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PIRI

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Posts posted by PIRI

  1. I guess it depends on whether you really want them to be entirely dual gun wielders or only mostly.  For example, I could see a fighter, ranger, rogue, etc. (or various MC combos thereof) doing this.  But I could also see a cipher (or a MC cipher) going the dual gun route as their primary way of building focus for their cipher powers. 

    Most ovoius? monk\ranger

    Super hight acc, swift flurry + Heartbeat Drumming, rapid shot. 

  2.  

    I did the Fair and Balanced selection and it is unavailable at Marihi's shop.

     
    Does anyone know which pre-selected histories allow you to obtain the armor?
     
    Or is the only way to obtain it by importing previous save or by creating a custom history?
     
    Thanks in advance.
     
     

     

    Only first one gives you Breastplate. I don't remember name, but it's Hylea choice.

  3. If you are playing a class that is going to play in the Bloodied pocket like a Street Fighter, I think human is more beneficial.  However, if you are attacking the same target as a friendly in your party with a class or combo without a benefit from bloodied then Hearth Orlan.

     

    As to not dodge the question, I think the Orlan increases crit chance more.  I am not 100%, though.  I would say that you only get 1 conversion in an attack, and since Fighting Spirit just increases accuracy that means if you have other crit conversion stuff like Dirty Fighting, gear bonus, etc that you would still have that opportunity for conversion. 

     

    It is also easier to attack the same target as a friendly than to stay bloodied (relatively speaking), but like I said if you are playing a class that benefits from being bloodied and you can also get +7 acc and +15% damage then I think Fighting Spirit wins out because you will already be proccing it.  Also, that +15% damage works whether or not you crit. 

     

    So, technically, probably Hearth Orlan.  In the right build, though... Human would be more beneficial.  Someone might come in with raw math and prove me wrong though. 

    I was thinking about hight crit build, like berserker\devoted, but tests show that each hit-to-crit each modifier is calculated independently, so even having  x10 10% hit->crit modifieres won't guarante 100% crit chance. So, i decide that 10% from racial is too low for real benefit and +7 acc matter much more.

     

    It also show that acc in general means much more for high crit chance builds.

    • Like 1
  4.  

     

    There's an amulet with it.

    Thanks, i almost commited re-roll. what's the name of this amulet?

     

    P.S. Ok, It's ciphers Schakle.

    In localization it's translated incorrectly (resistance to hobbed).

     

    Another interesting think about this amulet - it doesn't work  :no:

    Just tested, I put an amulet on character and know what, he was paralyzed. Looks like it's simly broken. Re-roll indeed.

    Can anyone check the amulet is really bugged and write the result (it can be local issue)? Advance thanks.

     

    Does resistance mean the same as immune?

     

    No, but means that any caused affliction will be lower to previous tier.

    Example

    paralyze -> stuck

    stuck -> hobbed

    hobbed -> nothing

     

    So technically it gives immune to paralyze, for example.

  5. Empower your shift, should be easy enough to figure out if its got different Damage claws, or even duration.

     

    I didn't see any difference when I tried Empowering Summoned Weapons (Wiz) and they are supposed to scale with Level... which apparently doesn't mean Power Level.

    Well, but that tests also show another interesting thing
     
    1. Summoned weapon get upgrade each 5 level.
     
    2. Summoned not affected by multiclassing (for sure)
     
    + I really love test stuff.
  6. There's an amulet with it.

    Thanks, i almost commited re-roll. what's the name of this amulet?

     

    P.S. Ok, It's ciphers Schakle.

    In localization it's translated incorrectly (resistance to hobbed).

     

    Another interesting think about this amulet - it doesn't work  :no:

    Just tested, I put an amulet on character and know what, he was paralyzed. Looks like it's simly broken. Re-roll indeed.

    Can anyone check the amulet is really bugged and write the result (it can be local issue)? Advance thanks.

  7. Ok, Test.

    Race - nature godlike.

    Druid/monk 

     

    lvl 1 - standard claws, PL test - no result.

    lvl 4 - standard claws, PL test - no result.

    lvl 5 - claws - quality increase (acc +4, dmg +15%), PL test - no result.

    lvl 9 - claws (acc +4, dmg +15%), PL test - no result.

    lvl 10 - claws - quality increase (acc +8, dmg +30%), PL test - no result.

     

    Single Druid

    lvl 1 - standard claws, PL test - no result.

    lvl 4 - standard claws, PL test - no result.

    lvl 5 - claws - quality increase (acc +4, dmg +15%), PL test - no result.

    lvl 9 - claws (acc +4, dmg +15%), PL test - no result.

    lvl 10 - claws - quality increase (acc +8, dmg +30%), PL test - no result.

     

    So, due this tests, claws not affected by PL at all, and get quality increase at lvl 5, 10, 15, 20 (fine, excelent, superb, legendary)

    • Like 1
  8.  

     

    Go Helwalker and use Dance of Death to generate wounds. As for Ranger, the build really needs crits, so I suppose Sharpshooter is woWit

    With this bow might is not important at all. I choosing between nalpazca and no sub. Ranger is harder. Pet looks pretty fragile, Ghost heart? Sharpshooter? hard choice.

     

    Nalpazca is the strongest subclass in the entire game if you max alchemy and stay on top of drugs. But that's a whole annoyance of its own.

     

    Really? But why? As i know, most important properties of drugs not affected by alchemy, only duration and some minor stuff like healing.

     

    P.S. Ok, i was wrong, i messed up alchemy actually affect every propertiy of drugs right now.

  9.  

     

    Go Helwalker and use Dance of Death to generate wounds. As for Ranger, the build really needs crits, so I suppose Sharpshooter is woWit

    With this bow might is not important at all. I choosing between nalpazca and no sub. Ranger is harder. Pet looks pretty fragile, Ghost heart? Sharpshooter? hard choice.

     

    nothing is important for this build if u go with that mentailty.

     

    only swift flurry and accuracy is needed

     

    it doesnt matter what u pick as long as swift flurry is broken any class combo will work.

     

    u can go stalker/shattered pillar and still steamroll ur way thru potd

     

    True enough, but might really just not that important  for any kind of character. Healers are exception.

  10. I meant for muticlassing. Won't die may be an exaggeration, but a Moonwell with +7 PL helps a ton not to get roasted easily...

    I totally forgot that every spell works once you get the lash. :facepalm:

    Never tried if you can hit yourself with the Fury attack...

     

    Your spoiler tags contain nothing by the way. :)

    Really? I can see the image clearly, it's weird. Ok, how about this?

     

     

    Absurd_tired.png

     

     

     

    Well, that's a good reason not to pick green man again.

  11. What about Fury (shock attack) or Livegiver (won't die)? Does the buff stay even though the helmet temporarily disappears while shifiting? Or does it get removed instantly? I reckon that Storm spells could be really nice with this helm as well. :)

    hey, i doubt it.

     

     

    s7GpGIxyYs0.jpg

     

     

     

    Actually, you just have to hit yourself with electricity. After that, every attack become electro. Druid has no advantages, because only attack that has has an electrical damage and friendlyfire is PL 10 and he can't be immortal. Kinda meh for this. So there is no reason keep using electro spells after initial hit.

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