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Darth InSidious

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Posts posted by Darth InSidious

  1. Nah, much simpler than that - for each action you take that isn't sickly and nice in the Bambi sense of the word, you gain a DAMNATION POINT. If you build up five DAMNATION POINTS you have to do a roll of 19d3 + your damnability saving throw vs. the power of the Dark Gods or suffer an ailment of some kind (depending on the output value of the sum). For each five damnation points you get, the power of the Dark Gods goes up, and if you're still alive at five-hundred DP, you are consumed by INFERNO for 8d5 rounds (subject to another save and transforming into a lich; otherwise your character is permanently dead).

  2. Resurrecting to add to the setting's awfulness.

     

    While there are, as we know, eleven dark gods, most are long-forgotten and shrouded in mystery and have names that few know, Sh'lock'hu,

    and Wart Ermoth are amongs the oldest, darkest and foulest, and strike abject terror into all who hear their names... or their produce. For millennia they have worked to corrupt the souls of men as a single entity plotting from the dark layers Beyond The Fringe.

     

    They tempt the hearts of mortals with offers of talent, adoration, and fame... which they are granted for fifteen minutes before fading. Instead of going to the hells, though, these unfortunates are taken to the Dark Place and forced to listen to their own ghastly singles for all eternity, stripped of their self-delusions, the awfulness laid bare.

     

    They also grant to those insane enough to worship them the prestige class of Mad Bard of Rimtip (Rimtip being a city balanced very precariously on the edge of Bowl-world, and kept in place by the constant motion of its inhabitants and a lot of cogs.)

  3. I'm up to the Fort before Neverwinter and I'm just not feeling this game. I dunno I've heard MotB is on par with Torment and SoZ with BG1 so I'll push on, but something is missing.

     

    To be fair, it's still better than Oblivion and NWN1 OC. But NWN1 HotU was better than NWN2 OC I'm thinking. More exotic characters and locales.

    The first act of the game can feel interminable. It picks up a lot after that, though. Sure, it's still not the most brilliant thing ever, but it's solid and fairly fun... just achingly slow-starting.

     

    TBH I think that the Yuan-ti race is reasonably balanced.

     

    But it seems unfair. The magic resistance is what brings the +2 ECL, but the other races that has that ECL level really aren't as gifted as the Yuan Ti.

    The bizarre part is having the same level adjustment as the Drow, IMO, who get fewer special abilities and -2 Constitution (?!) on top of the stat bonuses a Yuan-Ti gets...

  4. Another thing is that Druids get diplomacy but Warlocks don't.

    Warlocks do get Bluff and Intimidate as class skills, as well as Beguiling Influence as a 1st-Level power, which IIRC adds +6 to all Bluff, Intimidate, and Diplomay scores for 24 hours. Otherworldy Whispers (?) grants a similar bonus to, IIRC, Lore and Spellcraft; The Dark One's Own Luck adds your charisma modifier as a luck bonus to all saving throws, Leaps and Bounds gives a +4 bonus to Dexterity (although this doesn't stack with other DEX bonuses, IIRC). All in all, it can be worth getting two levels of Warlock to start with.

  5. As someone that has been hired by video game companies to implement intrusive draconian DRMs, I have to agree that I'm not sure how this will fight piracy. I think running AllanROM will be more effective!!!

    I can just see the articles now: In an effort to protect the game from piracy, Bioware announces that Mass Effect 2 will not contain single-player or multiplayer support... :sorcerer:

  6. I really wonder why Britain keeps so many Extremist ****s around in their country.... Victim of the Multi-Culti dictatorship?

     

    Victim of reading the inane drivel newspaper columnists write.

  7. Rand wasn't a moron; she was wrong, however.

     

    The sane man knows that he has a touch of the beast, a touch of the devil, a touch of the saint, a touch of the citizen. Nay, the really sane man knows that he has a touch of the madman. But the materialist's world is quite simple and solid, just as the madman is quite sure he is sane.
  8. Already noted. They've cut corners somewhere, IMO. The question is as to where.

     

    I somehow knew you would be our biggest critic, :bat:

    That might be because I'm most KotOR modders' "biggest" critic.

