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ahlamot

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  1. I got the updated version VER-741-20161215, PFID-AEB9FC3A3091AC3 Playing with 40 level Sajan and 40 level Amiri on Legendary level. 1. Sajan's power to recharge things with liquid trait instead of banishing them doesn't work, lost 2 healing potions. 2. After each successful scenario I got the message that Card Feat Tier 1, 2, 3 are Unlocked and it allowed me to increase the number of cards in chars' categories. In 3 victories I maxed out all the cards and now can't get pass my last victory. So I got Quest mode locked out, it always goes to that last victory and suggest me to increase the number of cards that I can't do. Devices: Smartphone OS: Android 7.0
  2. Game version: VER-704-20161116, PFID-AEB9FC3A3091AC3 OS: Android 7.0 Device: Motorola smartphone Chars: Amiri 40th, Sajan 40th Dificulty: Legendary Wild card: Giant difficulty increased by d4 or 2 d4 (met this problem with both of them) If difficulty is increased by d4 or 2 d4 Graul Ogrekin escapes the fight for the first time. When you first met Graul the following sequence happens: - 2 d4 are rolled to increase the difficulty - d4 is rolled to check which way Graul card is modified with - the card is changed to fix the modification - Graul is put back to the end of location deck with no fight - so that turn is wasted - next time Graul is pulled out of the deck the card is already modified so only 2 d4 are rolled to increase the difficulty and you can finally fight it. Met this problem with both Amiri and Sajan in multiple locations. It doesn't happen if the difficulty is increased by a static value.
  3. When difficulty is increase by d4 or 2 d4 you have to fight with Barl Breakbones 3 times instead of 2. Here is the scenario I got (one of 4 similar I've been through): 40 level Amiri encountered Barl in Apotheka location, 40 level Sajan is at another location - d4 is rolled to increase the difficulty, comes out as 3 - Barl'd difficulty is set to 20 = 17 (first battle value) + 3 (from d4) - Amiri fight with no blessings from Sajan and wins - Barl discards a random card from Amiri - Amiri's hand is reset - No d4 rolled for Barl to increase the difficulty but the second fight value is picked so second fight is always at 21 - Sajan adds a blessing to Amiri's fight - Amiri wins the second fight - No card is discarded from Amiri and no hand reset happens - d4 rolled to increase Barl's difficulty, comes out as 4 - Barl's difficulty is set to 25 = 21 (second battle value) + 4 (from d4) - Sajan is not allowed to play another blessing for Amiri though he has one - Amiri fights and wins, lucky my Only after that third fight the scenario is over. This problem doesn't happen if the difficulty is increased by a static value. Chars: Amiri 40th, Sajan 40th Dificulty: Legendary Game version: VER-704-20161116, PFID-AEB9FC3A3091AC3 OS: Android 7.0 Device: Motorola smartphone
  4. Hi, As I noticed after the recent update on 08/15 experience is given even if the adventure was lost. But I got the case when after a lost adventure my chars experience rolled over 625000, I got the message "Rewards: +Weapon" but was not given any rewards. That step was simply skipped and went strait to equipment redistribution stage. OS: Android 6.0 Device: Motorola smartphone, XT1585 Mode: Qest Chars: Sajan and Amiri Difficulty: Legendary Version: VER-573-20160815 PFID-AEB9FC3A3091AC3 One more minor bug is that Ring of Protection can be Revealed multiple times for the same damage decreasing it by 1 for each reveal. So it basically gives indefinite armor for any kind of damage (combat and non-combat).
