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thorbjorn.carlsen

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Posts posted by thorbjorn.carlsen

  1.  

     

    I would make offensive stats contribute less to defenses than the defensive stats.  Might gives you a bonus to Fortitude, but you get more per point from Constitution.  Resolve gives you more to Will than Intelligence, and you get more out of Perception than you do Dexterity (this one's tricky since both are arguably of equal importance for "get out of the way of the big fireball", and both are arguably offensive stats.)

     

    I don't know to fix Action Speed.  It's a total mess and while I understand holding to turn-based concepts like rounds is kind of archaic for a RTwP game format, it makes it so much easier to understand and calculate things.  "Haste gives you an additional attack per round at your highest attack bonus (full ACC in Pillars terms)" is so much easier to quantify and understand than "ADoM increases your action speed by 50% but you need to calculate how much you're getting from Dexterity and losing from your armor penalty to figure out what that actually means."  I don't expect them to scrap the current system, of course, but it's unnecessarily confusing and seems like a questionable design choice.  I do like the idea of actions starting immediately after completion (rather than a "cooldown" period), and Action Speed just influencing how long an action takes.  Characters standing around staring at each other menacingly was always one of the downsides of the IE's RTwP system.

     

    That's actually a nice idea. Maybe split bonuses into half and full.

     

    Might +1 Fortitude

    Con +2 Fortitude

     

    Intelligence +1 Will

    Resolve +2 Will

     

    Dexterity +2 Reflex, +2 Deflection, +1 Accuracy

    Perception +1 Reflex, +1 Deflection, +2 Accuracy

     

    Arguably Dex and Per could both affect evasion and accuracy so why not split it. 15 Dex and 15 Per would total +15 Accuracy +15 Deflection which is pretty huge, so the other stats should have as big an impact on combat. E.g. high strength could be a requirement to be able to punch through medium/heavy armor in which case a high Dex/Per finesse type fighter would suffer against heavier armor and/or have the Endurance of a fly. Strength should influence the success of knockdowns and shield bashes and whatnot heavily too.

     

    Intelligence is already a dump stat for melee warriors so it would only become more important for everyone if it affected the number of skill points you get.

     

    Resolve could play a role for non-casters influencing how much and often they can use active talents (encounter powers) like knockdown or disciplined barrage. A resolute warrior could be more versatile and have more control options and answers for particular situations on the battlefield.

     

    This is what im talking about!

     

    Resolve should be (is) mental strength. It should be important to characters like wizards and paladins.

  2. Ok. Ty for many good thoughts. I still believe that might is to strong and for roleplaying reasons resolve should be something for a wizard to focus on.

     

    Still I love the Pillars system. I think its better than DnD, but it isnt perfect. I particulary like the idea that attributes isnt as important as in DnD (f.ex. Baldurs Gate).

     

    Resolve should be for wizards and paladins and "mind-strong" characters.

     

    When it comes to "dump-stats": The system could punish dumping by giving 0,5 attributes per point removed under 8 or so... Just like "buying" high stats in some systems cost more (17-18 "costs" 3 attribute points..)

     

    Anyway, I hope to se some improvements on this. This is definitely the best rpg since the Baahlspawn saga. :-)

  3. I would like to se some minor changes in the attributes:

     

    Might: Take the "damage dealing for mages" out of might and in to  resolution. This would improve the wizard with less attributes to focus on.

     

    Resolution: Take "+ to defence" out and into dexterity. This would improve dexterity.

     

     

    Result:

     

    Might -> strength (dnd-style). Strength/might would still be very strong.

     

    Dexterity: Stronger and more focused.

     

    Resolution: Just as strong, but more focused on some classes like wizard.

     

    I think this would improve the system  lot.

     

    Cheers! :-)

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