That's actually a nice idea. Maybe split bonuses into half and full.
Might +1 Fortitude
Con +2 Fortitude
Intelligence +1 Will
Resolve +2 Will
Dexterity +2 Reflex, +2 Deflection, +1 Accuracy
Perception +1 Reflex, +1 Deflection, +2 Accuracy
Arguably Dex and Per could both affect evasion and accuracy so why not split it. 15 Dex and 15 Per would total +15 Accuracy +15 Deflection which is pretty huge, so the other stats should have as big an impact on combat. E.g. high strength could be a requirement to be able to punch through medium/heavy armor in which case a high Dex/Per fine