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Posts posted by peardox
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I've been notified of some issues with our Mod Requests system
Basically people are asking for Mods in thread rather than filling out the form at https://poe.peardox.com/modreq
Worse is that if we don't write a Mod that's requested in a post then some idiot always starts moaning
Our group policy is that every request HAS to come in via the request form - if we don't do anything after that then feel free to moan as much as you like
It's VERY easy for us to miss Mod requests in threads while we actively investigate every Mod submitted via the form.
If you check https://poe.peardox.com/modlist you'll see how many Mods have been requested and the status of each mod
Three of our members are actively working on your requests
If you post in-thread then moan that nobody's doing anything - Why the hell do you have this group? Do you trust them? sorta stuff you're hurting yourself if you ever get around to requesting a Mod the proper way.
IF you've been bad in forums and request properly we'll most likely reject the req. There are ways to fix this, of course.
Apologise by PM to the team member then submit a proper request
It must be obvious that we have a LOT more requests than Modders - we've got active work underway at any time on over half a dozen requests if you check https://poe.peardox.com/modlist and quite a lot completed and published.
We WILL get around to your mod request eventually
We do all this stuff for free, nobody makes any cash out of the Mod Requests. Actually some bloke tried to offer cash to a member the other day, the member refused the cash an is writing it anyway
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@Armakoir thank you so much for the mod that enables the ranger to hide away his annoying critter-companion! You're a hero <3
@peardox Regarding my requestted "AI Conditions" mod, I'm of course already usingthe "More Custom AI Conditions" mod (https://www.nexusmods.com/pillarsofeternity2/mods/88). It's really essential for setting up macros in my view. I didn't know GravitonGamer was part of your team, or I would have made the request there, if not both places. Anyway I made the request there now. Thanks for the heads up
Your mod request is marked as on hold
Legally we can't Mod someone elses Mod (lawyers)
Yep - GG is part of our group - we assume he's on holiday
If you re-word your req as a new one we don't break any laws (same goes for the godlike mod someone else requested)
Something I have to look after is our members not being sued
Actually when you browse a mod there is a tab called "permissions and credits". This particular mod allows you to do whatever you want with it, as long as you don't sell it and credit the original creator.
Oh - thought that one was restricted (it was when I wrote the post)
I'll point this out to the team
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Our newest member @FailGeek was already writing a Mod that overlapped with a Mod Request by @Sturmovik so he added the request to his almost finished mod and has just uploaded the results
See https://poe.peardox.com for the results
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Our newest member @FailGeek was already writing a Mod that overlapped with a Mod Request by @Sturmovik so he added the request to his almost finished mod and has just uploaded the results
See https://poe.peardox.com for the results
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And you're a member - easy eh?
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Today I'm starting a mapping project that will allow you to explore the linkage of any GUID
To start with I'm simply doing a "This ID is a This datatype".
This may sound boring (it is) but allows me to find e.g. all LootListsThis will be extended to uses and used by links allowing you to trace what uses what and suchlike
My question is what else should I record in this DB?
Prefab seems like a good idea - anyone think of anything else that would be useful
Note that this is a very generalised high level overlook of exported to start with so I'm not going to go into detail yet. For example WeaponType only applies to weapons so is not something that will be included at the start.
Prefabs are used by loads of things so are acceptable for this level of mapping
DisplayName is widely used but not really applicable as it can target one of over a dozen files
I'll eventually get down to this level - just not yet
This system is going to be part of my planned ID Clash system and will allow me to detect Vendor Clash etc at the least. I'm sure there will be other clash targets as well once I get my teeth into it...
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Says it all in the title really
Myself and our group are wiki-virgins
See my sig for the mission statement
ANYWAY
If anyone can help us in working Wiki out...
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Stick <- wrong end
I was merely pointing out that I am NOT the GOD of the group
If we have deities it'll be kilay + armakoir
I run support for the group (I REALLY wanna write another Mod)
Sadly - I get stuck with the crap job
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Our group of around 30 modders need a little help
We're all a little confused over a WIKI we just started
IF you're a Wikipedian we could REALLY use you help
Please apply for membership at https://poe.peardox.com/invite
Got 30 mins before I lose my bet!
