_Harwin_
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Posts posted by _Harwin_
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iPad Air
AD4 - Scenario 2 Heroic
Valeros encountered Longtooth, failed his dex check, rolled to take 2 fire damage. Revealed shield of fire resistance to resist both 2. Defeated Longtooth, but (IIRC) Longtooth rolled a 1 and was undefeated. Did not get points to battle-hardened steel challenge for resisting the fire damage.
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iPad Air
AD4 - Scenario 2
Valeros fighting Harpy, Lem at same location.
Blessing of Irori on top of Blessings Deck, Lem has "Favor of Irori" in hand.
Harpy wisdom check came up, Lem used his assist power, chose to recharge Favor of Irori. This added 2 dice (instead of one). I ended up clicking "Undo" and now was back to only 1 die total, but the Favor of Irori was still being recharged - so now it was being recharged for zero effect.
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Also increases difficulty of any recharge checks you do after defeating him (bye bye necklace of fireballs)
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Hmmm... could it be Google+ account. It is allmost as bad as Facebook account, but a Little better, because you have a Little bit more controll than in the Facebook...
but yep, the Facebook account is much more popular so it means less hasle... sigh...
Facebook is the easiest to implement OAuth method in the PlayFab API. There are some other options too, but it still has some of the best documentation and support.
I'm guessing it mostly comes down to: "Would you like multi-platform now? Or do you want to wait even longer for us to develop some sort of @pathfinderadventures.net login service first?"
In theory, you shouldn't need to login to your Facebook account each time you open the app. The OAuth token is just being used to authenticate both the iOS and Android sides so PlayFab knows it can securely link the two together.
I've played other games that were cross-platform (but without an apparent shared "@pathfinderadventures.net" allowed you to produce a "sync-up" code on one machine and submit it on the other and it then would effectively link them on both (equivalent of the PFID).
It _seemed_ like basically just a way to tell the server (which I have to talk to anyway) that "hey, these two copies of the game are really using the same PFID so please link them up". Since people have posted their PFID here in the forums it couldn't just be that.
I'm not saying that's not more complicated than just adding facebook support - but it doesn't necessarily mean an entire login server either.
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We are actually working on that right now.
As an option we are going to be allowing people to use their Game Center/Google Play Games account through FaceBook and assign their PFID#. Then they can use another platform (eventually this will include PC) and log in through FaceBook, getting that same PFID#, and continue playing their game.
That process is purely optional and will be in the Settings menu. So if you don't have or want to use the FaceBook account integration you don't have to.
I can't say when exactly it will be released because I will be lambasted both internally and by the forums if I miss the date but it is being tested now and it will be available "Soon"TM.
What if I want to be multiplatform but I don't have a facebook account (and don't want one)?
From your comment, it looks like I can be singleplatform without facebook, but it isn't clear that I can be multiplatform without it.
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Thanks Ethics Gradient, i hadn't read that correctly, about 500 gold/chest.
As to the probability of getting 6 Legion Armour in a purely random distribution out of 100 draws, and them being 6 out of 8 legendary cards, if you guys think that is "normal" or "fair", I'm obviously on the wrong planet. What is apparently more obvious is the pointlessness of raising the issue.
I think there are two issues here.
If Legion Armor is the only Deck 2 Legendary, and they try to distribute cards per-deck evenly (or even bias to lower decks so you're more likely to get a card that you can use) then it will have a higher priority. It does feel wrong for it to be more likely than other legendaries, but it isn't necessarily wrong to distribute cards by deck (either evenly between decks or weighting some decks higher). If they instead *first* decide to give you a legendary and then pick the card, then yeah it probably shouldn't be more common, but that would then start skewing the distribution of other cards between decks (for instance, if a deck had fewer than normal uncommons, then those cards would be less likely to come up, which might be bad for your treasure distribution.
The second issue has to do with the law of large numbers. Flip 10 coins in a row and get heads all 10 times and you'll wonder if the coin is weighted. But if you've got a game with a 10 thousand users(making up a number here), 10 of them will get those 10 coin flips. I know this is why most attempts to gather "loot opening statistics" from games like this strongly encourage/require forum posters to decide *before* opening that they will post the data, so you don't only post the data that seems "wrong". In the coinflip example, if you only decide afterwards, then nobody who gets between 3 and 7 heads is going to post, causing it to look like it's mostly going one way.
I'm not saying that the distribution algorithm *is* the best it could be, just trying to provide what I understand the context to be and why one poster might claim it is "normal" even though it's not something any of us would want to draw.
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Attempting to open quest mode just closes the app. Even after a power cycle on my iPad.
Don't get to pick characters, try to start mission, etc. Just crash to "desktop"
I've been seeing this all through the latest update, possibly saw it since the Daily Challenge update (hadn't tried quest mode again until recently)
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Both of those things happened to me as well (head loss and scenario power clicking) iPad Air.