     

    but anyway ,I will say that what is or has been done has been done by the person or persons it's credited to. Now do we have cool stuff like the Atton lean animation? "no we don't" did we add the same amount of content? "No" the Genoheradan stuff is not added there may be some other content as well. Is it of the same Quality as TSLRP? who's to say until TG finishes and releases. We mean no dis-resrespect to anyone that has or is working on TSLRP without most of them none of this would be possible. We just wanted to have a more complete TSL.

    Perhaps. But you've got this done a little too quickly IMO; as you and I know, there are no shortcuts.

     

    And as you have said many times "If you don't like TSLRP's progress make your own"! So you could say we just took your advice :thumbsup:

    Indeed I have - trust you to take me up on it.

  9. Given the recent poll on KotORFiles ( link ), I'm fairly certain that the majority of KotOR fans are up for the MMO, even if I'm not. And the non-fan playerbase are far less picky about stuff like whether it's an MMO, TBH, and are for the most part of the "zOMG, KotOR II suxxx, it r 2 broked" camp.

     

    Have you looked at the comments left below? Some of those people there were quite anti-mmo, as would I be if I were to respond to that. The thing that might make me happy and probably a lot more people happy is let BioWare do their best to make an MMO of good quality, then let Obsidian make an RPG KotOR IV so that way you make more people happy, rather than just a lot of people, which was the reason I started this.

    There are 62 comments, and over 2000 votes. Your point...?

  10. Most MMO's now a days have RP servers set up, or at least unofficial ones set up by the players (meaning anyone can play on there, but most RP'ers go there).

     

    The interesting thing about quests is that when you break it down in ANY RPG you'll find that all quests are "Kill X for NPC Y" or "collect 20 of piece Z for NPC A". It's just that the SP rpg's usually disguise it better because they don't give you strait "Kill X for Y" objectives you can look at.

    Actually, Planescape has a few quests nothing like that, and MotB is full of more abstract quest-ing.

     

    More seriously, though, you're right up to a point. But then, you can reduce all fiction down to about 7 basic stories. That still wasn't the point. The point, rather, was that (successful) MMOs avoid innovation and variation in quest designs, and maintain minimal plot and story, if any. We aren't talking about the issue of reduction. We're talking about the issue of the MMO genre lacking almost anything but the bare bones, and the players encourage that. Me? I like cutscenes, dialogue, and quests that aren't entirely about huuuuuuge stretches of combat (the caveat being unless the combat is very fun and/or the dialogue is not at all good). I require a little more than a glorified XP system to be entertained.

  11. Am I the only person willing to sacrifice a little content and non-linearity for not having to play the game with darthrevan243 and the eight million other carbuncular, pubescent, snot-nosed, ALLCAPSing, 1337-5p34k1ng "chosen ones" (and this is a Bioware game - you can rest assured that you will be "chosen" for some reason) that will inevitably decide to play as either Jedi or Sith? Am I the only one who doesn't want to share a game-world with the only people less conducive to immersion than Mass Effect's voice actors?

     

    This is, admittedly, the view of a fanboy and anti-Biowhorian, but still.

     

     

    Well, if BioWare hopes to come close to their claims for content, it wouldn't be a little bit of content, it'd be a fair bit (remains to be seen for how much content is in game though.

    Ah, but what sort of content? The MMO and SPRPG playerbases want different things: Those that are playing SPRPGs are generally looking for story, characters, etc etc; by contrast, it seems that a hell of a lot of the people on an MMO are interested in grinding to the next level, not dialogue or interesting quests. I've been dong some reading up on quest design recently since avoiding the spike-traps of fedex and killquest are rather proving difficult. Two things came out of this:

     

    1. That no-one seems to write about this much, except in relation to MMOs (if they do write about SPRPGs, it's usually so nebulous you could lose Khan in there);

    2. That the MMO playerbase actively discourage innovation in design.

     

    (Link for what seems to be a fairly typical example.)

     

    What does this mean? This means that the content for TOR is not going to be, say, a stunningly diverting and brilliant culmination of amazing story, genius characterisation and brilliant dialogue, with heaps of choice, consequence and novelty. Rather, if this is to succeed, it will be grind, grind and fedex-quests. And no amount of lightsabers, Force Lightning and pretty-but-telling-for-all-the-wrong-reasons CGI trailers will change that.

