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thorbjorn.carlsen

Initiates
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Everything posted by thorbjorn.carlsen

  1. That's actually a nice idea. Maybe split bonuses into half and full. Might +1 Fortitude Con +2 Fortitude Intelligence +1 Will Resolve +2 Will Dexterity +2 Reflex, +2 Deflection, +1 Accuracy Perception +1 Reflex, +1 Deflection, +2 Accuracy Arguably Dex and Per could both affect evasion and accuracy so why not split it. 15 Dex and 15 Per would total +15 Accuracy +15 Deflection which is pretty huge, so the other stats should have as big an impact on combat. E.g. high strength could be a requirement to be able to punch through medium/heavy armor in which case a high Dex/Per finesse type fighter would suffer against heavier armor and/or have the Endurance of a fly. Strength should influence the success of knockdowns and shield bashes and whatnot heavily too. Intelligence is already a dump stat for melee warriors so it would only become more important for everyone if it affected the number of skill points you get. Resolve could play a role for non-casters influencing how much and often they can use active talents (encounter powers) like knockdown or disciplined barrage. A resolute warrior could be more versatile and have more control options and answers for particular situations on the battlefield. This is what im talking about! Resolve should be (is) mental strength. It should be important to characters like wizards and paladins.
  2. Ok. Ty for many good thoughts. I still believe that might is to strong and for roleplaying reasons resolve should be something for a wizard to focus on. Still I love the Pillars system. I think its better than DnD, but it isnt perfect. I particulary like the idea that attributes isnt as important as in DnD (f.ex. Baldurs Gate). Resolve should be for wizards and paladins and "mind-strong" characters. When it comes to "dump-stats": The system could punish dumping by giving 0,5 attributes per point removed under 8 or so... Just like "buying" high stats in some systems cost more (17-18 "costs" 3 attribute points..) Anyway, I hope to se some improvements on this. This is definitely the best rpg since the Baahlspawn saga. )
  3. I would like to se some minor changes in the attributes: Might: Take the "damage dealing for mages" out of might and in to resolution. This would improve the wizard with less attributes to focus on. Resolution: Take "+ to defence" out and into dexterity. This would improve dexterity. Result: Might -> strength (dnd-style). Strength/might would still be very strong. Dexterity: Stronger and more focused. Resolution: Just as strong, but more focused on some classes like wizard. I think this would improve the system lot. Cheers! )
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