  5. Hi, I noticed a problem with Greater Luckstone: its Bury ability is not offered if the check is missed just by 1. Got it once on 08/03 while closing a location (don't remember which one) - rolled 5 with 2 dice when need 6, was not offered to bury the stone to pass the check. Got it again on 08/04 fighting a monster (either Skeleton or Ancient Skeleton, don't remember) needed 10 to defeat (it was either with +2 or +1 for all checks wild card) but rolled only 9. Didn't get an option to bury the stone, went strait to damage. Mode: Quest Chars: Amiri (the one with the stone) and Sajan OS: Android 6.0 Device: Motorola smartphone, XT1585 Level: Legendary Version: 550-20160803 PFID AEB9FC3A3091AC3
  6. Hi, I found that Prison location special ability to switch to Dexterity 8 check instead of normal works bad with any check increase wild cards. Got it on multiple occasions: Mode: Qest Chars: Amiri & Sajan OS: Android 6.0 Device: Mororola smartphone XT1585 Version: 550-20160803 PFID AEB9FC3A3091AC3 Level: legendary 1. Scenario wild card - All checks are increased by 2 Amiri at Prison location switches to location ability and get Dexterity check 10, switches back. Next turn switches to Prison location ability and get Dexterity check 12, cancels and triggers location power again (same turn) get Dexterity check 14. 2. Another scenario, wildcard - All checks to acquire boons are increase by 3 Sajan at Prison location switches to location ability and get Dexterity check 11, at the same turn cancels it and triggers location power again (same turn) get Dexterity check 14, cancels one more time and triggers again get Dexterity check 17.
  7. Mode: quest Difficulty: hard Scenario: Full Packs wildcard, Bury one of the card if you discard any card as damage. Chars: Amiri & Sajan Locations: Amiri at Village House, Sajan at Waterfront. I got Dr.Habe as the last card in the location deck, encountered it as the first exlore, chose to battle, got the location close dialog, hit 'Yes' to close location. Got the bandit, recharged a card by the bandit ability, revealed a crossbow, recharged a blessing to add a die, defeated the bandit. After I saw its card destroyed I immediately got location close dialog again, chose 'Yes', recharged a card by the bandit ability, revealed a crossbow, didn't defeat the bandit this time - discarded all the cards I left as damage. Got upset, obviously. Amiri didn't help on either of the fights. Then I had Dr.Habe card still hanging below the location deck even when I passed the turn to Amiri at Village House. Next time I passed the turn back to Sajan he was offered to fight the bandit only once but even after that location was not closed - I was not told to discard a card as the location closing condition. Later when I passed the turn to Amiri she encountered the main villain and I was offered to close Waterfron location temporary. Version: VER-530-20160715 PFID-AEB9FC3A3091AC3 OS: Android 6.0 Device: Motorola smartphone, XT1585
  8. Hi, Recently I started experiencing a problem with Legendary mode. Almost always when I choose Legendary difficulty the scenario is stuck at generation, the switching screen stays forever. Device: Motorola smartphone, XT1585 OS: Android 6.0, kernel 3.10.84 Game version: VER-530-20160715 PFID-AEB9FC3A3091AC3 Mode: Quest Chars: Sajan & Amiri, party difficulty tier 2 Andrew
  9. Scenario modification: When you encounter a henchman all character in your location encounter an Ancient Skeleton + Blood in the sand. Game version: VER-530-20160715 PFID-AEB9FC3A3091AC3 OS: Android 6.0, kernel 3.10.84. Device: smartphone, Motorola XT1585. Quest mode. Chars: Amri at Shrine of Lamanshtu, Sajan at Warrens. Amri encounter some Zombie ride that make everyone fight a Zombie Minion. Zombie Minions were the henchmen for this scenario. Amri defeated a Zombie Minion, I switched to Sajan, got notification that by encountering a monster in Warrens a random monster is added, pushed on it and saw a monster added to the shrine location. After that Sajan defeated Zombie Minion, then location switched back to the shrine. There it locked: from the action options only green star is lighted all others are dimmed. Can not do anything at this point. Switching to the game store and back brought me to Warrens location again, still in combat with Zombie Minion, I got back the blessing I recharged to fight Zombie Minion with Sajan, but the zombie card is not shown. I can repeat the battle with Zombie Minion, but it just brought me back to the shrine with the same lock condition when I can do nothing. Had to Forfeit finally.
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