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Aerinqq

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Everything posted by Aerinqq

  1. Hmm...looks like Nalvi or Peter could be good choice as well. Nalvi provides -0.08 recovery for all party members, which seems rly good as well...idk, pretty hard to decide. What would you recommend? My party is: Dual wielding Fanatic (my main), Full tank/healer bot/summoner Pallegina, dual blunderbuss cipher (ascendant/streetfighter with powdered burns), DPS/CC Tekehu and Aloth. thanks again man
  2. Oh, I must have misunderstood it then. I have dual blunderbuss cipher in the party, but no1 else is using guns. Seems like the Starcat could be even better. If I gonna assume the increase damage from FoD might more or less offset the loss of recovery bonus, the increased AoE damage will benefit basically the entire party as opposed to increased damage for guns just for the cipher...or are there any other pets worth considering?
  3. I mean it would be a nice boost for sure, but only for this one character. I dont think it would be worth to give up Cutthroat Gizmo for this, since it provides recovery bonus for entire party.
  4. Hi everyone, I havent seen many posts with this topic, except the Ansalons Tier list (which doesnt seems to be that great honestly), so I am curious what would be the best one handed weapons for my character. I am following this build, so Berserker + Bleakwalker and I am currently running Magrans Favor (seems like obvious choice), but I am kinda split on the second weapon. I am using Grave calling atm, but are there some better options? I was thinking about Last Word, but honestly I am not sure if its worth it since the damage bonus is only for engaged enemies (and I always try to take aggro with Pallegina - my main tank), so not sure if it would work. What would u guys recommend? thanks everyone
  5. Which damage shield phrase do you mean? "The silver knights shields..." or "Her courage thick as steel"?
  6. So all in all, what would you say its best to use for tank/healer/summoner Pallegina for "standard" battles? Maybe a mix of Soft Winds + Ancient Memory or only run Ancient Memory? And what would you suggest to use for offensive orientated Tekehu that uses mainly water/shock damage and also provides minor healing? Maybe Dragon Threshed + something else? thanks a lot man
  7. She is just standard chanter (without subclass). I modified her attributes a little bit so she is more suitable for her role. This thing is certainly more complicated than I originally thought xD So if I understand it correctly, it works like this (correct me please if I am wrong): At the beginning of the battle the first phrase gets activated and it will last 6 (or 10?) seconds. After this second phrase starts immediately. Since she has 18 int, there is gonna be time internal of around 4-5 second where both phrases will be active at the same time and after this period the first phrase will stop and only the second one will be active. If we have 2 phrases in the chant book, the first one will start after this again and whole process repeats itself. Is this correct? So if I use more than 2 phrases, there is gonna be much bigger gap between the first and the last phrase, so its prolly not a good idea to use more than 2 (unless some very specific circumstances?). If I use invocation (lets say I summon ogres), the chanting will stop for some period and then it will resume from the first phrase?
  8. Thx so much, very good explanation So if I understand it correctly, for a vanilla chanter its probably not a good idea to have more than 2 phrases in 1 chant since only 2 can be active at the same time and will overlap only partially anyway unless we have 30 INT. So I guess best choice is to prolly make like 2 different chants (one with offensive phrases and the other with defensive/healing phrases) and use them depending on the situation? If I can be more specific, in my party I have Pallegina as a Herald who basically serves as a tank, healing bot and summoner and also Theurge Tekehu following this build https://forums.obsidian.net/topic/104571-companion-build-tāwhirimātea-the-god-of-storms/. So should I just use 1 chant with Pallegina with Ancient Memory + Soft Wins of Death and Dragon Threshed + some other offensive phrase with Tekehu so I get the best of both worlds?
  9. Hi everyone, could anyone explain to me the chanter mechanic? How many of those passive phrases (Ancient Memory, Dragon Threshed etc) can I use at the same time? When I click "edit chants" and get 4 different ones there, will they all active during the fight? If so, will they active at the same time/or one after another? Do they reset during a fight? I was browsing multiple forums but couldnt really find an exact explanation of this mechanic (and game doesnt rly tell you anything). Thanks in advance
  10. Hi everyone, I got this bounty from Barati and the ship is suppose to be near southern end of Kua o Rikuhu island chain. I sailed in that area for 5 mintues and this ship never shows up...is this a bug? Is it possible to spawn the ship via console somehow? Thanks in advance
  11. Hi everyone, I need the Deltros Cage, so it looks like I have to side with the Vallera family and kill the Barddato family (or both). Is there any way to do this without Pallegina leaving your party? thanks in advance
  12. Thanks very much for the explanation. So would you say this is optimal combo for ranged cipher? Or are there some better choices?
