I'm new to this forum so hello to everyone.
I really liked the two KOTOR games, but I thought there should be a couple of things that need to be taken care of.
1st of , a lot of people said that K1 was better than K2. I would say that the mechanics of K2 (UI, prestige classes, areas, influence on team members (albeit half baked)) were better, whereas K1 has a complete (short of) story.
Both games were short. Adding a couple of extra planets (at least) was needed in BOTH games. To put it differently at least 15 hours+ of gameplay. It is an RPG game after all.
Reusing old material, and some NPCs wouldn't be a problem, but the devopers should remeber that it is customers who buy the game not marketing directors. An unhappy marketing director is just that, an inconsequential thing. Unhappy customers are a totaly different thing. Interplay can attest to this argument. In fact
publishers and marketing directors should only contribute money. If they take over management, things are going to go very bad. Everyone is on a budget, but if the outcome is a crap game, then you will fail while being on budget. So DONT CUT LEVELS AND THE STORYLINE to make some deadline. If the game comes on March instead of Christmas we will STILL BUY IT. WE DO NOT BUY GAMES only on before
New Year's Day and before Eastern. Honeslly we do buy games in between holidays.
I am not sure when DnD 4th will be realeased, but if it does come soon, it would be interesting to include it in the game. As long as itsn't total crap like adnd. I am talking about systems here, not settings.
K2 concluded by saying that revan went on to discover the true sith. This is an interesting idea. Instead of making yet again a new character who happens to hear of revan at some point, it would be interesting, to have the previous character from K2,
going after revan, to learn of the coming war (with the true sith), and even join with him. Or vice versa revan from K1 finding the character of K2 alogn the way. And then the game elaborates on the nature of true Sith, their plans, their motivation, and at some point the player chooses whether he will fight to ascend the order of the true Sith to destroy them , or to use them. Given that the player would start of from a point in the story where his background is known, he could choose to take a couple of his companions along with him. E.g as revan he could choose from the K1 party. And on the way to find the true Sith they could complete the party.
There could be something like 5 or 6 planets to explore and ascend the hierarchy of the true Sith, 3 or 4 replublic planets where the pleyer collects info on the true sith and prepares, and another 5-7 intermediate planets to build up on the story, and to provide the player with backgorund on some NPCs that he will meet in the true SIth space, along with advancing the character and building up on the party.
Something similar to moving through planes and collecting info from DnD 3.5.
K2 forced the players toy use all the characters. This was good and it should be kept. But not expanded upon.
Also the idea of building your own items was good, and since Kx use the Modern D20 system, they could allow the player to fabricate any combination of things to create artefacts as long as they could make the DC check. In other words, instead of listing 4 or 5 items of each lightsaber component, say that an emiiter can be fabricated from these 10 materials, but the DC check for each of them is different. Even better it can be fabricated from the combination of X metal with Y non-metal in Z machine. The difference is that there is a greater variety of items, and a player cna choose to focus on attack / damage / special (slow, stun) in any way the like. They could make an emitter that does (stun/slow) with a crytal that increase the attack and onather one that increases damage. At any rate I am taking about an implementation of the craft skills from d20 3.5.
That's all for now, I apologise for the lengthy post,
everybody take care.