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Ethics Gradient

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Posts posted by Ethics Gradient

  1. I don't think there's been much conversation about the first-person sequence in the trailer because it seemed fairly unlikely that last year the game could possibly be too far along.  It may include elements they're considering (glowing runeswords, fancy casting animations, etc...), but the general consensus is that the trailer is CGI from end-to-end.

    It's been really hard to interpret "coming soon" statements these days.  Most of those happened before a string of California wildfires forced evacuations, and were back during simpler times when everyone still hoped COVID would burn out during the summer of 2020.

    [Also, welcome to the forums!]

  2. On 8/6/2021 at 10:01 AM, LordTreebeard said:

    Would love to have an official release of some kind of the various tracks in Grounded so I may listen to them for fun.  There is some good music in this game for sure!  I know I can’t be the only one looking for this music online. 

    It was released last just week!  Should be available on Spotify and iTunes (maybe others too).

    https://music.apple.com/us/album/grounded-original-soundtrack/1576301412

     

  3. 4 hours ago, Ordo! said:

    Yes you are right.

    Anyway, right now Obsidian has four projects in dev (Grounded, Avowed, TOWII and Josh Sawyer's Project) and we know literally nothing about three of them. So I think (hope) that we will learn some infos about one of them this year.

    Obsidian seems to be keeping up with the state naming convention.  There may even be more than four things in various stages of production. 

    18. Louisiana - Pillars of Eternity 2
    19. Indiana - The Outer Worlds
    -------------------------
    20. Mississippi - [???]
    21. Illinois - [???]
    22. Alabama - Avowed
    23. Maine - Grounded
    24. Missouri - [Josh Sawyer's unannounced project]
    25. Arkansas - The Outer Worlds 2

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  4. 2 hours ago, Ordo! said:

    Well we don't know the scope of TOWII but this one is in development since less than two years according to Linkedin's profiles while Avowed is in development since late 2018. 

    So I think Avowed will release before TOWII.

    Yeah, that seems reasonable.  By project codenames, Avowed is three projects older than TOW2.  

    We really don't know much about the two in the middle, so it's hard to gauge if it's a big head start or a little head start, but TOW2 is the most recent project they've announced.

  5. On 6/13/2021 at 4:25 PM, kanisatha said:

    But while I have you here, @Flouride, or @Ethics Gradient, what's the state codename for The Outer Worlds 2? :)

    New Website, New Metadata!

    320px-Flag_of_Arkansas.svg.png

    TOW2 is Arkansas

          stRef:filePath="AR_Announce_Trailer_Final_16-9.mp4"

    320px-Flag_of_Alabama.svg.png

    Avowed is Alabama

          stRef:filePath="Alabama_Teaser_Animatic_XboxDigitalVersion_OnlineMaster_ESRB_HD_1080p29_H264_Stereo_-16LKFS.mp4"

     

    • Like 1
  6. On 6/13/2021 at 4:25 PM, kanisatha said:

    But while I have you here, @Flouride, or @Ethics Gradient, what's the state codename for The Outer Worlds 2? :)

    I don't think there's been any definite info to find so far.  

    Aside from the teaser trailer, there are only like 3 TOW2-related pieces of media to examine, and both have been fairly scrubbed of interesting metadata.

    • Thanks 1
  7. Quote

    the only colony on the edge of the frontier owned and operated by corporations

    Depending on how you want to parse the semantics, Halcyon doesn't have to be the only corporate colony, just the only (known) one on the edge of the frontier.

    Maybe there's another corporate colony even further out.  Or a colony slightly closer to Earth.  Or a non-corp colony somewhere else on the frontier.  Or some wildcat colony that the corporations built in secret.  Still plenty of ways to spin a sequel while not retconning TOW1.

  8. 21 hours ago, Dfess said:

    It would be funny if it wasn't super sad actually. I love the tabletop game and I always love taking it out the box when I get together with my friends, (which is rare these days since covid). Last year and this year would be the best time to release multiplayer. I'd put money on this game becoming top 5 on the steam page. Anyway, I'm just super salty about this game not having multiplayer. Especially at a time when it's needed the most.

    I can't say I know for sure why multiplayer didn't happen for the digital game, but I'm going to suspect that player communication and resource management didn't quite work in a way they were happy with.

    Half of the tabletop experience is scrounging for blessings or arguing how best to approach some impossible check.  At a minimum, the app would need integrated voice chat, and a lot of how cards and characters are handled would need to be redesigned to support "player X only controls characters Y and Z" stuff.  The digital version does a great job as a nerdy single-player RPG solitaire, but aside from maybe same-room multiplayer, I've got to imagine that there are a ton of things that would have needed to happen to make remote multiplayer feel smooth.

    The dream though, would have been finding a way to make asynchronous multiplayer work.  Playing a few turns here and there, and working through a scenario over the course of couple days would have been fantastic.  Getting a mobile notification when it's your turn or "HALP I NEED BLESSINGS!!!" would have been a cool way to play the game with distant friends.

  9. Back loooong ago, there were some plans for both local and networked multiplayer in the game.  There was a "Pass and Play" hot-seat mode, were you took your turn and handed off the tablet to the next player.  And up until the game was released on Steam, the main menu featured a greyed-out "Multiplayer" button:

    Lo763W6.jpeg
    RIP Quest Mode

    Ultimately, both ideas quietly disappeared around when the game was released on PC.  I don't recall any rumors how well any prototype network play worked (if at all) before the Multiplayer button was finally removed, but the team joked about increasing the button's transparency each patch until it entirely faded away from view.

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