Hey folks,
I've been reading this thread for some time now. I'm really preparing for my definitive PotD playthru. The thing is: Like most of RPG players I'm all for good tradeoffs and can't give up on flavor for the char.
So I figured it is very easy to fix ACC since the beginning (with 1H weapons and no shields for the +12 bonus), mid (with enchants for ACC) and late (where ACC just comes naturally) and pretty darn hard to increase Deflection, so I decided to cut PER in favor of RES. Also to boost Will saves (easier than Reflex) and to stay true to the Fighter theme, since PER is a favored attribute for him and a bodes well with the strong leadership (Watcher) attitude of the fighter.
My human fighter is as follows:
MIG 19
CON 5
DEX 18
PER 3
INT 18
RES 15
Grabbed just a Rapier from the start, since it naturally increases ACC and started with Barrage for the +20 with a decent duration from a high INT.
Need your advice as I feel there is some major mistake I'm just not seeing. If anything at least validation that this is going to progress well.
Maybe went too deep on the CON cut, maybe should set it at 7. But I thought about sacking Durance for the pool as it increases 1 CON and gives +5% to endurance (effectively increasing +2 CON, +3 if you count the gift from the machine).
For one I suspect I thrashed the Interrupt aspect of the Glass of Pain.
Anyhow, please give me some feedbacks. Needed a viable fighter with mental attributes more fitting of a strong leader.
great fan of you builders, been learning a lot from your posts!