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Have you EVER read one of my posts?
Our group can help you
Soz - we do bets (no cash) on our abilities (lost one) - got one ATM with a 40 minute window
Check my sig + do the invite thing
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It's not MY team, it's OUR team
I am no more important than any other member
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@Armakoir thank you so much for the mod that enables the ranger to hide away his annoying critter-companion! You're a hero <3
@peardox Regarding my requestted "AI Conditions" mod, I'm of course already usingthe "More Custom AI Conditions" mod (https://www.nexusmods.com/pillarsofeternity2/mods/88). It's really essential for setting up macros in my view. I didn't know GravitonGamer was part of your team, or I would have made the request there, if not both places. Anyway I made the request there now. Thanks for the heads up
Your mod request is marked as on hold
Legally we can't Mod someone elses Mod (lawyers)
Yep - GG is part of our group - we assume he's on holiday
If you re-word your req as a new one we don't break any laws (same goes for the godlike mod someone else requested)
Something I have to look after is our members not being sued
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@armakoir has released two new requested Mods
See https://poe.peardox.com/modlist to see what we're up to
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@armakoir has released two new requested Mods
See https://poe.peardox.com/modlist to see what we're up to
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I’ve been wondering if its a good idea to post this one for days
Yeah, it’s quite easy to avoid Mod clash with stringtables and gamedatabundles
The process is fairly simple...
Load game data
Load expansion(s)
Load each mod checking for conflict - string or ID clash
If a clash is found randomise a safe number to replace the bad one
That’s stage 1
Loot lists require a merge but we’re positive there’s no clash from stage 1
Load loot list
Merge expansion
Merge mod
Nothing is changed in the mod - this all happens internally
If I get FRED as some key info twice I randomly generate HARRY and replace
I’m simply dynamically adapting to solve the issue
An superior method is to namespace Mods then both versions co-exist
It HAS to be noted that we can’t do any of these things
This is a list of observations for BMac
I’m gonna start clash detection next week
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IT has generally been trending for it to be out every 2 weeks
Expect it to be in BETA by Early next week and full release at the end of the week
Im pretty confident this will happen
I'm being hypothetical and assuming some missed tagets
No DevStream this week points to a good release with an apology
The DevMap states end of month (very soon)
I imagine they wanna do a DevStream this Thursday
I'm GUESSING a release on 26 / 27 / 28 going on previous (don't quote me)
We've had a Sunday release before
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@Bmac
Can you give us an ETA of 2.1.0?
We won't hold you to the time or date - a rough date is acceptable
As we all Mod we need to be on the cutting edge so we can adapt
We noticed the missed devstream this week so concensus is that you're trying to stuff as much as possible we nag you for into 2.1.0
Sucks being the voice of not just myself (staff reqs)
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@BMac
The dis-association between exported and in-game GUIDs is the root cause of all the MAJOR modding we encounter
What we REALLY need is a translation table - you can code this as a "String FindInGame(String GUID)"
That's a nice short one
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Read the rest of the TOS
Essentially it makes sense other than the lawyer-junk
Don't Spam, Troll etc any member etc
Got Trolled the other day an missed it as a Troll - don't worry, this was a joke (kick + ban? Not a chance)
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"This forum is not to be used to advertise or distribute products, services or copyrighted material."
We provide a service (via our group)
I, personally, use copyrighted material (under license)
We all advertise nexus as it's the only place to get Mods
We distribute product (Mods)
I admit to breaking every TOC in a benign way
That was a few lines in!
Think South Park's Apple TOC's rip - funny
Better go see what other TOCs I've brokenIf I don't come back - blame the lawyer...