     

    Given that the people you describe that are present in WoW rarely affect my enjoyment of that game, I doubt it will be an issue. At the same time, you'll also never get the experience of playing with people that aren't total douches and are actually a lot of fun to play with. It might not cancel it out entirely, but I do think that this helps a fair bit.

    Yeah, but I'm not particularly keen on playing with total strangers either way. Tried MP with strangers on various games, and it never works out well. If it were possible with a set of friends, and to lock out all other players/set up a private server, that would be a more interesting proposition. I'm guessing that's not going to be the case, though, since LA and Bioware want to turn big profits on this.

  12. Am I the only person willing to sacrifice a little content and non-linearity for not having to play the game with darthrevan243 and the eight million other carbuncular, pubescent, snot-nosed, ALLCAPSing, 1337-5p34k1ng "chosen ones" (and this is a Bioware game - you can rest assured that you will be "chosen" for some reason) that will inevitably decide to play as either Jedi or Sith? Am I the only one who doesn't want to share a game-world with the only people less conducive to immersion than Mass Effect's voice actors?

     

    This is, admittedly, the view of a fanboy and anti-Biowhorian, but still.

  13. Transformers 2, at the IMAX, which has the largest screen in the UK. The film was pretty but awful when it came to story and plot - and I do mean dire. Popcorn-chomping crap for when you want to switch off; don't imagine it'll shock you to the core or that you'll be crying at the end or anything, though.

  14. Say what you want about the original NWN, but just about everyone that played it could get through it.

     

    On yon contrary, my liege, I would arguest, forsooth, 'twas much harder to get through ye NWN1 OC; thou needest an level of tolerance for crap verily most abnormal.

     

    On yon contrary, my liege, I would arguest, forsooth, 'twas much harder to get through ye NWN1 OC; thou needest an level of tolerance for crap verily most abnormal.

     

    On yon contrary, my liege, I would arguest, forsooth, 'twas much harder to get through ye NWN1 OC; thou needest an level of tolerance for crap verily most abnormal.

     

    On yon contrary, my liege, I would arguest, forsooth, 'twas much harder to get through ye NWN1 OC; thou needest an level of tolerance for crap verily most abnormal.

     

    etc. ad nauseam

    Fixed to more accurately reflect the sheer stab-your-own-eyes-out-with-a-blunted-spoon dreariness...

     

    3.5ed D&D does let you screw up (unknowingly) to the point of getting horrible parties, and that particular room *was* inspired straight from Hell, though.

    *shrug* I bumbled through with a high-wis, low-charisma favoured soul.

    In fact, considering just how exceptionally bad that one area was, I'd have said just cheat past that building (as easy as godmode) and you'd never be so frustrated elsewhere... but I guess it's too late, huh? >_<

    Or just make sure to use Qara's powers as much as possible, and make sure she's got some AOE stuff. Usually I went with Qara and Casavir/Khelgar for muscle.

  15. " O for a Muse of fire, that would ascend

    The brightest heaven of invention,

    A kingdom for a stage, princes to act

    And monarchs to behold the swelling scene!

    Then should the warlike Harry, like himself,

    Assume the port of Mars and at his heels,

    Leash'd in like hounds, should famine, sword and fire

    Crouch for employment. But pardon, and gentles all,

    The flat unraised spirits that have dared

    On this unworthy scaffold to bring forth

    So great an object: can this c0ckpit hold

    The vasty fields of France? or may we cram

    Within this wooden O the very casques

    That did affright the air at Agincourt?

    O, pardon! since a crooked figure may

    Attest in little place a million;

    And let us, ciphers to this great accompt,

    On your imaginary forces work.

    Suppose within the girdle of these walls

    Are now confined two mighty monarchies,

    Whose high upreared and abutting fronts

    The perilous narrow ocean parts asunder:

    Piece out our imperfections with your thoughts;

    Into a thousand parts divide on man,

    And make imaginary puissance;

    Think when we talk of horses, that you see them

    Printing their proud hoofs i' the receiving earth;

    For 'tis your thoughts that now must deck our kings,

    Carry them here and there; jumping o'er times,

    Turning the accomplishment of many years

    Into an hour-glass: for the which supply,

    Admit me Chorus to this history;

    Who prologue-like your humble patience pray,

    Gently to hear, kindly to judge, our play. "

    -Prologue, Henry V

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