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Immortality

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Everything posted by Immortality

  1. Yes. You can disagree, though.
  2. I fully agree, and that's what I mean when I say a game is "consolized". It seems that the only thing that remains is the hack n' slash. Regards,
  3. I hope you're not suggesting that NWN1 had "Npc interaction"... )
  4. My impressions, even though I still didn't finish the game: The good stuff: * Kudos for the good spanish translation. It's way way (light years) better than Kotor 2. For next games, please use the same guys, and please try and run quality checks before the game is actually released to pinpoint what could be rather important mistakes. Male/Female lines seem to be correct. *phew* * Nice graphics, it was very refreshing to see this kind of details in everything! * NPC interaction is back! * Great idea to create a stronghold, and great idea to be able to "run" it. * Nice storyline (though some more side quests wouldn't hurt). * D&D 3.5! I'm having a blast with my paladin-sorceress * Amazing feats/skills/spell selection. You can really appreciate all the hard work you put in this game when you level up and have a hard time choosing between all this different things. The bad stuff: * Linear. SO linear it's painful. * I hate to have people I don't want in my party. You should give people the *choice* of adding NPCs, no, I don't want that sorceress, I said no, 20 times, and even then it was "invited" into the tavern
  5. Probably because Revan is a hardcore fan. And I guess the fear of all us hardcore fans is the fact that as the "world moved on", the writing and NPC interactions in games has become a bit worse and uninteresting... and I just don't get why "awesomic graphics" also mean "poor npc interaction" Also, I assume Revan means that having a BG3 with another engine and with D&D 3.5 just wouldn't *feel* like BG, no matter how well created the story is... Now, about BG1, it was extremely boring, granted, but it was a very pure RPG (NWN doesn't beat BG to that, sorry. It beats it to many other things but not roleplaying. I found NWN much more boring that BG1, and that's a lot to say ). If you are interested, anyway, there is a mod that adds NPC interaction. Lots of it! Anyway, if you get BG3, make it nicer visually, use another engine, add lots of very well written NPC interaction and then call it "Dragon Age"...
  6. I have an IPB forum as well. I've also banned all .ru and .info email addresses (among others), HOWEVER, my forum is for a spanish community (english speakers post there occasionally as well). But Obsidian being entirely international has to be able to accommodate russian people too, don't you think? Also, having an admin just to validate accounts sounds to me like a waste of time.... not to mention modifying the forum software to change urls from people with less than 5 posts (if that had been done I wouldn't have had the opportunity to share the Interview to Obsidian with you ahem). Oddly enough, the other day a spambot posted the url to a spambot software in my forums. After reading the info of what the program can do, I was pretty much appalled as everything seems to be 100% automated. They can decipher the image code, they can use the email verification, etc. I'm currently hoping the IPB people think of something for their 2.2 version, which already has a RC 3, but still nothing final. ...and even so, I am 100% sure that when version 2.2 gets released, the spambot makers will find a way to make their bots bypass all the filters for that version too. Admins/GMs/Mods, I think we're doomed to delete and ban posts and spambots. Regards,
  7. Glad you liked the interview, I had a nice time asking questions too I almost fall off my chair when I read everything related to BG3. I'd also kill for BG3... BUT right now I am a bit concerned about how it would be... how would it be? 3D? D&D 3.5? Lacking extensive writing? I'd be very disappointed if BG3 turns out to be "consolized" like every game being released right now because console games just don't have the same quality as purely PC games (don't know why, but it's how it is). About BG3 being created using Infinity, I guess a lot of people would be extremely happy. I don't see Infinity being obsolete right now. Granted, it doesn't look as magnificent as the HL2 engine and it's variants (Prey/Dark Messiah of M&M) but for us BG lover's would be like "coming back home". And the lack of "OMG AWESOMIC" graphics would mean that the developers will have to center in the writing and content. The problem of all this? Sadly, if it has no "AWESOMIC" graphics, it won't sell as much. I don't know how viable it'd be for any company to go back in time and use old engines. It'd make a lot of old school people happy, but it won't attract newcomers, and as Lucian said, without Infinity it wouldnt be Baldur's Gate. In any case, there are some "successful" stories of how sagas have advanced. The TES games are a good example. TES Arena, TES Daggerfall, TES Morrowind and TES Oblivion are light years of one another and they all seem to be evolved nicely around the same story. Personal consideration: I don't want to see a 3D Anomen/Keldorn/Minsc/etc. Regards,
  8. I don't know if it was asked before (I'll be honest and confess I didn't really read any of the past threads), but here it goes: More liberty when choosing party members and companions. That's the main reason why I think Kotor I is way, way better than Kotor II. I hate when the game imposes who to have in my party. If I wanted to play with that big metal ball, I'd choose it myself, thank you very much. (off topic: this is my main concern of NWN2 as well, I hate it when the game adds people into my party and I can't say "No, go to hell"). Freedom in that sense is all I ask. Thanks!
  9. This interview was made some weeks ago, and Feargus and Ryan speak a bit about Obsidian and Neverwinter Nights II. A "taste": Feargus: [...] Interplay was moving away from PC RPGs and I wanted to continue to make them. In particular, Interplay lost the rights to make Baldur's Gate 3, which we had been working on internally for a couple of years at the time. As for coming back, I don't think I ever really left. [...] If you are curious, you can check it here: * In English * In Spanish (also contains info about Obsidian) You can also read past interviews (english and spanish) to Iron Tower Studio's Vince and BioWare's Rob Bartel here: http://entrevistas.clandlan.net/ Thanks Feargus and Ryan for your time
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