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oneplus999

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Everything posted by oneplus999

  1. Actually, I have the same question. I even don't seems to find information about how people joined the beta earlier. If you're curious: I'm in because I'm a regular pacg beta tester for the physical card game. And I got into that because I saw a call for testers on the paizo.com forums many years ago.
  2. Given Selinker's comments and the significance of the change, I'd bet this is something Obsidian did based on explicit feedback from Paizo.
  3. Should I upload my current save files to you before reinstalling? If so, where are they on my android device?
  4. "in the physical game, there is no issue" and "by the official rules, there is no issue" are different statements unless players have 100% attendance, it absolutely comes up in the physical game.
  5. Of course, this is a non-trivial question in the physical card game, whether you leave inactive character decks built or not, and most of the same issues apply.
  6. My account became unusable last night. It's mostly working again now, but something's still wrong. This started when I ran out of battery in the middle of a roll. Next time I launched the app, I'm stuck in the menus. I can't start a game. "Continue" button was nonresponsive. "Story" lead me to this screen. I've definitely never made a party of all merisiels, and my other parties aren't present. Everything on that screen is nonresponsive (I tried clicking on the black area on the left where "new game" should be). "Quest" I can't get past the scenario selection, but that's nothing new. The next morning, I figured out how to get back in the game: I ran through the tutorial, afterwards I was taken straight to story mode. I was able to go back to the main menu and hit continue and everything was fine. However the next time I logged in and hit continue I got this madness in the middle of a 4man run through brigandoom normal mode. A few buttons worked (I could look at different characters, which would also swap locations, and I could click "?!" to see the help info) but I couldn't do anything to advance the game. I logged out and in again, and now things are back to normal, except that clicking "Story" from the main menu still gives me the broken screen linked above, so I can never change between parties. account name: oneplus999 at gmail
  7. Yeah, basically it should be the same as an explore: there's a button next to the empty deck you can click at any time to make the close check. If you end your turn without clicking it, there's a dialog box that says "are you sure you don't want to close", just like there is for unused explores. As soon as you attempt the close check, kyras power becomes disabled.
  8. When Kyra starts at an empty location, there should be a way to cast her heal then close the location. At the start of the turn I immediately get a dialog box, and if I say "yes, close", this is not possible. While it's true that this is a valid sequence, because I shouldn't be able to close then heal, I'm trying to find the other sequence, heal then close. Is there a way to say "no, don't close", then perform other start of action turns, then close the location? If that's how this works then it's a usability thing, as the "close location" dialog is modal, and it's the only case where you are so strongly encouraged to skip to a later phase in your turn. Also after saying "no", then casting my heal, I did not see an obvious way to now do my close check.
  9. The "treasure packs" are the digital equivalent of promo cards. Fire sneeze was kind of an amazing card if you could get it, but you had to do something outside of the game to physically acquire it, and even then it just went in your box, not your character deck. If you're playing digital single-player, it sounds reasonable to ignore the treasure packs. As long as the season pass is equivalent to the physical box, it's fine. I do wonder what will happen in multiplayer. If your friend has a treasure pack, can the card end up in your hand? If so, what happens? Hopefully there will be some way of establishing your own social contract on this issue. Some groups might want it free-for-all, others might want to restrict the game to season-pass cards.
