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LunarWolf

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Posts posted by LunarWolf

  1. Totally agree with 3-4. Fewer than three and you are hard pressed to have characters that can easily close enough locations. More than 4 and there is either too much downtime(if actually trying to play with 5 or 6 players) or there is too much to keep track of (if one or two players are trying to play that many characters).

     

    I'm so glad to finally have this in a digital format, where it is entirely possible to play 3 characters by yourself. Try that in the physical game and you are in for a headache!

  2. A PC release  I think would need to be the full adventure. I also think it would probably be a good idea to have the actual voices say the lines during the story mode.

     

    It totally makes sense that they are waiting to release all the decks before porting the game to Steam. However I highly doubt there will be any voices added, nor would I want them to take the time to record voice acting before releasing the game on PC.

  3. I only caught a few minutes near the end but a couple notables - the patch will be adding some new treasure chest cards, and they said the patch would be out soon but didn't give a specific day. So I'll be saving up gold to buy treasure chests after the patch hits.

     

    They initially said this week. But its already Wednesday night so we will see.

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  4.  I would also like to see changes where you get bonuses for completing scenarios with higher amounts of characters in your party to reward people who play with 6 character parties.

     

    Please don't. Keeping track of 6 characters is daunting and just not very fun for some people, while I'm sure other people love it. But playing with a party that big should be a preference, not a requirement for some kind of bonus.

  5. It has already been correctly stated that electing not to make a check is in fact failing said check. But it still might be useful. One situation I can think of is the quest mode stipulation "when you acquire a spell, bury a card". There are quite a few spells where I would not consider this a worthy trade at all, and it would be very nice to be able to auto-fail the check to acquire them.

  6. Thank you. One of the reasons I prefer Android is that they aren't as tight-assed about checking every nook and cranny of an app or update before letting it post. It's nice to see a developer that doesn't nullify that advantage by waiting for Apple to get their **** together before us Android users get to benefit from a potential fix or improvement.

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  7. I just got to level 5 questing solo with Kyra. It's taken me a while, but it's a fun grind. I run 2 cures and an augury that I've picked up along the way to cycle blessings to get more explores out of the 8 turns and once in a while the augury helps me pull up the villain or henchmen so I can close locations faster. I don't have a good victory rate, failing more often than not, and have fallen a number of times deciding to risk it for the slim chance of victory since they are hard to come by, but somehow I managed to win 2 in a row tonight. Usually it does take things lining up right with the villain and henchmen not too far down and being able to get things closed with checks I can do.

     

    I think it's a good challenge since I can't always win, but I did come from playing with a group where we completed all three physical PACG games with 3 characters and 8 location decks every time and got through everything, usually on the first try.

     

    I hope you realize that's not how the quest mode is supposed to work?

  8. As a beta tester(rather the brother of one of the officially admitted beta testers) I feel I need to point out this isn't something that was missed by us. Quest mode was working just fine literally one day before the official release. I'm very flabbergasted and very disappointed that whatever switch(es) they flipped from beta to release had such a devastating affect. How did this happen?

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