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rakasha

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  1. Depends on what you mean as a better character ? If you mean I know what this character's history and personal background is then Reavn was a better character. One knew his past from the Jedi Academy onwards. The description of his past was brief, then again the game was short, but "complete". Again the game was short so there wasn't much history to add while you were playing Revan. With regards to the exile the plot was interesting, but at the end there were big gaps on the character's history. When the game ended one knew a few interesting facts about the exile, not his history, therefore there couldn't be a case of identifying with the character. You need to know what to identify with. Again the game was short so there was little history to make while playing the exile. If one thinks of better as more powerful (why ?) Revan reached Level 20 on d20 modern. In other words he was on the threshold of becoming an epic character. Think of it as being one in a few millions. The Exile was going through prestige classes (which was good) and had if I remeber correctly an extra 10 levels at least. So if you want to compare them add 10 levels of prestige class to revan. But why does it matter, are they going to fight each other or what ? To elaborate on thinking of prestige classes as good, it is nice to be able to complete the powers you are interested in and add all the feats you think are important to your character. It is a lot better to complete the character in this way and have difficult enemies, than having an incoomplete character and easier enemies as in K1. Both characters were pretty flat, they couldn't use humor, sarcasm, or anything like that. The basic way of putting these things into a game is by giving a wider range of responses for the player, and a wider range of retorts for the NPCs. You could go further and add a humorous or whatever trait to the characters. Both characters were a bit monotonous and flat as far as interaction with other NPCs was concerned. it would be interesting to be able to build a personality around your character in this way. Such as biasing the range of available answers towards humor, and of course being able to change this bias as the story progresses. A good example of a range of possible answers was Planescape Torment. Another thing about revan was that he had a future along with a past. He subjugated the republic (actually I switched to the light side on K1) only as meand to find a greater war. This makes the character look a bit better then your run of the mill shallow self-absorbed megalomaniac Sith. Therefore Revan not only had a past he also had an interesting and epic future. (granted you didn't know of this future in Kotor 1) Actually this was a great hook for KOTOR 3 and it would be a pity to waste it. The exile on the other hand was simply following Freya. Rakasha
  2. I'm new to this forum so hello to everyone. I really liked the two KOTOR games, but I thought there should be a couple of things that need to be taken care of. 1st of , a lot of people said that K1 was better than K2. I would say that the mechanics of K2 (UI, prestige classes, areas, influence on team members (albeit half baked)) were better, whereas K1 has a complete (short of) story. Both games were short. Adding a couple of extra planets (at least) was needed in BOTH games. To put it differently at least 15 hours+ of gameplay. It is an RPG game after all. Reusing old material, and some NPCs wouldn't be a problem, but the devopers should remeber that it is customers who buy the game not marketing directors. An unhappy marketing director is just that, an inconsequential thing. Unhappy customers are a totaly different thing. Interplay can attest to this argument. In fact publishers and marketing directors should only contribute money. If they take over management, things are going to go very bad. Everyone is on a budget, but if the outcome is a crap game, then you will fail while being on budget. So DONT CUT LEVELS AND THE STORYLINE to make some deadline. If the game comes on March instead of Christmas we will STILL BUY IT. WE DO NOT BUY GAMES only on before New Year's Day and before Eastern. Honeslly we do buy games in between holidays. I am not sure when DnD 4th will be realeased, but if it does come soon, it would be interesting to include it in the game. As long as itsn't total crap like adnd. I am talking about systems here, not settings. K2 concluded by saying that revan went on to discover the true sith. This is an interesting idea. Instead of making yet again a new character who happens to hear of revan at some point, it would be interesting, to have the previous character from K2, going after revan, to learn of the coming war (with the true sith), and even join with him. Or vice versa revan from K1 finding the character of K2 alogn the way. And then the game elaborates on the nature of true Sith, their plans, their motivation, and at some point the player chooses whether he will fight to ascend the order of the true Sith to destroy them , or to use them. Given that the player would start of from a point in the story where his background is known, he could choose to take a couple of his companions along with him. E.g as revan he could choose from the K1 party. And on the way to find the true Sith they could complete the party. There could be something like 5 or 6 planets to explore and ascend the hierarchy of the true Sith, 3 or 4 replublic planets where the pleyer collects info on the true sith and prepares, and another 5-7 intermediate planets to build up on the story, and to provide the player with backgorund on some NPCs that he will meet in the true SIth space, along with advancing the character and building up on the party. Something similar to moving through planes and collecting info from DnD 3.5. K2 forced the players toy use all the characters. This was good and it should be kept. But not expanded upon. Also the idea of building your own items was good, and since Kx use the Modern D20 system, they could allow the player to fabricate any combination of things to create artefacts as long as they could make the DC check. In other words, instead of listing 4 or 5 items of each lightsaber component, say that an emiiter can be fabricated from these 10 materials, but the DC check for each of them is different. Even better it can be fabricated from the combination of X metal with Y non-metal in Z machine. The difference is that there is a greater variety of items, and a player cna choose to focus on attack / damage / special (slow, stun) in any way the like. They could make an emitter that does (stun/slow) with a crytal that increase the attack and onather one that increases damage. At any rate I am taking about an implementation of the craft skills from d20 3.5. That's all for now, I apologise for the lengthy post, everybody take care.
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