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Gheralt

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Posts posted by Gheralt

  1. Well, there is certainly precedent for either option found in RPGs (and stories) outside of the Star Wars universe. Phantasy Star III had all kinds of princes, princesses, kings, and queens in your party. Final Fantasy 6 had a king. I'm pretty sure Legend of the Dragoon had a royal or two in the party, also.

     

    Then there's Greek Mythology. Odysseus? King! Theseus? King! Oedipus? King! And so on.

     

    So, yeah. RoyalHeroes<tm> happen.

  2. Hmm. So, we'll have The Phantom Menace, The Attack of the Clones (*twitch*), and Revenge of the Sith for the prequels, and A New Hope, The Empire Strikes Back, and Return of the Jedi for the originals.

     

    Anyone else notice how we have Sith and Jedi for Episodes 3 and 6? I wonder if Episode 9 will be the Rampage of the Ewoks? :rolleyes:

  3. I'm sure it's been said somewhere in the fourteen pages on this thread, but from a coding standpoint, creating the graphics for this whip-thingy would probably be just a tad onerous on our poor developers at this point. I don't have any aversion to it in of itself, since we're led to believe a regular dinky sword can withstand a whack from a lightsaber. :rolleyes: However, it'd probably take forever to code something that is basically bread and circus. ;)

     

    --Gheralt.

  4. 1) Well, there are aspects in the original and the prequels that are very similar. The most obvious one is Lucas' use of AnnoyingComicRelief<tm>. In The Empire Strikes Back, it was C3PO. In Return of the Jedi, it was those blasted Ewoks. In The Phantom Menace, it was Jar Jar. *cringes*

     

    So, there are certainly parts I dislike about all of them. The Phantom Menace just happens to annoy me more than all of the other films. We have Jar Jar, a very annoying young Anakin, and those blasted Force bacteria. (Why? Why?!?!) Now, I have the ideal drinking game when this is all over. Watch all six movies. Every time a Skywalker whines, take a sip.

     

    2) The storylines aren't that bad in either, really. It's the execution (read: Acting). The VA's for KotOR simply destroy the actors in the prequels, except for a few exceptions: Palpatine, Obi-Wan, Qui-Gon (probably misspelled that), Dooku, Yoda, and a few others I'm likely forgetting.

     

    Having said all that, I must agree with the fellow who compared KotOR to NWN-- Find 4 things, move on to point B.

     

    Really, Neverwinter Nights, KotOR, and Baldur's Gate have many similarities in their plots.

     

    In Baldur's Gate and KotOR, you are a Nobody who finds out you are a Somebody.

    In NWN and KotOR, your high, righteous lady friend falls like a sack of potatoes.

    There are a few others, but my brain's addled at the moment. Mea culpa.

     

    3) The third one can go either way, and for me, it hinges all on our boy, Anakin. I have dismal hopes after hearing, "I want to be the best Jedi EVAR!" But we'll see, won't we?

     

    --Gheralt

  5. Lesse. The first time, I hadn't a blessed clue what I was doing. I believe I went soldier/guardian. So, with that in mind...

     

    Hard Part #1: I was in the Black Vulkur base. There's a barracks room there with about six guys, and I decided, like a fool, to go into it with the melee. It must have taken me about ten tries. The second time through the game, I zapped them all with a control panel. Go figure.

     

    Hard Part #2: Star Forge, Deck 2. Again, this was my first time through. I got destroyed over and over again, thanks A) to the endless waves of enemies and B) to the fact that my NPCs would dash off like perfect idiots into A. That made business very difficult. Other than that, I rarely had a TPK unless I was just careless.

     

    Hard Part #3: Trying to take out Darth Malak as a Light Side Scoundrel/Consular with no offensive powers. *clicks stun droid and prays in vain that it works*

     

    --Me.

  6.  

    Well, let's compare what strength and dexterity both do in Knights of the Old Republic, shall we?

     

    Let's say we have Bobo, the Level 3 soldier, with the following relevent statistics:

     

    Strength: 15

    Dexterity: 15

    Constitution: 10

    Intelligence: 10

    Wisdom: 10

    Charisma: 10

     

    Fortitude: +3

    Will: +0

    Reflex: +3

     

    Armor Class, with no armor: 12

    Ranged attack: +5

    Melee Attack: +5

     

    Melee Damage with longsword: 1d8+2

    Ranged Damage with a MagicalBlaster<tm>: 1d8

     

    Now, surprise! Bobo becomes level 4. He gets a stat point. If he puts it in strength, he will have the following benefits (among others):

    +2 to his melee attack (+1 BAB, +1 from having 16 strength, rather than 15.)

    +1 to melee damage.

    Some more carrying capacity (moot point in KotOR, along with strength based skills.)

    +1 to ranged attack.

    +1 to Fortitude (by virtue of the base save progression)

     

    So, Bobo will look something like this at level 4:

    Strength: 16

    Dexterity: 15

    Constitution: 10

    Intelligence: 10

    Wisdom: 10

    Charisma: 10

     

    Fortitude: +4

    Will: +0

    Reflex: +3

     

    Armor Class, with no armor: 12

    Ranged attack: +6

    Melee Attack: +7

     

    Melee Damage with longsword: 1d8+3

    Ranged Damage with a MagicalBlaster<tm>: 1d8

     

    Now, suppose Bobo chooses Dexterity instead. He would gain:

    +1 to reflex saves

    +1 to AC.

    +1 to stealth

    +1 to melee attacks

    +2 to ranged attacks

    +1 to Fortitude.

     

    For a net result of:

     

    Strength: 15

    Dexterity: 16

    Constitution: 10

    Intelligence: 10

    Wisdom: 10

    Charisma: 10

     

    Fortitude: +4

    Will: +0

    Reflex: +4

     

    Armor Class, with no armor: 13

    Ranged attack: +7

    Melee Attack: +6

     

    Melee Damage with longsword: 1d8+2

    Ranged Damage with a MagicalBlaster<tm>: 1d8

     

    Do you see? In KotOR, strength affects melee attack rolls and damage. That's about it. Dexterity, on the other hand, affects armor class, reflex saves, stealth, and ranged attacks. I think the ability does quite enough already, thanks. It doesn't need to add damage to ranged attacks on top of it. :)

     

    --Gheralt

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