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Farsha

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Posts posted by Farsha

  1. I hope they'll put DLC funds into actual expanisons.
    Just forget ship combat is there and try to ignore it. It's just a side mechanic, they need to fix and add stuff to the actual core gameplay and story, to make the game great.
    Ship combat is bad, but spending any funds on it is bad idea. It's side mechanic. Till the cRPG elements and content aren't great they should not spend funds on a stupid mini-game.

  2. It's a good game, spent 90hrs on first playthrough.

     

    Issues.

    Difficulty issue is knowm, and being addressed.
    Wold map ship movement (takes 1/4 of game time and it's boring, it's like really bad Sid Meyer's Pirates ripoff)
    Ship combat not enjoyable after few battles.
    Small side quest and exloration maps, and no real dungeons (Beside Old city, and Pokokahara), This is partially cause you have to lengthly travel to distant Island and then you find out, there is 1 room and 1 fight in a temple. And that is all. Then you have to sail back again. (they really need to add fast travel)
    Main Quest is short and feels like it lacks something.
    Compation quests are not that great and are pretty short. (Maia's one suprised me and I think her's is the best one)
    Companion Romaces are abbysmal, some of the worst writing we've seen by Obsidian. Also their sex humor is just terrible.
    Some gear types and weapons are really under-represented - rapiers, maces, heavy armors for example.

    There are good things too:
    Neketaka and most of it's content is really really good.
    Factions quest and their design are great. They are the real focus of the game.
    Combat mechanics & multiclassing opens amazing options.
    Presetation.
    Music
    Nemnok & Worthless Idiot! Imp Power!

    It's a good game, but I don't think it's better than POE. But might be better than POE was on initial release though.
    Looking forward for future walthroughs, once difficulty balance patch offcially drops.
    Also got big hopes for expansions. I do hope they'll be on POE-WM level and not like Tyrrany DLCs.

  3. It's Obsidian mistake to allow backstab with two handed. In every games backstab is often restricted to dagger like weapons. I've no problem with allowing two handed for rogue for sake of diversity and multiclassing, but they can make backstab work like Ring the Bell and have a different bonus depending the weapon. For sneaking, poison etc... weapons like dagger, stilleto should have an advantage. Not be mandatory, but more optimal.

     

     

     

    I know magic is op right now, but in a better balanced game I would love to see a magic ambusher passive that allow to use backstab, sneakattack & deathblow with magic. Only a small % bonus, perhaps restricted to touch/cone spells.

     

    I know this is custom in RPGs to limit backstab to small weapons, it's more like in real life in POE. If I'll hit you from behind with a Two-hander I'm pretty sure I'll make lot more damage, than by striking you with a knife from behind.

    I'm fine with that.

    Backstab did not need nerf though. It could be used for massive dmg with some ablities and passive, but that was it's purpose. And rogues were not overpowered.

     

    Obisdian went AWOL on nerfs for no reason, they should stop. They need to buff two-handed weapon speed/recovery & penetration to make em good option.

  4. yeah you make a really good point here.

     

     

     

    They should have just left pillars alone and not introduced multi-classing, the boats and the new mechanics and just concentrated on making a bigger better game with a more immersive narrative

     

    Come on multiclassing is best feature of the game period. They really nailed it, so many options and customization of your character now (POE lacked it)

    World map travel is so so however & Ship combat is bad (both take too much real time, that would be better spend elswhere)

     

    But reason Deadfire is not selling is not in game quality, it's a good game. I think it's a niche game. POE1 did sold lot more but many people bought it and hated it. They just bought it of a hype. Deadfire is not underperforming, it's POE that overperformed.

    As for DOS:2 that game is not bettter than Deadfire, it's last act is terrible and it has no balance what so ever (Again most ppl never got so far so they would not know)

     

    Obsidian needs to work on their advertisment and social media presence to sell more.

    • Like 4
  5.  

    Arcane Skill is a thing, and Chanters can't do anything else while waiting for Chants to build. As you said They can auto-attack, and imho casting scrolls > auto attack. They are probably the best single class to use Scrolls with, and possibly grenades too even though they dont get natural bonuses to Explosives at CC. You can dump scrolls or grenades while you wait. Add in gear with casting abilities, and you have things to do, and using these things doesnt clash with any ability usage. Auto attack vs sunbeam or Maelstrom? No contest.

