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Darth InSidious

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Posts posted by Darth InSidious

  1. let me know what you think.

    Honestly, IMO they're banal.

     

    okay, I've thought of a few NPCs (I know your supposed work on think like plot first, but as I say this mostly for the fun of doing it). These are just thumbnails - and not set in stone - simply quick ideas just to get the old noggin working:

     

    Ravashta: A male Deva trapped in the form on a homunculus. The homunculus takes the form of a winged Imp and found in a wizard

  2. So people still believe in this Daniken stuff?

     

    This all Planet X, year 2012 stuff is just one big LOLipop on a lolerskates! You have this Daniken taking some events from history and adding to it some stupid theory. His books still sell, 'cause he uses greatly peoples stupidity and their lack of knowlegde. Just take something like Pyramids, say it couldnt be build by humans(so it must have been ALIENS!),invent some proof to back up your theory and guess what? Money will start printing like crazy $$$!

    When it involves pyramids, evidence and an argument are apparently unnecessary to convince lots of people of any old ****e.

  3. However, not all missions are like this. There will be situations where Thorton will be forced to fight... just not forced to kill. :p

    ... Bearing this in mind, how would devs answer the charge that stealth is a gimmick and not a genuinely viable path? Because this is an accusation that will come up sooner or later.

  4. That trait is not unique to Planescape, it's up to the imagination of the people who make the setting for the potential game.

     

    The Planescape license is dead and buried, WotC would probably want any RPG makers to use their crappy new cosmology with their awesome new planes like the Feywild.

     

    EDIT: Why do you feel the need to fully capitalize "Planescape"?

     

    The setting is important - it's the difference between Star Wars and Star Trek, Star trek and Babylon 5, Doctor Who and Back to the Future. - All are Sci-Fi, but all have their unique vision and philosophies . In the case of PLANESCAPE and FORGOTTEN REALMS, its like the difference between Bladerunner and Ewoks:The Battle for Endor.

    To be more accurate, it's the difference between TOS(s :lol: )/TNG/VOY/ENT and DS9. Yeah, DS9 is great - I own four seasons on DVD, I like it a lot - but it's still Star Trek, and you can't escape that, and no matter how much it breaks the mould, it's still tied into being Star Trek and infected with that flavouring.

     

    Edit: Also, shouldn't the title for this putative NWN-in-Sigil really be Days of Our Hives? o:)

  5. I think someone will come and hit me in the back of the head with TOEE, but I found the first 30 minutes hideously boring, so I've robbed myself of the chance to see whether it's the tactical combat masterpiece some say it is (or the load of buggy crap others say it is). And of course there're games like Wizardry 8, but that's before.

     

    TOEE just like the original module was... boring

    Isn't that given away in the title? :p

  6. DnD is a system, Planescape is a setting. Nothing's keeping you from using a different system, especially if it's a story/dialogue-centric game.

    DnD is a franchise, and one that should be noted for its uninterestingly written settings (Toril, anyone? OK, how about Greyhawk?) built up of terribly generic elements (Bane, god of bad stuff and being mean to people? Seriously?).

     

     

    That's what made PLANESCAPE so specal as a setting for me - it wasn't generic and uninteresting. The story and characters were great, but the world itself was fantastic too - It was so much more than the generic hack and slash worlds such as Toril and Greyhawk, it was a multiverse with challenging philosophical concepts such as belief defining reality.

     

    Lets face it, there are going to be D+D CRPGS in the future and Obsidian will probably be involved, so why not use the setting?

    There are going to be non-DnD CRPGs in the future, and Obsidian will (touch wood) make some of them, so why restrict yourself to DnD ones?

  7. DnD is a system, Planescape is a setting. Nothing's keeping you from using a different system, especially if it's a story/dialogue-centric game.

    DnD is a franchise, and one that should be noted for its uninterestingly written settings (Toril, anyone? OK, how about Greyhawk?) built up of terribly generic elements (Bane, god of bad stuff and being mean to people? Seriously?).

  8. Based on the above two, how about a quest where in you help the last elves' of the world open a dimensional portal to follow their species to another world (or alternatively, imprison them in a horrific universe. Preferably WH 40k)?

    Elves are overdone beyond belief. No elves.

     

    Why does every fantasy setting need ****ing elves? What's fantastic about pointy eared prats?

     

    Ok. No humans either.

    Lulz, fail.

  9. Planescape is long dead. Deal with it and move on.

     

    Such a narrow minded view. The Fallout franchise was 'dead' until Bethseda decided to something with it. - seriously, when was the last Fallout game BEFORE the release of Fallout 3? What was the gap between the 2 games?

    Fallout wasn't in the same copyright quandary, and some consider FO3 to be the last nail in the coffin.

     

    I have to admit I'm surprised by the negativity,

    Your post is about something that will probably never happen, and in any case, what made PS:T special was its story and its characters, not the setting itself, which suffers from being part of DnD.

  10. So we should repudiate all aspects of society? The mind control part of society comes after the promise of safety and stability. A world without society might sound cool, but that's probably going to be you in the saber tooth's stomach. :thumbsup:

    well, if they're going off of what I said, I don't know what you'd do, you can't repudiate all of society because then you'd just end up in jail for breaking some law and you wouldn't have any major morals.

    Even assuming you could disband a society, it'd reform eventually. Humans form hierarchies naturally.

  11. Considering that, IIRC, at one point this was coming out in direct competition with Mass Effect 2...

     

    ... what the sixty-megaton gang-**** does Sega think they're doing? Really? This game should be hyped like it's the second coming! Goodness knows, BioWare gets away with it. A viral campaign might be an idea; anyone know how to get one going?

  12. XKCD actually has about 3 funny strips, the rest (although technicly funny) are completely negated by how retarded/obnoxious his fans are.

    Personally, I find it's the obscure maths/physics 'jokes' that no-one else gets that annoy me. Making your self laugh through smug references to your own field is not particularly clever.

     

    So didja see that episode of Stargate where they talked about this predynastic papyrus? ROFLMAO

  13. VtM:B arrived in the post, so I'm playing that at present. Just got to Santa Monica and as far as the Asylum. Fun enough so far, though I find the body animations a little distractingly... silly-looking at times. Dialogue is well-written, though if there's a way to skip it I've missed it, which is going to make reloads a bit annoying, I suspect.

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