  10. more bugs! all of these were done with attack on sandpoint, driving rain, and night approaches with kyra+merisiel: reproducible bug: hit a goblin raid, was picking which character to fight the raider. i clicked on the barrier to zoom in on it. while zoomed in, i was still able to click on the hidden character buttons behind it pick who to do the fight first. i did this bug applied for both the first and the second character picks (screenshots just for when i was picking the second). usability commentary: not sure why swallowtail festival power (shuffle n cards into your deck, draw n-1) needs a special confirmation that you're not using it. instead, power button should light up and, if i do some other action like explore, it's no longer lit up (this is how kyras healing power works, once you explore, you can't click it) usability commentary: losing a turn due to an effect (eg the wildcard: lose a card off blessing deck when you fail to acquire a boon) should have a MUCH more pronounced visual effect, losing a turn is a very big deal reproducible bug: pharasma 2 die bonus should not be dependent on the order in which boons were played (aid then pharasma=correctly get 2 die, pharasma then aid = still only get 1 die) bug, probably hard to reproduce: odd sequence of events, not sure what might be relevant, but definitely a bug i observed [tldr: saw the top card of a location deck when i shouldn't have] 1) playing attack on sandpoint hardest difficulty 2) merisiel just defeated goblin henchman at swallowtail festival 3) to close the location, merisiel is acquiring wand of force missile [to help this, kyra plays aid then pharasma] 4) merisiel succeeds 5) zoom back to cathedral so kyra can make aid recharge check 6) kyra fails, card goes into discard - HERE'S THE WEIRD PART: ***during the spell discard animation, i see a completely spurious picture of goblin warchanter on the screen for less than a second, right where the spell was*** as i found out the next turn, it turned out that goblin warchanter was the next card in kyra's location deck, so somehow it being shown erroneously earlier during kyra's recharge check on merisiel's turn. usability commentary: when setting up a dice roll, the red "x" only resets the currently selected character's played cards. "x" probably means i want to reset ALL cards. eg, kyra plays a blessing on merisiel, i go back to look at merisiel, i hit the x, kyra is STILL playing the blessing. i have to go back to kyra then "x" to reset her blessing. BIZZARE GAME BREAKING bug, hard to reproduce: after kyra failed to acquire "stride" at sandpoint cathedral, i lose a turn due "night approaches", then i got stuck: i couldn't end the turn or take any other actions (i clicked everywhere trying to get something to happen). i went to the store and came back, and the game had reset to before my "stride" roll. it let me roll again, then i got stuck again. i repeated this loop, sometimes succeeding, sometimes failing, but the result never "sticks" and eventually the game resets to before the roll. i killed the app, logged back in, am once again rolling for stride, but now i have TWO KYRAS AND TWO MERISIELS IN MY PARTY. also i have an extra d6 die for no apparent reason. i'm then able to have both merisiels play a blessing then i get stuck again. after another logout/login i'm back to a single kyra and a single merisiel. i've logged out, left my phone alone for a while, done lots of things, can never get past this roll. [i was on my home wifi, physically close to my router, i have no reason to believe this was due to connectivity problems on my end.] bug, possibly related? after the problem above, i started a new set of characters by doing main menu->story->new game (new game was the only option on that screen), i now can't find any way to get back to my original characters as only the new characters appear (can't get at the ones stuck by the bug described above, so not a huge loss).
  11. @OP, what's your phone's normal 0%->100% charging time? On my OnePlus One (3100 mAh battery), if I use my best charger with my best usb cord, it charges in less than 2 hours but if I use a weaker adapter or even just a different cord, it can take 6 hours. (various apps let you measure this, if your OS doesn't display it already). Similarly, while playing pathfinder, my best charger/cord setup has me slowly gaining charge, and others lead to losing charge.