     

    I think they need to be tuned down slightly. Single class = to multiclass though imho. Although, the way i play them I tend to MC.

     

    Inspiration buff needs looking at, +100% heal is too easy to abuse in some MC combos for immortality, etc. They are potent to be sure.

     

    Almost every phrase is good, almost all invocations are good, and I cant ask for much else.

     

    Her Courage was probably overnerfed from beta imho. I'd say 15 PT damage shield would be a sweet spot. Dragon Thrashed could probably get a little boost to dmg. 6 per tick at minimum.

     

    I cant think of an invocation that is bad except Brilliant makes His Heart did Fill obsolete. Otherwise every Invocation has a place.

     

    Yea that is true. But I'm one of those ppl who tend to never use potions, scrolls and other one off stuff in games like these, unless it's a really my last option. (I guess I just hoard all the stuff and never use it, I feel rich then or something, not sure tbh :D )

    And we are back to the biggest issue of the game, it's too easy why even use those expensive things ever.

    So yea for my gameplaye style (no consumables) single class chanter is boring. Just compare it to swashbuckler that thing can use 10 abilites before chanter uses 2 and it's all over the place jumping around. What a fun character to play. Combat can be so mobile now and you wanna sit in a corner and sing?

    • Like 1
  6. Chanter are extremely potent because unlike most other multiclasses they get to multitask. They sacrifice very little in terms of action economy. Unlike a wizard/cypher as a random example who has to decide if he's going to attack for focus, or cast, and if casting what he's going to cast from what pool. If he's casting ringleader he can't be casting minoletta's concussive missiles, etc. Chanters? They just keep singing and spend resource maybe if they need to. And that's quick unless it's a summon, generally.

     

    Yes but single class chanter can basically only autoattack between invocation casts. That's not really much fun, is it?

    I'm not saying it isn't effective class, it's just not really fun to play. (unless you hate micro)

    also big issue - how many casts can you get off in a combat encounters, I used chanter (multiclassed) it got off 2 cast in whole fight usually. 3 in long fights. more only in big boss fights (and that only in some)

    Single class chanter might be fun solo where combat takes long (it was really strong for solo in POE), but in deadfire combat is faster than in POE if played in group, he won't do much compared to other more active classes.

     

    I think he's best for multiclassing together with figher. He can buff up any class and add some strong invocations and helful chants. As a single class he's effective but boring to play.

  7. For me chanter as single class has problem with being quite passive in battles (compared to other classes)
    You have no abilities besides chants (passives) and invocation (which you don't really cast that often)
    I know there's a subclass can get phrases by critting, which in some cases makes the class more active.

    But in general you don't do that much beside autoattacking.
    It's even more glaring now in deadfire, where classes in general spam abilites and jump around. Chanter can't do it on it's own.

    It doesn't apeal to me to play such class.

    Using him for multiclassing is different story, you take just few things you want and you can really customize your character using some of his options. Being it charms, buffs, summons, cc.

    • Like 2
  8. I don't want them to spend another penny on the world map and ship combat.
    World map travel takes half of the game time, and ship combat is not good. I just want to be able to skip as much if it as possible and actually play the parts of the game that are good. (you know the cRPG maps and gameplay)

    I want more cRPG game-play maps and bigger. (Lots of maps are just too small, 1 room 1 figet temples :( )

    Time spend on world map and travel is not well spent time for me, I did not back Sid Meyer's Pirates 2, I backed cPRG.

    • Like 1
  9.  

     

    I'd like to see an single character arpg from them in the same world. They write good stories.

     

    An arpg with a single character could make use of cut scenes and 3d animations and tell a grittier, sexier, bloodier story. Something very adult with an epic war and intruige backdrop. Game of thrones kinda, in game form. Affairs, power politics, prostitution, beheadings, impalings, battlefeilds with huge monsters and siege machines. 

     

    It would also make a good console game, or even mobile platform game if one was inclined. Most arpgs these days are absent any compelling plotline, or meaningful choices. They also often take place in bland detailless worlds. Which this wouldn't be. 

