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Worblehat

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Everything posted by Worblehat

  1. Device/Model: Android NVIDIA Shield tablet OS: Android 6.0.1 PFID: 3BDE52BE2CFC9C6B Gameplay: Pass & Play off, Permadeath off Now, reproducing this bug is super-complicated, so I will walk you through it very carefully. Step 1. Use a healing ability. Any healing ability (minor staff of healing, Mokmurian's club, Cure, Major Cure, Mass Cure, Kyra's ability, whatever, it doesn't matter in the slightest), on any character, by any character, in any scenario, at any location. If that healing ability actually worked, congratulations, that means you can't progress the daily challenge, now proceed to step 2. If it didn't work, you have successfully reproduced this bug. Step 2. If healing is currently working for you, use another healing ability out of turn (I routinely used minor staffs drawn by a character resetting their hands at the start of the next character's turn, because why wouldn't I? And until the latest patch, that always worked fine.). At this point, healing will no longer work, but you will be able to progress on the daily challenge. It really is that simple. I can't imagine why anyone is having the slightest difficulty reproducing this obvious, constant bug that makes the game unplayable. Based on some of the ideas in this thread, I tried restarting my tablet. That was actually successful in putting me into the "healing works/challenges don't" mode of the game, and thus where Step 2 came from. Still, until and unless the game returns to having both healing and challenges working at the same time, I count the game as unplayable and won't be wasting my time with it anymore.
  2. When a character fails the Stealth check before encountering Ripnugget & Stickfoot, the +2 difficulty modifier affects all checks until the end of their turn, not just the second combat check as stated on the card. For example, after defeating the encounter, Kyra tried to recharge her Aid spell and faced a DC of 10 instead of the normal 8; likewise for recharging the Cure she cast right before ending her turn. The difficulty modifier disappeared at the start of the next character's turn, fortunately. This is on normal difficulty so there are no other modifiers in play.
  3. I just ran into the same bug (though in my case Kyra was the one using the bridge's ability), except that it's completely game-breaking. I don't see any forfeit option anywhere. I tried exiting the game and restarting, but hitting Continue or Story restores the game with a redded-out view of Sandpoint as if the entire map was a closed location. It's back to being Kyra's turn, Wooden Bridge is highlighted, and white text says "Choose up to 1 cards from Discard". If it matters, this is playing Brigandoom at Legendary difficulty, so the movement restriction to adjacent locations makes Wooden Bridge's ability a natural thing to do late in the game heading to the last open location at the Waterfront. No part of the UI responds to attempts to interact with it, not even the blessings deck or the gear icon to go back to the main menu. Quest mode does appear to work, so the game is not completely unplayable. But not being able to play Story mode does take away most of the point of the game (and 100% of the incentive to buy anything in the Store). Is there a workaround for this bug? I'd be happy to forfeit that scenario and retry it later, if it made the game playable again. Thanks.
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