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Zanza bug
Jackbpace posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I couldn't get Zanza to let me turn in any map data, so I killed him. Although I couldn't turn any in, I did fail several of the Mapping quests after I killed him. -
I killed druids before talking to fleet master and it let me complete, but after doing coral quest and going back to talk to fleet master, he offered me the druid quest again. I also noticed it doesn't show up in the quest log as either complete or incomplete. But after leaving and returning he let me complete coral quest.
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Any update on this. I played three games just after launch with no problems, I played two more recently and it crashed every time. I am rather disappointed that a bug of this severity has not yet hot patched. Actually quit one game and started another in hopes i could do this quest, but it still crashing.
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Having lots of AI issues
Jackbpace replied to Jackbpace's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Yes there are plenty of bugs, but I was confused as to why they wouldn't even auto attack. But it seems i was the source or my own confusion. -
Having lots of AI issues
Jackbpace replied to Jackbpace's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Well it seems every AI was off by default in the other game. Not sure why. -
Known Major Issues
Jackbpace replied to SChin's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I have encountered numerous AI issues where pets will not act according to aggression stance and you cant set pets to knockdown in AI editor, sometime a character will act as if AI is passive and turned off (even when set to aggressive) and sometimes the whole team will act that way (this happened to me when I turned on scaling) so they all just stand there unless given a command every time something dies. When this happens they will also shut down and stand there if they don't immediately see a path to the directed target. Sometimes a character will repeatedly perform the same action over and over even though you have a long delay set for that action. These issues don't change by turning stances to passive and back to aggressive, changing AI sets or reloading game. -
Having lots of AI issues
Jackbpace replied to Jackbpace's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I switch Sarafen for Aloth and same thing. He just stands there while other AIs are working except for the pet thing. I don't need a dev to give me specifics. All I would like to know is if this is an acknowledged issue that will be patched soon. ---- Forget this, evidently Aloth and Sarafen were turned off somehow as was the pet. i didn't even know the pet AI could be turned off. I will have to check other game to see if ALL AIs were off now. if this is the case, i will feel really stupid, but would have been nice had some dev pointed it out to me.