Jump to content

böfrist

Initiates
  • Posts

    1
  • Joined

  • Last visited

Everything posted by böfrist

  1. Sent those together with the survey I hadn't the time to fill out until now: Good things about Tyranny I wouldn't mind in Pillars 2: - the initial "setting the stage" process at the end of character creation - a time limit here and there (to give some sense of urgency to solve something a.s.a.p. or something bad happens or ur plain ded) - the hyperlinking/highlighting of lore in dialogue (optional, this should not replace the ingame encyclopedia/bestiary) - spell customizability (not to the level of creating completely new ones, but with possible adjustments to range, affected area, things like that) - reputation system - that glorious explosion of blood and guts if your character critically/fatally hits an opponent Bad or not-so-good things about Tyranny I definitely would mind if carried over into Pillars 2: - too short (50-60 hours should be the minimum) - rather small maps (I know maps the size of those making up Athkatla or Defiance Bay eat up a lot of time and resources but you kinda expect those sizes from a proper isometric cRPG) - complete absence of companion quests - regenerating health (out of combat) - no stamina/health mechanic - leveling up automatically clearing all afflictions, wounds and restoring health, not to forget granting temporary bonuses(!!!) - no friendly fire (not even as an option!) - combo abilities (way too OP while not really fitting for something like Pillars 2, imo) - combat built around cooldown abilities - leveling-by-doing progression system (which, in Tyranny as well btw, can be too easily exploited) - UI/HUD-related issues (just keep the one from Pillars, it's pretty much perfect, imo) - the even more linear story progression than in Pillars - being gifted items as an incentive for playing daily (WTF???)
×
×
  • Create New...