  13. Hi everyone, I am trying to make a ranged cipher build, but cant decide on the multiclass. My original thought was mindstalker, I saw some build here But honestly I am not sure about the synergy here. I mean why streetfighter? It requires to be on 1/2 hp to activate the bonus, isnt that kinda suicidal for squishy backline? Is there some rogue subclass that synergies better then streetfighter? Or maybe completely different multiclass like transcendent? I dont know why but I wasnt able to find any other builds outside this one. Main purpose of the character is DPS/CC. So what would be the best subclasses, recommended abilities and weapon of choice? (Arquebus/Blunderbuss/Pistols)? Thanks in advance Aerin
  14. Thanks, might give this a shot. Yeah, companion stats were always a problem since POE1. There was a way how to modify them https://www.reddit.com/r/projecteternity/comments/490vwk/good_news_everyone_theres_a_way_to_permanently/, but idk how to do it in POE2
  15. Thanks a lot for the input. What do you mean "Teheku and Aloth are staple characters"? Could you elaborate on that? Also, I am not crazy on summons (never really liked that playstyle)...cant imagine summoning multiple pets with multiple characters, the battlefield would become way too chaotic for me I am afraid, but I am willing to keep 1 summoner. In regards to Pellagina, do you think it would be better to just turn her into a pure tank? I tried this approach in PoE1 and it worked ok for a while, but after some point the game became so easy even on PoTD that I didnt need a dedicated tank, so I made the tank much more offensive and it worked out much better in the end. In regards to the Mindstalker, I thought that when going melee I would be better of using Soulblade, but if I want to stay ranged Ascendant will be better right? I dont wanna swap between ranged and melee constantly, its just not my playstyle. Also, which char would you make your main? The Mindstalker or Fanatic? thanks again
  16. Hi everyone, finally going for my first playthrough. After a lot of reading Ive come up with a party comp I would like to try and I would appreciate if someone experienced could chime in. I am following some guides here, but I am not sure whether theyre still viable after so many patches. I chose this party following certain criteria like using different types of weapons, different classes that I played in PoE1, must have a good mix of melee/ranged, tankiness/enough sustain/dps etc. So my suggested party looks like this: 1) Herald with 2H Sword (Pellagina) https://forums.obsidian.net/topic/102541-companion-build-tuono-e-fulmine/ Is this build tanky enough? If not, should I rather multiclass with fighter or chose different skills? 2) Fanatic with 2 weapons https://forums.obsidian.net/topic/104764-class-build-the-imperial-fanatic-berserkerbleakwalker/ 3) Ranged Mindstalker - this one I am not sure about. Is Ranged inferior to melee here? If I would want to go ranged, should I got for dual blunderbuss/pistols or 2H (Arquebus/Bow/Crossbow)? Also what subclasses should I pick? I found this build https://forums.obsidian.net/topic/103781-roleplay-build-the-company-man-mindstalker-ranged-streetfighterascendant-for-potd-not-a-solo-build-warning-lots-of-reading/ but I am not sure how viable it is. 4) Theurge (Teheku) https://forums.obsidian.net/topic/104571-companion-build-t%C4%81whirim%C4%81tea-the-god-of-storms/ 5) Pure Wizard (Aloth) - for a classic CC+dps mage, which subclass should I pick? I was thinking about evoker, but I am honestly not sure if its worth losing 2 schools of magic... So basically I have 2 frontline "off-tanks" (or should I make one pure tank?) that will take some punishment, heal and still be able to dish out solid damage. Then 1 ranged dps/cc (mindstalker), heal/dps (theurge) and another cc/dps (wizard). I hope this team comp should provide me with enough healing that I wont need a priest. Which character should be my main? (in terms of companion availability for particular role). I know that you dont need 100 % perfect team comp to finish POTD, but I rly like to min/max and make the best possible party (without playing gimmicks like 5 characters of the same class etc). So is this party good/how should I improve it? Will appreciate any advice thanks guys Aerin
  17. I did some quick testing with Tidefall with 10 INT, max MIG and 15 PER and DEX. The dps seems to be almost identical to BOTEP and Rumbaldt. I also saw the "Lady of Pain" build, where Andrea recommends the Tidefall as best option (playing it with 10 INT). I am honestly not sure anymore, but I am gonna assume it doesnt rly matter as the difference in DPS is going to be miniscule, so just pick either I guess (preferably BOTEP or Tidefall as they come superb already and my party has many ways to inflict massive CC).
  18. Hmm, so in the end Ill end up using a sword which I wasnt even considering before:) But using Tidefall, as you said, requires low INT, so the DOT is applied in shorter amount of time, is that right? But with low INT, knockdowns will be almost useless, also worse constant recovery and also Clear Out...or just leave INT at average say 10 value?
