thorbjorn.carlsen
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Posts posted by thorbjorn.carlsen
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Ok. Ty for many good thoughts. I still believe that might is to strong and for roleplaying reasons resolve should be something for a wizard to focus on.
Still I love the Pillars system. I think its better than DnD, but it isnt perfect. I particulary like the idea that attributes isnt as important as in DnD (f.ex. Baldurs Gate).
Resolve should be for wizards and paladins and "mind-strong" characters.
When it comes to "dump-stats": The system could punish dumping by giving 0,5 attributes per point removed under 8 or so... Just like "buying" high stats in some systems cost more (17-18 "costs" 3 attribute points..)
Anyway, I hope to se some improvements on this. This is definitely the best rpg since the Baahlspawn saga. )
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I would like to se some minor changes in the attributes:
Might: Take the "damage dealing for mages" out of might and in to resolution. This would improve the wizard with less attributes to focus on.
Resolution: Take "+ to defence" out and into dexterity. This would improve dexterity.
Result:
Might -> strength (dnd-style). Strength/might would still be very strong.
Dexterity: Stronger and more focused.
Resolution: Just as strong, but more focused on some classes like wizard.
I think this would improve the system lot.
Cheers! )
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Attributes
in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Posted
This is what im talking about!
Resolve should be (is) mental strength. It should be important to characters like wizards and paladins.