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girlfriday

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  1. ok here's my list - 1. custom player like galaxies - they did a wonderful job on galaxies, you can customize almost everything about the player and all the armor/cloth meshes and animations still work. I'd definately like to customize what i have to look at for the next 40 hours of gameplay 2. custom lightsaber - of course, isn't this everyone's dream? they have a good start on this already, i love being able to switch out my lenses/crystals - give me hilts !! 3. Let me wander aimlessly to level up - i say no more shuttle crashes, or not being able to leave so many parts of the game. i don't like having to kill everything when it is presented to me so i don't loose my chance to level up. i'd like baddies to respawn, so i don't have to rely on a glitch to get to upper levels. i like being able to try and speed through parts of the game when i feel like it/ and slow down for others - and not get punished for it. 4. New planets - i'm sick of tantooine - i'd also like a reason to have to revisit planets once i've "conquered" them. So far KOTOR let's us do one main event on a planet and move on - never having to come back to a planet. I'd like to visit the planets in different parts of the story line and actually see change on the planet. The places should be treated like a character i care about - i am saving it after all. they should change and grow with the story. 5. Let me keep playing after the story ends - heh, i know this might sound dumb. for the people who don't care, it won't matter - but for me it would be nice to have some things to do after you save the galaxy. build a temple, train some guys, become a professional pazaak player - just little mini things to do - the availability could even depend on choices made throughout the story. 6. More action in fighting - though i will prob be shunned for saying this - i'd like a more-in-your-face FPS type of combat, oh how i'd love to have force jump and a lightsaber to wreak havoc on my enemies rather than clicking 'attack' and waiting while the computer rolls, and silly anims play that don't really show me how my PC owned a baddie. basically - aside from higher-up power anims, there is no difference (visually) than a lvl 1 fight or a lvl 30 fight. I want slick jedi combat anims or let me to it (FPS combat control) myself - is it possible to have it both ways and have a preference? 7. A complete game - i can't tell you how angry i was with the last one! please make sure that you make it complete - whatever it is. As for story - i think i am owed having the 3rd explain the ending of the 2nd. tell me how everything is wrapped up - so i can sleep at night. I don't care about the specifics about the story in the 3rd one - BUT here are suggestions i'd like to see. A - no memory loss, or have been uber powerful and have to work your way up. If i have to work my way up, then let me start a padwan or someone recently figured out they have jedi powers. B - New ship, i love the Ebon Hawk - but let it leave with the exile. it's been a number of years and i'd like something updated. C - Characters / dialogue in which i see the people around me grow - for good or bad. as much as i like influence, i think it would be ok to allow the NPCs to voice / act on their natural disposition to the world around them - not always reacting to my specific choices. I've said above, i'd like to see the galaxy treated as a character - NPCs should react to that as well (on their own) D - More social relief, these games are about relationships of sorts. i like the random scenes done in the past when 2 certain characters are with each other at certain parts of the game. I think we should have more of this - makes me feel like the group has character and that i don't have 2 mindless drones following me as I alone save the galaxy. 8 - Being able to draw and holster weapons at will. 9 - Jumping - jumping can be done tastefully and add more immersion to the world that you'd react in. I'm not in anyway suggesting that jumping become a main part of gameplay (like a mario-type platform game relies on it) but it would be nice to have a few places where jumping fits in. - luke jumps out of carbonite chamber to avoid being trapped, or jumps over a hole with leah to avoid an overwhelming force. I think my point is that RPGs shouldn't avoid action. choice is an action, combat is an action. i think to properly immerse the player into a world is comes down to what can the player do? Can i have the choice of solving a dilema with an action other than combat? or talking to a person? i think being able to run away or jump to escape provides the player with freedom of movement - another choice in a story that is just as valid as choosing option 'c' in a dialogue menu 10 - Dynamic marketplace. i want to have some (not all) vendors that carry leveled loot. 11 - i want it on my PC. i want to mod it. i want less glitches. i'd like to see expansions for this title (or at least it made in a way where the community can furnish our own). i think that's it yes - oblivion has done a great job in immersion !!
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