  12. about me: I've been playing pathfinder since the rise of the runelords beta (the closed beta for the physical card games. my name is in the instruction manual as a playtester) and i am myself a software engineer who knows the difficulty of reproducing bugs! I've done my best to describe all the relevant information here and provide screenshots as proof: ========================== ISSUES THAT HAVE BEEN REPORTED ELSEWHERE ========================== between the main post and the other 6 pages I glanced through, some of the bugs i found have already been reported: adding a specialized blessing that adds 2 dice to a particular type of check, you can then pick any type of check and still get two die (eg, play a callistria on a collapsed cieling, you still get two die if you choose the con check) Acid arrow added wrong die (d10 instead of 2d4 or something) lots of missing dialog after base deck gold reward animation doesn't actually show the increase in gold, though you do get the gold can't use certain powers vs villains, because they don't count as monsters (eg can't bury lamashtus) There ought to be a way to choose to skip the check to acquire a boon (i have a concern here: card wording has been changed from the base game that would make this awkward, eg original burglar vs obsidian burglar the wording was changed from "if you do not acquire this card" to "if you fail the check to acquire this card", so maybe it should technically be "choosing to fail the check" instead of "choosing to skip the check" but i worry about this causing other problems down the line. i don't know why the wording was changed in the first place). ========================== other bugs, may not have been reported elsewhere ========================== i checked the main post in the issues thread and skimmed the rest of the thread, but i haven't thoroughly searched the forums for them. reproducible: if kyra starts her turn at an empty location and chooses to close it, she never gets a chance to use her healing power (if she chooses not to try to close it, she can heal after saying "no, don't close") Kyra vs ancient skeleton during horde barrier with no weapon: ui didn't show +2 melee option at post-scenario deckbuilding screen, moving cards is based on my finger location instead of the visual location of the card, eg here it fails to move theives tools to the bottom section because my finger is at the bottom of the card. there's no reason for there to be a "dead zone" at the bottom, if a move a card down that far, it's clear i want it off of that character. similarly, dragging characters into turn order is pretty difficult. i was dragging merisiel over to the left, clearly i want merisiel first, but she would pop back to her original location. instead i had to drag her on top of kyra to move kyra over. similar to previous issue, there shouldn't be a dead zone to the left of kyra. perception check vs sneak monster, it didn't show any dice. i've seen this happen several times, not just for this particular check, where no dice appear. usually doing something to add or change the die (like changing skill) will make the base die appear. i couldn't find a way to see what wildcard powers are during a scenario, i only saw them at the start. Token of remembrance, when you pick the spell to recharge, makes you actually drag it to your deck. Why not use a "recharge" button next to the card as most other actions do? (this applies to some other card actions too. the card dragging in this game isn't perfect, i don't see why not always have buttons next to the cards) Merisiel at farmhouse on legendary, found scout, chose to fight, took d4-1 = 3 damage, then scout shuffled back in and we never fought. at no point did i try to evade. Town Square description "this card may not be recharged" is redundant and likely to cause confusion. this is just a holdover from the original game development when they wanted to be extra clear on the rules, but probably shouldn't be there at all. i know spells say "discard... but if no arcane/divine then banish", but spells should really just say "banish" for the action when appropriate. luckstone action text confusing. i failed a check by one, luckstone lights up and just says "success" rather than "apply after roll bonus" or something. buttons on the right hand side get disabled (eg if it's merisiel's turn, but i'm looking at kyra) without any visual indication. in fact the button still has blue glowing rings indicating i should click it. leads to mashing on the "end turn" button without knowing dagger+1 wasn't allowing me to add it to my combat check with another weapon vs blackfang. also tried doing dagger first, no discard option. even without this bug, the "that you haven't already played" text is confusing. made it sound like i should be discarding the dagger first then revealing the bow...? maybe related to the "villains aren't monsters" known bug, but the dagger doesn't reference monsters so i don't know if that'd be the case. i completed all 3 brigandoom on legendary but i have no indication what i need to do to get the samisen. i've checked the vault but don't see it anywhere. when inspecting the "card reward" for an adventure, the blue arrow on the right looks like it might allow me to do something with the card, like acquire it or put it in my vault. instead it starts the selected scenario. this box should be modal. this one was random, i couldn't reproduce and sadly didn't screenshot: when picking difficulty level on a scenario, some combination of minimizing/changing menus caused it to show a "lock" icon instead of the "medium difficulty" icon. only a cosmetic change, i was still able to pick the scenario and play it when inspecting a card in the vault, all the other buttons respond visually to presses, but don't do anything
  13. Interestingly, the playtest wording on certain boons is different from the original's, and this would cause a problem. original: https://www.dropbox.com/s/x4ugral1r0txdd0/BC%20Ally%20Burglar.png?dl=0 obsidian's: https://www.dropbox.com/s/h1utycyyes6mbev/2016-03-13%2017.19.37.png?dl=0 Obsidian's says "if you fail the check" rather than "if you do not acquire", which means if they add an option to skip the check to acquire a boon, the burglar's second power becomes nearly pointless. The same logic applies to obsidian's new scenario powers that cause thing to happen when you "fail a check to acquire a boon". Ideally all of these should be rewritten as "if you encounter a boon and do not acquire it" before they allow you to skip such checks.
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