Jump to content

GomJabbar

Initiates
  • Posts

    3
  • Joined

  • Last visited

Everything posted by GomJabbar

  1. Ah, wow I have been playing that wrong. I went back and read the physical rulebook more closely and you are right. I missed that restriction "If you can’t construct a valid deck from the cards your group has available...". And I was the teacher. Oops. Awesome game by the way!! EDIT: I have been thinking more about this and realizing that I will have to change my strategy for acquiring boons. Before, if the boon was Basic I didn't bother worrying about acquiring it much (other than it's immediate potential use) since I figured I could grab it between adventures. Now I can't. Interesting. I now have to think harder about whether to try for that boon. This makes the game even better, and more thematic actually. Awesomer!!
  2. Yes, you have but you are very close. The difference is very minor. When you close a location (via a henchman for instance), in the physical game (and this one I suspect but it hasn't happened to me yet) you banish all cards except the villain who goes back into the location deck face down and the location is not closed. The villain is the only card in the location deck so now you know where the villain is and can play a card (like a Blessing of the Gods) to immediately explore again and encounter him or wait until you are ready and use your free explore in a later turn. Strategy-wise it is good to leave the villain where he is and get prepared for the battle. Get other locations closed or have a character at each open one so they can temporarily close it when you finally encounter the villain. So actually, come to think of it, the way you have been playing it is tougher. You may be encountering the villain when you aren't really ready for him.
  3. I noticed after playing Brigadoom scenario (I haven't bought full bundle yet, still playing free version, but I do intend to buy the bundle once the initial gold/payment/etc bugs are sorted out) and going to the deck edit screen that I couldn't find a way of getting access to Basic cards from the "box" like you do in the physical game. In the physical game you can replace any cards in your deck with Basic cards from the box in between adventures. Maybe in this intro story mode or Obsidian version you don't get that much flexibility and you only get what you find during previous adventures?? Which is OK. Just would like to know. Other than that I found the interface OK. I am familiar with the physical game so I understood the deck construction concept which probably helps.
×
×
  • Create New...