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https://poe.peardox.com/ has been updated in subtle ways
You prob wanna still go to https://poe.peardox.com/modreq
One of our members was offered some cash today to get it quicker, he turned the cash down and now has it on his list (we do this for fun - no cash required)
We are a non-profit
Actually, we're a minus-profit - costs money for the server etc
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Something @spherikal didn't mention is that we have automated the gamedatabundle translation (and stringtable)
Here's a sample
{ "GameDataObjects": [ { "$type": "Game.GameData.GlossaryEntryGameData, Assembly-CSharp", "DebugName": "GlossaryEntry_Abydon", "ID": "6cfc5d32-82ef-4297-9446-04cfcaa6df29", "Components": [ { "$type": "Game.GameData.GlossaryEntryComponent, Assembly-CSharp", "TermCyclopedia": 322386000, "TermGui": -1, "DescriptionCyclopedia": 322386001, "DescriptionGui": -1, "CategoryID": "7294de11-2ea6-496a-b99e-be2458de150a", "ShowInJournal": "false", "CaseSensitive": "false", "AutomaticallyAddLinks": "true", "LinkedEntriesIDs": [], "ParentObjectID": "00000000-0000-0000-0000-000000000000" } ] }, { "$type": "Game.GameData.GlossaryEntryGameData, Assembly-CSharp", "DebugName": "GlossaryEntry_Abydon_CyclopediaEntry", "ID": "b7c58117-5ed2-41e4-afbf-6c94f1540369", "Components": [ { "$type": "Game.GameData.GlossaryEntryComponent, Assembly-CSharp", "TermCyclopedia": 322386002, "TermGui": -1, "DescriptionCyclopedia": 322386003, "DescriptionGui": -1, "CategoryID": "7294de11-2ea6-496a-b99e-be2458de150a", "ShowInJournal": "true", "CaseSensitive": "false", "AutomaticallyAddLinks": "false", "LinkedEntriesIDs": [], "ParentObjectID": "00000000-0000-0000-0000-000000000000" } ] },
Repeat this and he's got something he can use in Enhanced User Interface
I'm going to clarify this here as we were looking at an extra entry to the exported
"DebugName": "GlossaryEntry_Abydon_TooltipEntry"
This is a variant of GlossaryEntry_Abydon_CyclopediaEntry with different boolsOh - on the fly new GUIDs for new debugs
This is going on our work this week - I'm just automating the typing for him
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@BMac
Can we at least have access to the full patch list?
Some things you consider to be minor may be major to our team.
You should remember that our gang (poe.peardox.com) have a wide range of skills to draw upon and all are keen devs.
I guess this will become a mute point in a week or so when 2.1.0 hits but in point releases
For example - our group fixes things like missing strings
Not done the languages for BOW yet - there's only English anyway (we do most EU languages + ru + zh)
So...
It is useful to have too much info rather than not enough (can't even cut+paste it)
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I've done an exhaustive search for "2.0.1.0044"
IF the patch notes are anywhere on my system they've been compressed (or I'd find them)
Can I request that the FULL patch list gets exposed in Docs?
Mod Requests
in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Posted
[Cross post cos some's Trolling one of our members in another forum]
I've been notified of some issues with our Mod Requests system
Basically people are asking for Mods in thread rather than filling out the form at https://poe.peardox.com/modreq
Worse is that if we don't write a Mod that's requested in a post then some idiot always starts moaning
Our group policy is that every request HAS to come in via the request form - if we don't do anything after that then feel free to moan as much as you like
It's VERY easy for us to miss Mod requests in threads while we actively investigate every Mod submitted via the form.
If you check https://poe.peardox.com/modlist you'll see how many Mods have been requested and the status of each mod
Three of our members are actively working on your requests
If you post in-thread then moan that nobody's doing anything - Why the hell do you have this group? Do you trust them? sorta stuff you're hurting yourself if you ever get around to requesting a Mod the proper way.
IF you've been bad in forums and request properly we'll most likely reject the req. There are ways to fix this, of course.
Apologise by PM to the team member then submit a proper request
It must be obvious that we have a LOT more requests than Modders - we've got active work underway at any time on over half a dozen requests if you check https://poe.peardox.com/modlist and quite a lot completed and published.
We WILL get around to your mod request eventually
We do all this stuff for free, nobody makes any cash out of the Mod Requests. Actually some bloke tried to offer cash to a member the other day, the member refused the cash an is writing it anyway