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Loswaith

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Everything posted by Loswaith

  1. While this would be the case, if someone is going to the lengths creating a save editor then they likely could just make it unlock everything and then have no need for gold anyway? Not really, Your purchases and treasures are stored on the server, so every time you reconnect you would lose what you edited. Right now you could hack your game to have 1 BILLION gold, but as soon as you log in it will revert back. As for the content, I don't know if it is already in the app or if it is an extra download, or needs a server verification to unlock.. If it is already in the app and doesn't need verification, then yes, you could in theory unlock it and play it without ever going online. Point being though once everything is unlocked is you never need to go online again (aside from treasures, but then paying players don't get those for playing offline either), and playing online would actually make it worse for that individual, because it would lock out the game. So for most not going online (doesn't change the game-play) and not having treasures for a completely free game is a reasonable trade off. Not one I'd agree with (if a company does a good job they deserve their money IMO), but lets face it there are a lot of clever hackers out there.
  2. While this would be the case, if someone is going to the lengths creating a save editor then they likely could just make it unlock everything and then have no need for gold anyway?
  3. Given it has a deck building aspect are we meant to be gathering a pool of boons these character decks can be made from with which we can switch cards in and out of the play deck between adventures, or is the only time they can be altered between scenarios with what is found in the recently finished scenario intentional (or when you are short a certain type of boon)? With Story mode you can replay on Heroic and Legendary, are these meant to also give the Adventure Reward for completing all stages on those higher difficulties? (IE getting the reward up to 3 times, it always lists the adventure reward regardless of difficulty setting, and doesn't mention 'only once', but doesn't seem to award them once a character has gained them on a lower difficulty, you only get more gold). With Quest mode what is the determining factor of the end of scenario experience? (the participating characters seem to get XP for monsters and barriers but all characters gain the same amount regardless of whom individually defeated them or had help. While some scenarios can give quite a lot and others very little despite being a higher difficulty. This leaves it confusing to determine where the XP is actually coming from). It was also mentioned (in these forums I think it was) here that you keep cards if you forfit (to represent going into a mission and leaving with some loot from the scenario), are we meant to get no xp at all, or gain a lesser amount (again like with cards representing some time spent doing a scenario, but leaving it uncompleted)? With missions does the placement of the difficulty nodes on the map have any representation to possible scenarios? Kyra and Lem actually have a total lower base skill dice (one step lower in total) than other characters, but their powers aren't any really any better, or more useful than the powers others have on the whole, so why do they have lower base skills overall when compared to the other characters? Is there any way to gain the P cards (Promo?) other than buying all the scenarios in the Runelord bundle?
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