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MMOtte

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Everything posted by MMOtte

  1. I have a similar problem, but with pet auras. Thought I would post it here, in case those are related. I made a report about it already, one of the pet auras is stuck on me even when I equip a different pet.
  2. Description: When selection Grouping: Location in the quest journal, some quests are grouped under a header without any name entered for location. In fact, there is at least 2 headers without a name. I have considered that this might be to prevent spoilers and that a name will be revealed as the story progresses, or because these quests take place all over the place and it can't be pinned to a single place. In both of these cases, the correct thing from a usability standpoint would be to NOT leave them empty, as this creates uncertainty and doubt. In the former case, something like "???" or "Unknown" should do. In the latter case, perhaps "The Deadfire Archipelago" Steps to Reproduce the Issue: Pick up either The Painted Masks, The Lantern of Gaun, The Lighted Path or possibly other quests. Important Files: Screenshots https://steamcommunity.com/sharedfiles/filedetails/?id=1387653100
  3. Description: My pet aura got stuck on Beakhead permanently. Even when equipping a different pet, I still have his aura, despite currently having Gosha (the cat) equipped. I can make his aura disappear by equipping Beakhead and unequipping him, but then after equipping any other pet I don't get ANY pet aura. Equipping Beakhead returns his aura. In other words, my game seems to be stuck on Beakhead's Aura and refuses to apply any other aura. Steps to Reproduce the Issue: I have no idea how this happened initially. The closest I can guess at is my order of equipping pets early on. Obsidian Wurm -> Beakhead -> (Cosmo, perhaps) -> Gosha Important Files: Savegames https://drive.google.com/open?id=1vjnWNsd3UL6jeGiXzAI7moqQ9C-lxiAm Output Log https://drive.google.com/open?id=1r0jerQtiPMLsB1EmQBxgpL6OuAguOPKR System Specs https://drive.google.com/open?id=1PFLtQtDLIXtAklDVp96L_7JCyOa-U-6m Screenshots https://steamcommunity.com/sharedfiles/filedetails/?id=1387602510
  4. I noticed some quite, shall we say "interesting" interaction between Defensive Mindweb and Dominated enemies. While dominated, they are included in the Mindweb. That makes sense, they are after all fighting for you, so the defenses help. However, due to the nature of Defensive Mindweb, and the duration application being linked not to the individual participants, but the Cipher itself, the Defensive Mindweb will linger on the enemy after Dominated ends, as a condition without a duration. This can get quite annoying when paired with a Wizard and something like Wall of Many Colors happens to Dominate the enemies. Just came out of a fight where some rather trivial enemies suddenly ended up with a huge boost to their defenses, making the battle take WAAAY longer than it normally would. Now, I don't know if patches are still gonna be made on a low-resource schedule or what, but I didn't see this mentioned anywhere else, so thought I would mention it. Also, some might argue that it is working as intended. But Defensive Mindweb clearly refers to "allies" throughout, so it feels obvious to me that the enemies should no longer be included once they stop being allies.
  5. Would be really great if someone could post here (Dev or otherwise) when the update is ready.
  6. To add to this, here is a thread detailing it: http://forums.obsidian.net/topic/88624-unable-to-start-new-party-after-tutorial-game-breaking/
  7. Hmm, curiously, it sas PFID-User Not Logged In Yet, even though at the top it says "Logged in to GooglePlayGames". Could this have to do with the cause of the bug? Or is it simply because the tutorial is not finished? Also, VER-565-20160810 And lastly, here is a picture of how the party creation screen often looks when having this issue: https://drive.google.com/file/d/0Bzsgi13piFSpcTRHTlYwb0YwVmc/view?usp=sharing
  8. I have the exact same issue on a Lenovo Tab 2. Also tried running it via BlueStacks on Windows 10, same issue. Please, this needs to be fixed!
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