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redwindmill

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  1. I'm not pointing fingers, but typically you would delay the release of a platform for this type of issue. Maybe they were unable to repro the bug in backer's release candidate. The build that actually released probably slipped through the cracks. Either way kinda crappy, but these things happen when you can't provide adequate build coverage. Personally, while disappointed I am giving them a pass.
  2. Is there a way to switch between OpenGL and Metal on OSX? I can't seem to find any command line options. Edit: Ran with -force-glcore on same result. Honestly though I don't know which version of Unity it is running, what graphics mode it is running, or if that flag actually works. I was initially thinking this was an issue with OSX Metal. Edit: doh Unity version and graphics mode was at the top of the log Initialize engine version: 5.6.3p3 (88d4ddf6344a) GfxDevice: creating device client; threaded=1 Renderer: Intel Iris Pro OpenGL Engine Vendor: Intel Inc. Version: 4.1 INTEL-10.32.48
  3. I am having the same issue. PoE not responding after the wheel walk in the prologue Macbook Pro Mid 2014 2.2 Ghz Intel i7-4770HQ 16 GB DDR3 1600MHz Intel Iris Pro 5200 1536 MB OSX 10.13.4 Player.log snippet during the level load ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_2102_Prologue_Berath. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Cannot destroy GameObject while it's parent is being activated or deactivated. (Filename: Line: 1560) Unloading 2 Unused Serialized files (Serialized files now loaded: 17) Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 82673. Total: 343.706024 ms (FindLiveObjects: 7.669631 ms CreateObjectMapping: 1.259394 ms MarkObjects: 327.379852 ms DeleteObjects: 7.396663 ms) WARNING: BC6H/BC7 texture format is not supported, decompressing texture ... WARNING: BC6H/BC7 texture format is not supported, decompressing texture Unloading 34 Unused Serialized files (Serialized files now loaded: 17) Unloading 1211 unused Assets to reduce memory usage. Loaded Objects now: 96726. Total: 342.505493 ms (FindLiveObjects: 10.324783 ms CreateObjectMapping: 1.484039 ms MarkObjects: 326.032898 ms DeleteObjects: 4.663236 ms) GfxDevice: creating device client; threaded=1 ... GfxDevice: creating device client; threaded=1 Receiving unhandled NULL exception Obtained 33 stack frames.
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