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Amit Ravid

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About Amit Ravid

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  1. Hi, sorry for bumping a post that is 2 years old. I have sent an email for the support but i think it is better to ask this here. Im also developing RPG (smaller), using similar methods. I am writing scripts that will handle GI bleeding and everything needed to make character look authentic inside the scene. But some other things I can learn from your awesome work if it is ok with you. if you can help me with this it will be great for me because I did not find any material for it on the web. - the image is sitting as a texture on a polygonal plane or a 2d sprite (or something else?) ? - Why the depth pass is looking like a regular mesh with stripes in it? how did you made it inside maya ? and how do you use it in unity? (im more then 10 years CG artist but I prefer to know your exact method because it will be better for sure) - how you use the normal map to fit this kind of tasks the 2d background demands? Thank you very much and sorry for the bump..I did not knew where to ask.
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