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Charnath

Initiates
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Everything posted by Charnath

  1. Cool. The ones acknowledged I didn't see on the acknowledged issues list. I'll definitely try the workaround for Lem. Thanks for the clarification with regards to 'Cure'. There are a few other instances of issues with dice totals. I'll have to double check on another play through but off hand: I've defeated the Rat Swarm by more than 4 over the difficulty and they got shuffled back in the deck. I've had blessing of Pharasma add an additional die (net 2 instead of 1) on non spell checks, I'll sort out the exact instance.
  2. A few things: 1. Lem's assist ability works as it is supposed to unless there is an option for 'Arcane' for the check, then it forces the Arcane check. Example: Defeat with Int/Arc, character facing the challenge has a d6 Int, gets assistance from Lem, which should add a d4. It converts the d6 to a d4 and adds the d4. Resulting in 2d4 vs d6 +d4. 2. Loot rewards from Adventures not showing properly on deck rebuilding page. Clicking all does show them, but they do not show when you select the individual item types. They do show when in a characters deck, but don't show when they are removed to the general pool, except as noted with the work around above. 3. Goblin warchanter disappears after the wisdom checks. After the entire crew has made wisdom checks the warchanter card is no longer there for reference. The encounter resolves appropriately, just a graphical glitch. 4. Cure spells cannot be cast on people with no damage. Unless this is a rule or part of the ACG FAQ, cure spells should be able to target 'empty' discard piles. Especially in the early game when you wish to risk the recharge check and get a new card rather than discard a card away. 5. Ring of Protection not allowing a second item to be used for preventing damage (specifically: wand of shield).
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