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I can't even do quest mode anymore - it closes my app every time I try (iPad Air).
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Bug: I've assigned Improved Teamwork +1 (1d4 + 1) to Valeros twice, he still doesn't have it, is missing 2 skill upgrades.
Play in 1.0.3.7:
1) Got patch 1.0.3.7, loaded up my story mode with Harsk/Valeros/Lem/Ezren. They were in the middle of the first mission (Jubrayl & the Bandits)
2) Got to the bit where I wanted to solo Ezren for the challenge (Approach To Thistletop). Succeeded(just after challenged ended )
3) Did final mission with all 4 again (Under Thistletop). Only Ezren got power upgrade(appropriate - since nobody else had done Approach)
4) Re-did "Approach" with full party, everyone got the power feat. Valeros took Improved Teamwork + 1.
5) Continued on to section 2, did the first 2 (Undead & Scarecrow golems), everyone got another power feat. Noticed that Valeros didn't have Improved Teamwork +1. Took it again.
At this point, checked my powers in the screen. Everyone else had the powers I had selected. Valeros had no additional powers, but showed the completion with everyone else.
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Nightbelly works just like intended... Is it fun, or is it good villain In the quest mode is completely different question, but nightbelly works just like it should work.
I think he's asking: "Is it intended that Nightbelly Boa show up in Quest mode"?, not "Does nightbelly Boa work as intended"?
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Try clicking away from the "spells" list and back (once you're in the step where you've assigned all the cards you already have) and see if that populates the spells list.
(See this thread: https://forums.obsidian.net/topic/87702-the-character-deck-trap/ )
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Arent they at the same location?
If it's Valeros's turn it doesn't matter.
If it's Lem's turn and he fights, you'll automatically get the Teamwork die, and the "Teamwork" effect should show up in the list on the left (where scenario powers/wild cards show up)
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What Kgk says is correct, but I'd add that after progressing to the "add basic cards to filling missing slots" stage I've occasionally had a UI bug where it's in that stage but doesn't show me any allies (or whatever your card type is) to add. In that case, try clicking around on different card types then back to allies - that may clear it up.
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Not all cards have been released yet.
You should save the chests and open a few now until all the cards have been released.
Back to your chest findings, does this mean in our gallery the maximum amount of one card is 10? When we reach 10 copies, we won't be able to find anymore?
Why do you say that they haven't been released? (Treasure cards)
There's no reason the treasure cards can't come out now - I can't earn them anyway, since I have to get to a high enough level for them to drop, which I can't do until the packs come out.
I already know I can earn treasure that's > deck 3.
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I'm fine with a simple wording change - I don't really *want* to be hit by arrow traps
But yeah I was reading the digital version.
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Maybe this isn't "solved" then
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Based on Longshot's comment, here's a link to the original bug report (deathbane crossbow)
https://forums.obsidian.net/topic/87095-error-in-scenario-effects-text-and-maybe-effect-also/
(Party: Lem/Valeros. Don't remember henchman type. Quest mode: Legendary, around level 12)
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This happened for me in quest mode.
Also affects Holy Light.
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Oh yeah - I remember we had to be careful about that with spells, just kept forgetting about it with armor.
Thanks for the clarifications Nightfind and Longshot.
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Is playing the armor afterwards for damage "playing armor on the check"? I always thought you could discard/recharge/bury that or other armor for damage after revealing snake skin.
At least, that's how I remember playing the physical version - although certainly we could have played it wrong.
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Lem displayed "Agility" on a Dexterity check.
He then changed the check type away from something that used Dexterity.
The undo button vanished, although Agility stayed displayed (correctly not boosting me)
In order to get the undo button back I had to zoom in/out on agility several times, then the undo button came back up.
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Quest mode, Scenario power was that all henchmen are undead and immune to mental/poison (There was also a minor typo in that scenario power, said "poison" again at the end)
Lem used Holy Light against a henchman - did not get bonus(bigger) dice from the henchman being Undead.
Edit:
Can't fix my typo in my post title.
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Ok, thanks.
I meant to write my subject line as "Bug?" because I thought that *might* be the rule, but forgot. But thank you for clarifying it.
After "examine" on top of Treacherous Cave, could not explore
in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Posted
iPad Air
AD4 - Scenario 2
Harsk was at Treacherous cave, had not used his explore yet for the turn. I examined the top card (previously discovered by someone) of the deck. At that point I could not explore the cave. I was able to get the explore button back by going to the store page and back.
Happened more than once.
Might be related to:
https://forums.obsidian.net/topic/88981-113-kohl-of-uncanny-discernment-cannot-tap-location-deck-to-examine/?hl=%2Btreacherous+%2Bcave