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Posts posted by Darth InSidious
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Morte and Annah are dead.
Other than that, everything about your idea is loathsomely clich
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So people still believe in this Daniken stuff?
This all Planet X, year 2012 stuff is just one big LOLipop on a lolerskates! You have this Daniken taking some events from history and adding to it some stupid theory. His books still sell, 'cause he uses greatly peoples stupidity and their lack of knowlegde. Just take something like Pyramids, say it couldnt be build by humans(so it must have been ALIENS!),invent some proof to back up your theory and guess what? Money will start printing like crazy $$$!
When it involves pyramids, evidence and an argument are apparently unnecessary to convince lots of people of any old ****e.
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The world shall end when Birnam Wood doth come to Dunsinane.
Wait...
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However, not all missions are like this. There will be situations where Thorton will be forced to fight... just not forced to kill.
... Bearing this in mind, how would devs answer the charge that stealth is a gimmick and not a genuinely viable path? Because this is an accusation that will come up sooner or later.
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Squid, I facepalm with the force of a hundred nations.Please stop talking about Hungry.It must be tempting.
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That trait is not unique to Planescape, it's up to the imagination of the people who make the setting for the potential game.
The Planescape license is dead and buried, WotC would probably want any RPG makers to use their crappy new cosmology with their awesome new planes like the Feywild.
EDIT: Why do you feel the need to fully capitalize "Planescape"?
The setting is important - it's the difference between Star Wars and Star Trek, Star trek and Babylon 5, Doctor Who and Back to the Future. - All are Sci-Fi, but all have their unique vision and philosophies . In the case of PLANESCAPE and FORGOTTEN REALMS, its like the difference between Bladerunner and Ewoks:The Battle for Endor.
To be more accurate, it's the difference between TOS(s )/TNG/VOY/ENT and DS9. Yeah, DS9 is great - I own four seasons on DVD, I like it a lot - but it's still Star Trek, and you can't escape that, and no matter how much it breaks the mould, it's still tied into being Star Trek and infected with that flavouring.
Edit: Also, shouldn't the title for this putative NWN-in-Sigil really be Days of Our Hives?
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I've never understood the whole Achievement thing. It means... utterly nothing.
Maybe I am getting too old or something....
Likewise; "Well done! You killed 150 orcs geth that were necessary to kill just to get through this game!"
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I think someone will come and hit me in the back of the head with TOEE, but I found the first 30 minutes hideously boring, so I've robbed myself of the chance to see whether it's the tactical combat masterpiece some say it is (or the load of buggy crap others say it is). And of course there're games like Wizardry 8, but that's before.
TOEE just like the original module was... boring
Isn't that given away in the title?
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Yes. Make some bungled comment about children and sex in the game. That'll get it talked about. >.>
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Can you kill Albatross?
You could, but it's very unlucky, you know.
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Wasteland- Kill 10 major characters.-200G
No, Waste Land is for using a hyacinth as a calling-card in all plot-essential missions.
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DnD is a system, Planescape is a setting. Nothing's keeping you from using a different system, especially if it's a story/dialogue-centric game.
DnD is a franchise, and one that should be noted for its uninterestingly written settings (Toril, anyone? OK, how about Greyhawk?) built up of terribly generic elements (Bane, god of bad stuff and being mean to people? Seriously?).
That's what made PLANESCAPE so specal as a setting for me - it wasn't generic and uninteresting. The story and characters were great, but the world itself was fantastic too - It was so much more than the generic hack and slash worlds such as Toril and Greyhawk, it was a multiverse with challenging philosophical concepts such as belief defining reality.
Lets face it, there are going to be D+D CRPGS in the future and Obsidian will probably be involved, so why not use the setting?
There are going to be non-DnD CRPGs in the future, and Obsidian will (touch wood) make some of them, so why restrict yourself to DnD ones?
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Complains about elves, then complains about being able to kick them off the world, potentially into a horrible one.
Some people are unpleasable.
Hey, if not wanting to see any elves in the setting at all is unpleasable, I'm guilty.
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DnD is a system, Planescape is a setting. Nothing's keeping you from using a different system, especially if it's a story/dialogue-centric game.
DnD is a franchise, and one that should be noted for its uninterestingly written settings (Toril, anyone? OK, how about Greyhawk?) built up of terribly generic elements (Bane, god of bad stuff and being mean to people? Seriously?).
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Based on the above two, how about a quest where in you help the last elves' of the world open a dimensional portal to follow their species to another world (or alternatively, imprison them in a horrific universe. Preferably WH 40k)?
Elves are overdone beyond belief. No elves.
Why does every fantasy setting need ****ing elves? What's fantastic about pointy eared prats?
Ok. No humans either.Lulz, fail.
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Planescape is long dead. Deal with it and move on.
Such a narrow minded view. The Fallout franchise was 'dead' until Bethseda decided to something with it. - seriously, when was the last Fallout game BEFORE the release of Fallout 3? What was the gap between the 2 games?
Fallout wasn't in the same copyright quandary, and some consider FO3 to be the last nail in the coffin.
I have to admit I'm surprised by the negativity,Your post is about something that will probably never happen, and in any case, what made PS:T special was its story and its characters, not the setting itself, which suffers from being part of DnD.
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^No elves. No, not even one.
No elves, no dwarves, no halflings, no magical enchantments of +n, no spells that even remotely resemble magic missile.
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Planescape was discontinued by WotC and they've shown no signs of being willing to put it back into production. So it's a no-go.
Although this might be of interest to you.
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Boring. Been done, been done better. Try again with a less naked attempt at trolling or a more informed argument.
kthxbai.
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So we should repudiate all aspects of society? The mind control part of society comes after the promise of safety and stability. A world without society might sound cool, but that's probably going to be you in the saber tooth's stomach.
well, if they're going off of what I said, I don't know what you'd do, you can't repudiate all of society because then you'd just end up in jail for breaking some law and you wouldn't have any major morals.
Even assuming you could disband a society, it'd reform eventually. Humans form hierarchies naturally.
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I think Torment reached 500k (not counting stupid $5 version sales like 10 years later)?
MCA mentions here (plug, plug) that Torment turned a profit, though not one that exceeded that of Baldur's Gate... which had 2m sales, so that's perhaps to be expected.
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Considering that, IIRC, at one point this was coming out in direct competition with Mass Effect 2...
... what the sixty-megaton gang-**** does Sega think they're doing? Really? This game should be hyped like it's the second coming! Goodness knows, BioWare gets away with it. A viral campaign might be an idea; anyone know how to get one going?
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XKCD actually has about 3 funny strips, the rest (although technicly funny) are completely negated by how retarded/obnoxious his fans are.
Personally, I find it's the obscure maths/physics 'jokes' that no-one else gets that annoy me. Making your self laugh through smug references to your own field is not particularly clever.
So didja see that episode of Stargate where they talked about this predynastic papyrus? ROFLMAO
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VtM:B arrived in the post, so I'm playing that at present. Just got to Santa Monica and as far as the Asylum. Fun enough so far, though I find the body animations a little distractingly... silly-looking at times. Dialogue is well-written, though if there's a way to skip it I've missed it, which is going to make reloads a bit annoying, I suspect.
Torment 2: City Of Doors
in Computer and Console
Posted · Edited by Darth InSidious
Honestly, IMO they're banal.