  19. Heh, I was almost sure I am gonna switch to BOETP, now you made me rethink again:) I did some testing and used my barb as "dummy", the dps of BOETP and Rumbaldt is very close actually. The main advantage of BOETP is that I wouldnt need to spend those precious sky dragon eyes and use it on my leadsplitter instead (planning to enchant barbs sabers to legendary). Also the prone is of course useful, but its not as useful for me I am afraid as I open vast majority of bigger fights with Ninagauth Shadow Flame, so my frontliners are mostly attacking enemies that are already paralyzed (or are debuffed with some other effects), and if the enemy is paralyzed I understand it correctly that the prone is pretty much useless, as the "stronger" debuff overwrites the "weaker" debuff? I am lvl 13, playing upscaled POTD, steamrolling through everything. Adra Dragon, Sky dragon, Nalrend The Wise down without single HP lost, u guys gave me too many good tips and now it feels like no challenge xD Or maybe I should stop using that Ninagauth Shadow Flame as it trivializes all fights (unless enemy is immune to paralyze, in that case there is still Gaze of Adragan xD). So to summarize it: Rumbaldt pros: obviously higher crit and per hit damage, prone effect, dual type damage Rumbaldt cons: need to spend 2 dragon eyes, slow attacks, cant reach 0 recovery even with DAOM potion BOETP pros: fast attacks, already superb, marking bonus, native 5 DR bypass BOETP cons: single damage time, less powerful crits I would say the dps of both weapons is almost the same, higher crits compensate for the attack speed loss to an extend. Now question is how big of a problem is that single damage type, are there many monsters that are immune or have high resist to pierce? Also you said that there is less room for enchantments with BOETP, which is true, but I dont plan to upgrade it to legendary (I think it will be better to upgrade 2 sabers to legendary rather than 1 two-handed weapon honestly, not to mention my barb has twice as much damage dealt overall than the fighter xD), and there is place for lash, so I am not rly losing anything. Also I was considering Tidefall, but for me its behind both of those swords for following reasons: 1) Wounding is just not rly useful in vast majority of encounters, normal enemies drop too fast, so DOT cant rly kick in 2) Draining is cool, but again, in vast majority of encounters, I dont rly take that much damage Tidefall seems like rly good boss killer, but for standard encounters its not rly that good
  20. Unlabored Blade might work, but not on a pure tank paladin. Because besides high MIG, you would need high DEX to increase it's proc-per-minute. Not to mention that you would need higher PER, in order to remove grazes and misses, and try to avoid hitting creatures with high deflection altogether. Pure tank paladin (with sup weapon): 18/14/6/6/18/16 (early game) or 18/16/6/10/18/10 (late game) Offtank paladin (with unlaboured blade): 18/8/18/14/12/8 Tbh, I would go for a tank route, specifically darcozzi tank-support with 8 in survival for health modifier and rest in lore, for scrolls. Wild Orlan. Depends on the weapon All 3 choices are good, but they ask for different stat distribution:- Tidefall - max MIG as high as you can. Butdump INT, because of how wounding works. Although this mean there is little incentive to learn knockdown. - Hours of Rumbaldt - to reliably proc the Overbearing and benefit from Annihilation you need high effective accuracy, and high PER + darcozzi paladin will help you at that. Plus you might want above average INT, which will benefit your prones and knockdowns. - Blade of the Endless paths - doesn't really need high PER, as critting will dilute the benefit from DR bypass. Max MIG and DEX. Keep average PER. So in the end I think the following are optimal: - Tidefall: 20/14/18/15/3/8 (without knockdown / self buffs); v2: 20/12/18/10/10/8 (with knockdown / self buffs) - Hours of Rumbaldt: 16/9/15/15/15/8 - BotEP: 18/12/18/10/12/8 For difficulties below PotD you can additionally lower RES, by 2-5 points. Edit: updated stats. Hey there. I just got myself the Blade Of The Endless Paths and I am thinking about switching to it from the Hours of Rumbaldt. The knockdown from Rumbaldt is nice, but the attack is awfully slow and I cant reach 0 recovery not even with DAOM potion, armoured grace and durgan enchant on armor and weapon and gloves of swiftness (while keeping vulnerable attack). If I go BOETP I would attack much more faster (speed enchant and I could maybe even disable vulnerable attack on most encounters since Estoc has 5DR native mod). Another thing is I would need to spend both dragon eyes on Rumbaldt, whereas BOETP is already superb. I dont know, still cant decide what is better option. Anyway I wanted to ask, you said to lower the perception and int when going with BOETP, as "crit will dilute the benefit from DR bypass". Can you please elaborate on that? I did some testing using my barb as "test dummy", Barb had 14 pierce DR, I had vulnerable attack and BOETP=10 pierce DR. The crits were still hitting for 55-60 damage, while normal attacks for 35-40-ish. Also I am not sure if lowering perception on POTD is a good idea, as most of the harder enemies have crazy deflection numbers (yes, priest can solve this problem to some degree, but still if you get debuffed it can be a problem). Thanks in advance
  21. I dont want to start a new thread for this, but do you know if its possible to add levels to NPCs through console? I want to respec my main char to fighter and start using Pelagina, but she is severely underleveled compare to my party. thanks
  22. Ye sadly I already durganized it, but I guess I can just add the refined durgan ingot together with the plate itself via console and just "discard" the previous version:)
  23. So do I understand it correctly that Wayfarers hide for example has 11 crush and 11 slash proof (that is the original value which isnt displayed cos its identical to base DR of 11)?
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