If it's roleplay builds, one of the ideas I had was to play a character based on the woodland spirit trickster archetype. Someone who was abandoned in the forest as a baby/child and grew up to be a druid who would occasionally prank or trick travellers. Eventually they left their home to see the world.
Class: Pathfinder (Shifter/Trickster)
Culture: Living Lands
Background: Drifter
Disposition: Clever & Shady
Main Attributes: Dexterity, Perception, Intelligence
Active Skills: Stealth & Sleight of Hand
Passive Skills: Bluff & Survival
Both subclasses match the theme of the character really well, but have no gameplay synergy, making the build fairly sub-optimal.
The only thing I couldn't decide on was race. Nature Godlike seems like a perfect fit since it gives a plausible reason for why the character was abandoned and also has that whole plant thing going on, but I'm also inclined towards Wild Orlan because it has a more feral image and yet is still somehow more inconspicious than a Godlike. I also have no other character ideas that use Wild Orlan and it gets bonus points for being a more suitable parent figure for Vela.
Any thoughts?