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Posts posted by Bionick
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PoE 3 should take place 200-300 years in the future(19th century feel) where the influence of the Gods is waning and industrialization is happening. Everyone from PoE and Deadfire is dead while the story isn't neurotically divided between chasing a statue and playing politics with factions. Most importantly, there is a codpiece revolver similar to what Sex Machine in From Dusk till Dawn had.
This I would actually also be okay with. A 19th century fantasy game would be neat. We could have fantasy Marxism clashing against fantasy fascism. As long as the material is given appropriate consideration (and there is no option to let fascism win, because as much as I love options in role playing, **** fascism).
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One of the things I love about the POE setting is that it is based off of the late Age of Exploration / early colonialism. This was a dynamic moment in world history, as it was the beginning of global trade networks, and all of the innovations and evils that came with them. Exploring these themes in a fantasy setting is a nice deviation from a typical High Middle Ages settings that we often see in fantasy. I don't want to move back in history. POE is good where it is, temporally speaking.
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“It is undeniable that this PoE2 wants, urges you to be a pirate.”
This statement is false. I have put 150 hours into PoE2 and have at no point felt that the game was encouraging me towards piracy. You seem to be conflating being the captain of a fantasy 16th century ship as automatically being a pirate.
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I play exclusively with custom party members, almost never using NPCs, so a game where the story focus is an NPC from the first game is going to get a no vote from me.
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Or just give him a different grimoire. You will find a new grimoire every time you kill a wizard.
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Grimoires provide wizards with two extra spells per level.
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Just hire some mercenaries as soon as you hit lvl 2. There is no reason the start of the game has to be ass unless you want to make it more challenging, in which case you have nothing to complain about.
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While I don’t like OPs idea for Deadfire, the Obsidian team has expressed interest on reddit in doing an Icewind Dale style POE spinoff. I’d be thrilled with a game like that.
For the uninitiated - that would be a Pillars game focused more on character creation, team building and combat / dungeon exploration rather than companions and narrative.
I would love this. What exactly did they say?
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I don’t understand the criticism that the PoE2 system makes all fights the same. In PoE1 I selected a few spells per class that I found to be exceptionally effective and spammed them in every encounter. A spells per rest system did nothing to encourage variety in how I approached combat.
One final thing about Cokane’s thought experiment: I have played through the BG saga more times than I can count and I have never fought any boss at 75% or 50% health with any of my characters. That is with my self-imposed rule of not sleeping in dungeons. The ubiquitous availability of potions renders your hypothetical scenario not applicable.
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I liked the old school cast per rest system of PoE1, but I still find PoE2’s system significantly more fun.
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The dialogue is bugged. After Kaali identifies my party and I as sacrifices, the only option is "End Dialogue." When I speak to Nemnok he asks about Grimoirs, though that quest is never properly initiated. Kaali cannot be brought into dialogue. It would appear as is that my only option to try and complete this quest is to slaughter everyone, though I haven't tried doing that, yet.
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Making a new character does not delete you old one. Make as many as you wish.
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I think the first time I heard it was Tyranny. It was Verse, was it? It didn't feel particularly out of place but it didn't feel perfect either. Then they used it for barbarian in White March. Man that woman sounded like a texas ranger. Kinda fun but you know, a bit out of context maybe? I get the idea they wanted to try new stuff, get away from cliches, etc. Or maybe they decided to go with american actress due to budget/whatever.
The problem with american accent is that it can be associated with something new, modern, post medieval. And CRPGs are usually medieval european fantasy themed. So what's your opinion on this? Yes or No? Or a corporate compromise - yes but to an extent (like one or characters in a game)?
Pillar’s setting is new, modern, and post-medieval. It is broadly analogous to our early modern period (1500-1800).
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Maybe not since Skyrim. This waiting is insufferable.
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Out of curiosity, why are you writing “nerv” instead of “nerf?” That was really confusing.
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Warlock (Barbarian + Wizard) because I like the idea of a character whose attack strategy can summarized by the statement “nerd rage.”
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You guys are lucky. I don't even have a computer, I have to run everything by hand.
I like to play DnD, too.
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I thought it was said that save imports worked cross platform.
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No reason you couldn't have a skip whatever line is currently playing button, just no one ever develops that.
That already does exist in a way. Selecting any dialogue option will cut whatever vocalized speech is being uttered and begin the next one.
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The difference between examples is you can't hit a button to make Pallegina shut up but you can click past the text almost as soon as it pops up.
Now, just in case, to clear things up - when I wrote what I did, I was actually agreeing with you.
There's a very good reason why people get annoyed by/meme out stuff like "Patrolling the Mojave makes you wish for a nuclear winter" and "Do you get to the Cloud District very often". I doubt those would have half the impact they have now if they had been conveyed as pure text.
The topic is about background banter between non-party NPCs being repeated, not party NPCs.
And this is a pertinent distinction why, exactly?
Because the complaint made in the OP was about changes to the game resulting from full VO, but characters like party NPCs already say the same thing every time you click on them, so drawing consternation with that convention is irrelevant to those changes and the topic at hand.
Wizard Spells by School
in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Posted · Edited by Bionick
I like Enchanting as a specialization for multiclass melee wizards. The sage (monk/enchanter) class is my favorite.