     

    I mean I am not huge on the genre, although I enjoyed the original diablo games. But I think they could do it well, create something quite original. Something genre breaking. Mainly because they are not a mainstream studio and have an eye for artful detail. 

     

    Narrative based action games in general are so one dimensional from the big studios these days. They don't even have anything resembling player choice impact. Even something with a few different endings and a decent story would be a vast improvement. 

    First - Why is this under this Topic?

    Second - Just hard no, that is terribe Idea. Almost every game nowdays is mix of some Action type game with rpgs elements. We don't need more of that. Specially not from Obsidian and this franchize.

    As for mobile games the world map in deadfire is now a mobile game basically, and it is bad.

    Game needs more and bigger maps to play with your party on, actual cRPG style and less meaningless world map travel.

     

     

    Why? Because the action driven story games of mainstream studios are bland and uncreative. I think much more could be done with the genre, that focuses more on an original take, with genuine rpg elements. It would be top down, like diablo, but instead of meaningless battles, all the action and story would take context in a genuinely compelling story that the character can influence.

     

    Unlike diablo, it would be more like a stoy of war and power politics, richer with grit - swearing sex, ultraviolence. Unlike dragon age inquisition it would tell an interesting story, and no be bland and tame-ish.

     

    I'm talking the final act is a massive battlefield that you have to fight your way through seigemachines, dragons and giants to achieve various objectives that turn the tide of the battle. Really the inspiration would be more something very adult- like game of thrones, rather than a video game, that typically has a safely targeted teen audience. You know, nudity sex, blood, intrigue, crap tonnes of sweating,  severed heads, people dying all over,  and magic. The desperate struggle to survive, and win in the midst of crushing chaos and depravity.  

     

    Not just your dull everyday, "extra blood" type game phenoma - but a whole depth of grit - something that pushed boundaries. It would be hard. With a real sense of do or die - something that punches into a human place, and doesn't just entertain with hero plotlines. Not gore, swearing and sex etc for the sake of it - but rather as narrative punch. People you care about dying. Killing despicable people. Sex as a way to convey hedodism, self-servingness, degniracy. 

     

    Just because other people do this badly (narrative driven action), is exactly the reason I think obsidian could do it with a whole raft of unique and creative elements that would make such a game entirely fresh.  Stories in games could take serious ques from prestige TV and new books. They don't, they are redunctive, and train trackey. Like clones of each other. Obsidian is the company that doesn't want just a commercial product and money. They want to serve their consumers, by creating something with love. 

     

    I mean it wouldn't have to be how I describe, it would just need to have better rpg elements, challenging tactical elements, and a story that really pushes into new territory. I'm sure they could do it, position they are in, in gaming. 

     

    I sure would not have backed game you just described.

  10. What? No! THe huge selection of classes and sub-classes is one of THE BEST THINGS about Deadfire. THis would just screw those of us over who don't have time for multiple playthroughs.

     

     

     

    Honestly if you are not gonna do mutiple playthroughs, why do you even bother to come to this forum? I mean you must be done with the game by now, and if you don't plan to come back, why bother.

    It will be like 4 years before we'll see another big Obsidian game, maybe more (Deadfire did not sell all that well, they'll need to work out new strategy and approach), so plenty of time for multiple runs if you like the game. Speciall with expansions coming.

    If you gonna play once, you're not really a person that will benefit from any future updates and changes. Also you will play 1 character ever, so why does it bother you there are things you'll not have access to, you would not use them anyways as you'll pick one of them only and selection even now is huge.

    BTW that change will not come companion sublasses will remain unique to them to make them stand out more, they'll never be playable subclasses with out modding, so no worries.

  11. I'd like to see an single character arpg from them in the same world. They write good stories.

     

    An arpg with a single character could make use of cut scenes and 3d animations and tell a grittier, sexier, bloodier story. Something very adult with an epic war and intruige backdrop. Game of thrones kinda, in game form. Affairs, power politics, prostitution, beheadings, impalings, battlefeilds with huge monsters and siege machines. 

     

    It would also make a good console game, or even mobile platform game if one was inclined. Most arpgs these days are absent any compelling plotline, or meaningful choices. They also often take place in bland detailless worlds. Which this wouldn't be. 

