaka and taking the lift down. It requires two shells to open and is gated behind a boss, although you could sneak by him, possibly. Once I got that shield my evoker became very, very durable. Pair that with "Nemnoks Cloak" and you have a dangerously powerful character who is also nigh unkillable. One last thing, and this tip isn't just for wizards, but I would highly advise actively looking for and equipping items one-use-per-rest summoning items, these are a huge help. The summons can deal tons of damage, especially when paired with certain pets (animancy cat available in sacred stair in neketaka) and they take the heat off your party, letting you focus solely on damage. Arguably one of the best summons can be obtained really early on by salvaging an area on a small area just north of the starting island. At least I think it was north. But this item is a little different because it's a necklace, still, it's amazing.
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