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Caepio

Initiates
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About Caepio

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  1. Good to know. I didn't spot anyone discussing it in my first look through the messageboard topics.
  2. I have played through decks B and 1 several times now, enjoying the game each time. I have been frustrated, though, because whenever I am on the regional map screen (the one that lets me choose which adventure to play, not the smaller map of Sandpoint in the adventure itself), clicking on the character statistics button in the bottom right appears to reset all of my character data. The first time I had this happen was after finishing Deck 1, and I noticed that for some reason my characters no longer had any upgrades. Then I noticed that all of their cards had reverted to the starting cards. After replaying those characters through Deck B, I checked my characters again before starting Deck 1; once again, all character data had reverted. Even if I leave that screen and try to start an adventure, only the brand-new character appears. If I play the adventures without looking at my character data from the map screen, everything works without incident. I can also reference my character data during an adventure without trouble. It's only an issue from that screen. Based on my observations, it does not appear to matter if I am logged in or playing off-line. It also appeared to happen even if I had started a new game in Story mode.
  3. Likewise, I would like to have a way to forfeit an adventure.
  4. I really enjoyed my first round of Quest mode—challenging but entirely manageable. I also rather like what I've seen of the leveling system. Unfortunately, when I tried to launch a second adventure in Quest mode, the blessings deck started at 0 (rather than at 30). The game locks me into the action phase (after movement, before end of turn) and does not allow me to perform any actions. If I try to click the red arrows at the right side of the screen to prompt the game to move to the next phase, it causes the blessings deck counter to blink a bit (as though it's trying to subtract another card and start a new turn), but it doesn't do anything. Without any way to manually quit an adventure—a handy function I would love to see—I appear to be forever locked out of playing in Quest mode. Story mode still functions normally.
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