I dont understand why a survival game needs tedious activities that dont add anything to the game, in the end its just busy work. Re-equipping items after death is simply tedious when there is no pvp incentive to be quick about picking up your gear and getting back into combat.
Drinking, eating, building, these examples are all irrelevant and a completely exaggerated as thats literally what a building survival game is about. Re-equipping gear, an inventory sorting function, using items in storage within range of a crafting bench, these are called QoL improvements and dont detract from the survival element, it just makes it so the game is smoother and less tedious to play. Every survival game i play has these inbuilt or has mods exactly for this and on that note, if people didnt see its usefulness, people wouldnt mod those things.
This thread is about patch issues however so lets drop the topic here and put it back to the "bugs"