Co-signed.
The best part of this game has been gutted. A long-term player like myself, after months of waiting, is forced to upgrade and in doing so loses a headline feature in return for a few bug fixes and the opportunity to pay again. As a 'thank you' for playing quest mode, we get tossed a few chests - and that reward is buggy. Classic.
You guys made a pretty great (tho buggy) game with a flawed business model. In an attempt to salvage the bottom line somewhat, we now have a much worse game with a still-flawed business model. Everything about this game's development history has been backwards.
The usual plan is to start with a paid release on PC where titles typically can charge more. Work that out, then potentially move to a mobile platform where there's a much larger, but much more price-sensitive audience - but you might be able to include micro transactions to help offset as well. Going the other direction seems much riskier.
I hope things work out and that this game gets continuing development, but I fear that with this update Obsidian has finally put a bullet into this project. I look at Pathfinder as an excellent foundation, and the mobile version as a great idea with mediocre-to-poor execution. If this is the end, what lessons do decision makers take away from this? :/
It seems like we were right. Both platforms are unsupported and dead, nobody even bothered to review the PC port and the few who did trashed it as a pay to win bad game. I uninstalled it from my iPad without even spending the gold I carefully got with daily gold bundles, waiting for a new character/chapter deal that never came, while the bundles were still at a foolish 24€ (you can buy an AAA 3-months old game for that price today guys, feels like you didnt even try to get money).