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nostalchic

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Everything posted by nostalchic

  1. It's slightly above where those strings you found were. Should look something like this for each disposition (unless determined via import). "Topics": [{ "TopicID": "e79eabe7-8d68-4cf4-9a07-3e84b154d6ec", "Axis": "Negative", "WeightID": "d8cd9f8e-5be6-4036-a8cb-48afbd7edc54", "Conditional": { "Operator": 0, "Components": [] } }, The above is for Aloth being anti-tradition. TopicID is the disposition 'tradition', the axis is negative for anti and the weightID has something to do with strong/weak (i'm assuming dispositions are flagged as major and minor effectively which would impact the reputation loss and gains maybe, and they are also linked to the line of dialogue that fires when the companion reacts) Theoretically, you should be able to just change the TopicID to an existing ID for a different disposition.
  2. I’m pretty sure that’s purely the calls to the line of dialogue when a companion likes/dislikes something (Aloth rolls his eyes) etc. but I could be wrong From memory up a bit higher - might have been right above - in the file should be the actual likes/dislikes where it mentions a positive/negative axis. Aloth for example had one section regarding stewardship/autonomy with references to his end game state from POE 1.
  3. I had a look to try and fix Aloths disposition bug a little while ago and it should be possible. From memory the dispositions were in the character file. You’d just need to replace the relevant strings with the ones you’d like. Or add new ones in. I think the only limitation would be you’d have to use an existing disposition topic (like adding animal cruelty to Tekehu for example) rather than creating your own.
  4. Turns out making a custom upgrade is relatively easy. I've updated the mod to now include two unique upgrades per armor. I'll need to do a further update using new string ID's and item ID's as I based them on the pollaxe mod but in the mean time it should work fine. The general steps you need to make a custom upgrade are - Define the upgraded with a name/code and link it to the status effects - Define the status effects - can be multiple or singular. Need to be defined individually. - Define a recipe if desired and link to the above. Or alternatively, apply the upgrade directly to the item.
  5. It’s harder but I wouldnt say it’s hard. From what I can tell you just need to specify the ability and then make a recipe for it / apply it to the item. I’m planning on giving the three armors two custom upgrade options in the next few days so should have a better idea of how to do it.
  6. So turns out this is actually quite easy. I've added the mod for download in the original post for anyone interested.
  7. Edit: I've uploaded a mod here it allows Tekehu, Serafen and Xoti's armor to be upgraded through to legendary. They also each have a single custom active ability to match the other companions. Xoti has 'Gaun's Pledge', Tekehu has 'Rejuvenating Waters' and Serafen has 'Deft Motion'. I'm open to changing these, or adding new options for upgrading, if anyone has suggestions. ------------------- Anyone know if it's possible/easy to mod the starting gear for Xoti/Serafen/Tekēhu to be upgradeable like the other companions? (At the very least adding fine/exceptional/etc options) Seems like a shame to have to replace those while the rest get to keep their uniques. For what it's worth, currently you can apply the upgrades manually via the Unity Console.
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