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Humbrull

Initiates
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  1. Pfid: F28DFB3EDEB5F64C Harsk: Venomous dagger -> Venomous heavy crossbow +2 Venomous dagger -> Returning frost spear +2 Winged shield -> Bearskin armor Hide armor of acid -> Fortified breast plate Shalelu andosana -> Zuvuzeg Blessing Norgorbor -> Unity of Milani Ezren: Frost sling -> Acidic sling +3 Scorching Ray -> Disintegrate Scorching Ray -> Gozreh's Trident Augury -> Scrying Shield of fire resistance -> Winged shield of storms Acolyte -> Pyromaniac Mage Vin vinder -> Pyromaniac Mage Seoni: Lightning bolt -> disintegrate Vin vinder -> shaman Toad -> shaman Kyra: Flaming mace -> Mokmurian club Icy hooked hammer -> dancing mace +2 Find trap -> dominate Black arrow ranger -> evangelist Hide armor of fire -> steel ibis lamellar Merisiel: Spyglass -> greater luckstone Orb of frost -> emerald codex Black arrow ranger -> mountaineer Amiri: Shortspear +3 -> vicious double axe +1 Black arrow ranger -> sacred killer Boots of elvenkind -> belt of physical might
  2. Made an account just for this bug as well. Second scenario of Xin-shalast. Harsk encountered Morgiv. It triggered the beginning scene of the second scenario again, showing the villain/henchmans again, allowing me to place characters at different locations; essentially almost a restart of the scenario. However, after placing my characters back at their location, each character had drawn a new hand. I forfeited and found that all my cards, except for the hand at time of forfeit, have disappeared, as if they'd been banished. Extremely frustrating to lose so much progress. iOS 9.3.5 Pass and Play, Permadeath off Xin-Shalast patch Harsk, Ezren, Merisiel, Amira, Seoni, Kyra
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