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Do-I-Exist

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About Do-I-Exist

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  1. I'm using the beta patch. I sided with the Valian Trading Company. I went through the text sequence to get to Ukaizo, the guardian showed up, and the dragon I freed from the Watershaper's guild fought the guardian. Upon reaching with Ukaizo, the guardian didn't spawn and talk to me at all, and I could walk straight through to the area map. I've beaten the game before in the exact same way and I know the guardian is supposed to come try and stop me.
  2. If you scroll down on the ranger's summary screen, you can see the animal companion's attributes, and the effects and talents affecting them. You don't seem to be able to see their defenses, damage, and accuracy on this screen, however. That said, a menu for the companion would be nice. And I wholeheartedly second your request to be able to access the skill tree in between level ups. I've recently found myself wanting this very functionality when pondering builds for future characters.
  3. I've received this same bug, on two different characters. It seemed to start, in both cases, in the Beast of Winter DLC locations. It's pretty sad that this bug still persists. An update: Even after finishing the Beast of Winter, the issue persists. Randomly on loading a save, wages, and on occasion food and water, are deducted as if several days have passed all at once, depleting all my gold. It sometimes takes several loads until it randomly stops happening... until the next time I need to load a save. This is so difficult and frustrating as to be nearly save-breaking.
  4. Thanks for the responses. As I said, I really want to stay as a pure Cypher, both to get access to the higher level spells, and because I don't want to get too complicated on my first play through. My goal is to play mainly as a caster. The good thing about ascendant is that they can do either damage or CC, as there's no penalty to either. I worry about how much the -1 power level when not ascended is going to hurt. Are they suboptimal for most fights that end quickly? One thing I really loved about the Cipher in the first game was not having to shy away from casting my big and powerful spel
  5. In the first game I played the basic build of opening combat with a blunderbuss to build up focus and spam Cipher abilities- CC when necessary, or just pure damage. Or both, in the case of Silent Screams (loved that spell). I'm hoping to play a similar way in Pillars of Eternity 2. To fit with the whole swashbuckling theme, I love the idea of my Cipher using a blunderbuss or an arquebus from a range. I still want to be able to use a lot of my spells, and I don't want to necessarily focus on just crowd control. The beauty of the Cipher in the first game, for me, was the ability to excel at bot
  6. My basic question here is whether a stat spread of 16, 8, 12, 16, 16, 10 is good for a Wizard that can deal damage or use CC as necessary, and will generally stay at range with light armor. I've been debating about Dexterity vs. Perception. On the one hand, accuracy is great, especially for getting those status effects to hit- Gaze of the Adragon is worthless if it can't hit, and I'd like to be able to reliably lock down the endgame bosses like the dragons. Plus, my last character had low Perception and I missed a lot of dialogue options because of it, so it might be interesting to see th
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