Hello! I grew up with Baldur's Gate and Icewind Dale and got into things like the first Fallout games and Arcanum as I got older, so Pillars of Eternity interested me greatly.
I originally bought and played it and kept getting wrecked at the Temple of Eothas with 3 party members, but a year or so later I'm trying again and very much enjoying my time (I've got one area of Defiance Bay cleared of sidequests now.)
The Lighthouse quest (The Weeping...something? With the banshee) caused me to double take with fearful flashbacks of my first run, I spent a good hour developing a method to clear the first floor. Although I managed, I decided to be proactive and just ask to see if there are some very simple, beginner things I could be doing differently with my party.
Right now the members I like to stick with are:
Eder with a sword and shield (I tend to not like typical tanks in games, but Eder is strangely endearing), and some defensive talents,
Pallegina with an Estoc and Hold the Line, trying to be some sort of not-dead-in-one-hit off tank (I don't know Paladins very well)
Aloth with the fire bonus talent and Blast, but not Arcane Veil since I haven't seen him get into too much trouble.
My MC, a Cipher, and Grieving Mother, working as a tag team, usually shooting enemies with a pistol/arquebus then using whatever focus to try and shut down/finish off as many enemies as possible, sometimes getting an opportunity to shoot again if the fight lasts that long.
Then I've been flip flopping between Durance and Kana in the last spot. Durance's priest stuff and Kana's chanting have both saved me in situations, but when I used them together, one or the other tends to do a whole lot of nothing, so I decided to switch them around depending on how much raw healing I'd need. The rest of the party members I've been swapping around as well so I like using everyone, but that's the setup I found worked well so far.
Now, I'm very much used to really getting into the mechanics and making sure every last bit is stretched to the most useful and practical elements, like with my Heart of Fury Icewind Dale II runs...but I'm very much not ready for that yet in this, and I was wondering if there's more simple advice I could use until I get farther and figure out what the hell I'm doing with my party.
Such as, nobody really has much equipment of anything, who gets deflection/resolve/whatever crap I pick up eventually, are there highlights in special weapons coming up that one or more characters would really get mileage out of, any stupid hard fights I should be prepping someone for ahead of time, things like that?
I could probably punch through and keep flailing around until I beat it, but that Lighthouse shade fight made me just want to reach out for a little reflection. If I have to retrain my characters, I'd rather do it now at level 6 than at the end of the game.