     

    I mean I am not huge on the genre, although I enjoyed the original diablo games. But I think they could do it well, create something quite original. Something genre breaking. Mainly because they are not a mainstream studio and have an eye for artful detail. 

     

    Narrative based action games in general are so one dimensional from the big studios these days. They don't even have anything resembling player choice impact. Even something with a few different endings and a decent story would be a vast improvement. 

    First - Why is this under this Topic?

    Second - Just hard no, that is terribe Idea. Almost every game nowdays is mix of some Action type game with rpgs elements. We don't need more of that. Specially not from Obsidian and this franchize.

    As for mobile games the world map in deadfire is now a mobile game basically, and it is bad.

    Game needs more and bigger maps to play with your party on, actual cRPG style and less meaningless world map travel.

  12. Okay maybe I have not done the Kraken? There was something like that for

    defying Galawain

    . What puzzle?

     

    I thought Kraken is in the underwater dungeon, and it apears only if you try to dismatle the machines in incorrect order.

    Not sure. I just know I turned of the side machines before turning of the main one and he did not apear, facility was turnd off and sunk, no one could ever use it again, end of story.

    • Like 1
  13. The Kraken is *way* harder. Also a few lvl 20 ship captains gave me way worse problems. Never had an issue with Vithracks in PoE 1.

    I'm not just trying to be contradictory. I think a big part of the problem is that the different difficulty settings are tuned very unevenly, so you end up with very different experiences for people at different levels of playing ability. Classic is harder for people who are at the Classic skill level than PotD is for people who are PotD players, basically.

     

     

     

    I chose Vitracks for comparison casue they use mind control and paralyze (They were ciphers in POE) if unchecked they could really do a number on your party on higher difficulties.

    I did not fight the Kraken yet, you have to trigger it by doing the dungeon puzzle incorrectly, so I missed it. (waiting for balance patch to start a new game, there is little challange atm in the game)

    But as I said Fampyrs are really easy to deal with, none of the content is really challenging atm. Only longer fight I had was Ukaizo mecha dragon, and it was not really hard it was just longer than others.

    • Like 1
  14. Had a paladin in my party, with all the abilities. Still kicked my ass--they'd cure the dominated person and then they'd get *insta* dominated again.

     

     

     

    Game is really easy atm. Paly and some int inspirations should make the fight easy.

    Fampyrs are the hardest fights in the game, but they are nowhere near what for example Vitracks could do in Original POE if you didn't cc them first, that was insta wipe....

    • Like 1
  15. There is a poleaxe. Don’t remember where I got it :(

     Souldbound poleaxe is on south-east island (there is pernament strom over it, you need to pass it, but you can get it really early)

    It does slash/shock dmg as weapon types. Shock is strongest elemental dmg in the game for some weird reason. (it was corrode in first POE)

     

    But Two-handers are undewhelming, they are far too slow, so combat feels lot less active with them, as they'll use far less abilites than duel-wilders. That is the biggest issue with them. They need to lower recover on them to make them fun to use.

    It doesn;t make sense anyways Estocs are fast wepons to use. Two-haded swords like Claymores weight only 2.5kg, one handed arming sword is 1.5kg. Using 2 hands Claymore would be actually just as fast in a hands of proficient fencer.

    • Like 1
  16. Regarding rapiers specifically, I don't see why they're even a weapon type used in this game.  They don't seem to be at all compatible with an era where heavier weapons are common.  Rapiers seem more like a weapon of nobility for a different era than an era where you have warriors using much heavier swords, maces, and all those 2H weapons.

     

     

    Rapier can be as heavy as medival arming sword (1,5kg) It's actually not a light weapon at all, that would be a smallsword or a spadroon.

    Rapier can be heavier than viking type sword for example that is around 1.2kg.

    And they are very in their place in this game, the colonial setting. rapiers apear around 1500AD.

    Rapier is not light or fragile, it's big onehanded weapon and due it's lenght, stiffness and quality they can be considered superior to many earlier type swords if used correctly

    That being said, they do suck in this game and are not represented correcly in stats (they have low penetraion and are to fast, and have no cutting dmg)

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