
HouseTully
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Weapon Cancel bug.
HouseTully replied to HouseTully's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Thanks, yes I sometimes forget to use her evade. Still a super annoying bug though. Hope it gets fixed. -
Weapon Cancel bug.
HouseTully posted a question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
I was playing through Foul Misgivings scenario and came across the trap card that makes you encounter a skeleton horde. My thief activates her bow, and then to see how the dice compared it- I cancelled the weapon... but then it stayed 'activated' but I couldn't reactivated it. The dice showed it as not equipped, but it was still up front on top of my hand. After killing the skeleton, it switched to the other characters and the bow was still activated on top of my hand. I had to quit the game, reload and it was finally un-activated. I've seen this bug before, extremely annoying. -
Lol How immature. I already gave the devs 30 bucks, I'm not going anywhere. It's just frustrating to have hit a wall so soon and so fast. Obsidian and Paizo are both companies that I trust and want to support. If anything, that's why I was so disappointed to have run out of content after just a few days of play.
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I think it is fair. I see games like Implosion, Battleheart Legacy, Infinity Blade(s), Skulls of Shogun... all of these are non-ports that have a full campaign mode upon release all at a fraction of the cost of the Rise of the Rune Lords pack for Pathfinder Adventures. You could probably buy all of those game for the cost of RotRL, and all of them had a full campaign available at release, and THEN paid expansions afterward. Pathfinder has like... 3 fairly small quest lines.
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Ugh so many random rules that don't make sense in this game. If two characters are attacking... one with a normal weapon and one with a magic weapon... then there should still be magic damage counted. Otherwise what's the point of letting other characters pitch in if the traits don't count? Sure, an added dice but that means nothing if the enemy is undefeated. Also the game does a really bad job at communicating those kinds of exceptions.
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I've noticed that using magic ranged weaponry do not calculate properly on a couple of levels. Let's say character A is facing off against and enemy. Character B lends a hand by using their flaming short bow +1. On character A's role it will add one D6 to the roll, but not the +1 and it will NOT count as magic damage against enemies like Spectres and Ghosts.
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Thanks for the tips! I just don't get the logic behind it. Especially for a game like pathfinder where inventory and progression are two of the biggest elements. Imagine playing a pathfinder campaign and every time you finished a boss the DM was like "Ok, now destroy half of all your items." They might be trying to do something like weight management? Like you never bring ALL of your items with you on an adventure... but then again banks and hideouts exist for a reason. That's where you stash all of your stuff so you can go back to it when needed an switch out your stuff. I dunno, I just hate RPGs that don't have persistent equipment. Like those Final Fantasy games on Gamecube where you lost all of your items after each encounter. So bad.