Posting an update on my feedback and I can't edit the previous post a while ago anyway. I tried to play DS2: BW with a 4 man party and against any of the rogue mage bosses, it is awful and that's a whole Act/Chapter with 3 Bosses. You can't really control a big party and avoid stuff, so if we ever want a DS game where there are interesting boss fights where you have to dodge stuff, than there is no point even allowing to have a big party. A 2 man party where both of the characters are ranged and playing in mirror mode is the best bet, so I have no reason to blame why DS3 had that limit. In a skill system I'd like to have interesting decisions, a fresh start without poorly limited options. If they gonna stick to the DS 2 skill system, than a single big skill wheel with the classes in clock or counter clock vise in the following order would be really good: melee, ranged, blood assassin, combat magic, nature magic, fist of stone, much like the skill wheel in Heroes of Might and Magic V. However having dwarves using thrown weapons and the hybrid class for attacks and nature magic as well as melee blood assassins would be great. In Path of Exile Fall of Oriath expansion they gonna recycle all of the geographical location of the first 5 act and end up with 10 acts. Much like BW which reused locations partially. I'm not considering the reuses of the first DS game. LoA reused a lot of content and it was rather tiring for me to play through.